Commit 01419ed7 authored by vegorov@chromium.org's avatar vegorov@chromium.org

GC pauses visualization tool.

R=erik.corry@gmail.com

Review URL: http://codereview.chromium.org/8139001

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@9532 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
parent b1e83c54
<html>
<head>
<style>
body { text-align: center; }
</style>
</head>
<body>
<script type="text/javascript" src="splay-tree.js"></script>
<script type="text/javascript" src="v.js"></script>
</body>
</html>
// Copyright 2011 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/**
* Constructs a Splay tree. A splay tree is a self-balancing binary
* search tree with the additional property that recently accessed
* elements are quick to access again. It performs basic operations
* such as insertion, look-up and removal in O(log(n)) amortized time.
*
* @constructor
*/
function SplayTree() {
};
/**
* Pointer to the root node of the tree.
*
* @type {SplayTree.Node}
* @private
*/
SplayTree.prototype.root_ = null;
/**
* @return {boolean} Whether the tree is empty.
*/
SplayTree.prototype.isEmpty = function() {
return !this.root_;
};
/**
* Inserts a node into the tree with the specified key and value if
* the tree does not already contain a node with the specified key. If
* the value is inserted, it becomes the root of the tree.
*
* @param {number} key Key to insert into the tree.
* @param {*} value Value to insert into the tree.
*/
SplayTree.prototype.insert = function(key, value) {
if (this.isEmpty()) {
this.root_ = new SplayTree.Node(key, value);
return;
}
// Splay on the key to move the last node on the search path for
// the key to the root of the tree.
this.splay_(key);
if (this.root_.key == key) {
return;
}
var node = new SplayTree.Node(key, value);
if (key > this.root_.key) {
node.left = this.root_;
node.right = this.root_.right;
this.root_.right = null;
} else {
node.right = this.root_;
node.left = this.root_.left;
this.root_.left = null;
}
this.root_ = node;
};
/**
* Removes a node with the specified key from the tree if the tree
* contains a node with this key. The removed node is returned. If the
* key is not found, an exception is thrown.
*
* @param {number} key Key to find and remove from the tree.
* @return {SplayTree.Node} The removed node.
*/
SplayTree.prototype.remove = function(key) {
if (this.isEmpty()) {
throw Error('Key not found: ' + key);
}
this.splay_(key);
if (this.root_.key != key) {
throw Error('Key not found: ' + key);
}
var removed = this.root_;
if (!this.root_.left) {
this.root_ = this.root_.right;
} else {
var right = this.root_.right;
this.root_ = this.root_.left;
// Splay to make sure that the new root has an empty right child.
this.splay_(key);
// Insert the original right child as the right child of the new
// root.
this.root_.right = right;
}
return removed;
};
/**
* Returns the node having the specified key or null if the tree doesn't contain
* a node with the specified key.
*
* @param {number} key Key to find in the tree.
* @return {SplayTree.Node} Node having the specified key.
*/
SplayTree.prototype.find = function(key) {
if (this.isEmpty()) {
return null;
}
this.splay_(key);
return this.root_.key == key ? this.root_ : null;
};
/**
* @return {SplayTree.Node} Node having the maximum key value.
*/
SplayTree.prototype.findMax = function(opt_startNode) {
if (this.isEmpty()) {
return null;
}
var current = opt_startNode || this.root_;
while (current.right) {
current = current.right;
}
return current;
};
/**
* @return {SplayTree.Node} Node having the maximum key value that
* is less than the specified key value.
*/
SplayTree.prototype.findGreatestLessThan = function(key) {
if (this.isEmpty()) {
return null;
}
// Splay on the key to move the node with the given key or the last
// node on the search path to the top of the tree.
this.splay_(key);
// Now the result is either the root node or the greatest node in
// the left subtree.
if (this.root_.key < key) {
return this.root_;
} else if (this.root_.left) {
return this.findMax(this.root_.left);
} else {
return null;
}
};
/**
* @return {Array<*>} An array containing all the keys of tree's nodes.
*/
SplayTree.prototype.exportKeys = function() {
var result = [];
if (!this.isEmpty()) {
this.root_.traverse_(function(node) { result.push(node.key); });
}
return result;
};
/**
* Perform the splay operation for the given key. Moves the node with
* the given key to the top of the tree. If no node has the given
* key, the last node on the search path is moved to the top of the
* tree. This is the simplified top-down splaying algorithm from:
* "Self-adjusting Binary Search Trees" by Sleator and Tarjan
*
* @param {number} key Key to splay the tree on.
* @private
*/
SplayTree.prototype.splay_ = function(key) {
if (this.isEmpty()) {
return;
}
// Create a dummy node. The use of the dummy node is a bit
// counter-intuitive: The right child of the dummy node will hold
// the L tree of the algorithm. The left child of the dummy node
// will hold the R tree of the algorithm. Using a dummy node, left
// and right will always be nodes and we avoid special cases.
var dummy, left, right;
dummy = left = right = new SplayTree.Node(null, null);
var current = this.root_;
while (true) {
if (key < current.key) {
if (!current.left) {
break;
}
if (key < current.left.key) {
// Rotate right.
var tmp = current.left;
current.left = tmp.right;
tmp.right = current;
current = tmp;
if (!current.left) {
break;
}
}
// Link right.
right.left = current;
right = current;
current = current.left;
} else if (key > current.key) {
if (!current.right) {
break;
}
if (key > current.right.key) {
// Rotate left.
var tmp = current.right;
current.right = tmp.left;
tmp.left = current;
current = tmp;
if (!current.right) {
break;
}
}
// Link left.
left.right = current;
left = current;
current = current.right;
} else {
break;
}
}
// Assemble.
left.right = current.left;
right.left = current.right;
current.left = dummy.right;
current.right = dummy.left;
this.root_ = current;
};
/**
* Constructs a Splay tree node.
*
* @param {number} key Key.
* @param {*} value Value.
*/
SplayTree.Node = function(key, value) {
this.key = key;
this.value = value;
};
/**
* @type {SplayTree.Node}
*/
SplayTree.Node.prototype.left = null;
/**
* @type {SplayTree.Node}
*/
SplayTree.Node.prototype.right = null;
/**
* Performs an ordered traversal of the subtree starting at
* this SplayTree.Node.
*
* @param {function(SplayTree.Node)} f Visitor function.
* @private
*/
SplayTree.Node.prototype.traverse_ = function(f) {
var current = this;
while (current) {
var left = current.left;
if (left) left.traverse_(f);
f(current);
current = current.right;
}
};
SplayTree.prototype.traverseBreadthFirst = function (f) {
if (f(this.root_.value)) return;
var stack = [this.root_];
var length = 1;
while (length > 0) {
var new_stack = new Array(stack.length * 2);
var new_length = 0;
for (var i = 0; i < length; i++) {
var n = stack[i];
var l = n.left;
var r = n.right;
if (l) {
if (f(l.value)) return;
new_stack[new_length++] = l;
}
if (r) {
if (f(r.value)) return;
new_stack[new_length++] = r;
}
}
stack = new_stack;
length = new_length;
}
};
// Copyright 2011 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/**
* This function provides requestAnimationFrame in a cross browser way.
* http://paulirish.com/2011/requestanimationframe-for-smart-animating/
*/
if ( !window.requestAnimationFrame ) {
window.requestAnimationFrame = ( function() {
return window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(callback, element) {
window.setTimeout( callback, 1000 / 60 );
};
} )();
}
var kNPoints = 8000;
var kNModifications = 20;
var kNVisiblePoints = 200;
var kDecaySpeed = 20;
var kPointRadius = 4;
var kInitialLifeForce = 100;
var livePoints = void 0;
var dyingPoints = void 0;
var scene = void 0;
var renderingStartTime = void 0;
var scene = void 0;
var pausePlot = void 0;
var splayTree = void 0;
function Point(x, y, z, payload) {
this.x = x;
this.y = y;
this.z = z;
this.next = null;
this.prev = null;
this.payload = payload;
this.lifeForce = kInitialLifeForce;
}
Point.prototype.color = function () {
return "rgba(0, 0, 0, " + (this.lifeForce / kInitialLifeForce) + ")";
};
Point.prototype.decay = function () {
this.lifeForce -= kDecaySpeed;
return this.lifeForce <= 0;
};
function PointsList() {
this.head = null;
this.count = 0;
}
PointsList.prototype.add = function (point) {
if (this.head !== null) this.head.prev = point;
point.next = this.head;
this.head = point;
this.count++;
}
PointsList.prototype.remove = function (point) {
if (point.next !== null) {
point.next.prev = point.prev;
}
if (point.prev !== null) {
point.prev.next = point.next;
} else {
this.head = point.next;
}
this.count--;
}
function GeneratePayloadTree(depth, tag) {
if (depth == 0) {
return {
array : [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ],
string : 'String for key ' + tag + ' in leaf node'
};
} else {
return {
left: GeneratePayloadTree(depth - 1, tag),
right: GeneratePayloadTree(depth - 1, tag)
};
}
}
// To make the benchmark results predictable, we replace Math.random
// with a 100% deterministic alternative.
Math.random = (function() {
var seed = 49734321;
return function() {
// Robert Jenkins' 32 bit integer hash function.
seed = ((seed + 0x7ed55d16) + (seed << 12)) & 0xffffffff;
seed = ((seed ^ 0xc761c23c) ^ (seed >>> 19)) & 0xffffffff;
seed = ((seed + 0x165667b1) + (seed << 5)) & 0xffffffff;
seed = ((seed + 0xd3a2646c) ^ (seed << 9)) & 0xffffffff;
seed = ((seed + 0xfd7046c5) + (seed << 3)) & 0xffffffff;
seed = ((seed ^ 0xb55a4f09) ^ (seed >>> 16)) & 0xffffffff;
return (seed & 0xfffffff) / 0x10000000;
};
})();
function GenerateKey() {
// The benchmark framework guarantees that Math.random is
// deterministic; see base.js.
return Math.random();
}
function CreateNewPoint() {
// Insert new node with a unique key.
var key;
do { key = GenerateKey(); } while (splayTree.find(key) != null);
var point = new Point(Math.random() * 40 - 20,
Math.random() * 40 - 20,
Math.random() * 40 - 20,
GeneratePayloadTree(5, "" + key));
livePoints.add(point);
splayTree.insert(key, point);
return key;
}
function ModifyPointsSet() {
if (livePoints.count < kNPoints) {
for (var i = 0; i < kNModifications; i++) {
CreateNewPoint();
}
} else if (kNModifications === 20) {
kNModifications = 80;
kDecay = 30;
}
for (var i = 0; i < kNModifications; i++) {
var key = CreateNewPoint();
var greatest = splayTree.findGreatestLessThan(key);
if (greatest == null) {
var point = splayTree.remove(key).value;
} else {
var point = splayTree.remove(greatest.key).value;
}
livePoints.remove(point);
point.payload = null;
dyingPoints.add(point);
}
}
function PausePlot(width, height, size) {
var canvas = document.createElement("canvas");
canvas.width = this.width = width;
canvas.height = this.height = height;
document.body.appendChild(canvas);
this.ctx = canvas.getContext('2d');
this.maxPause = 0;
this.size = size;
// Initialize cyclic buffer for pauses.
this.pauses = new Array(this.size);
this.start = this.size;
this.idx = 0;
}
PausePlot.prototype.addPause = function (p) {
if (this.idx === this.size) {
this.idx = 0;
}
if (this.idx === this.start) {
this.start++;
}
if (this.start === this.size) {
this.start = 0;
}
this.pauses[this.idx++] = p;
};
PausePlot.prototype.iteratePauses = function (f) {
if (this.start < this.idx) {
for (var i = this.start; i < this.idx; i++) {
f.call(this, i - this.start, this.pauses[i]);
}
} else {
for (var i = this.start; i < this.size; i++) {
f.call(this, i - this.start, this.pauses[i]);
}
var offs = this.size - this.start;
for (var i = 0; i < this.idx; i++) {
f.call(this, i + offs, this.pauses[i]);
}
}
};
PausePlot.prototype.draw = function () {
var first = null;
this.iteratePauses(function (i, v) {
if (first === null) {
first = v;
}
this.maxPause = Math.max(v, this.maxPause);
});
var dx = this.width / this.size;
var dy = this.height / this.maxPause;
this.ctx.save();
this.ctx.clearRect(0, 0, 480, 240);
this.ctx.beginPath();
this.ctx.moveTo(1, dy * this.pauses[this.start]);
var p = first;
this.iteratePauses(function (i, v) {
var delta = v - p;
var x = 1 + dx * i;
var y = dy * v;
this.ctx.lineTo(x, y);
if (delta > 2 * (p / 3)) {
this.ctx.font = "bold 12px sans-serif";
this.ctx.textBaseline = "bottom";
this.ctx.fillText(v + "ms", x + 2, y);
}
p = v;
});
this.ctx.strokeStyle = "black";
this.ctx.stroke();
this.ctx.restore();
}
function Scene(width, height) {
var canvas = document.createElement("canvas");
canvas.width = width;
canvas.height = height;
document.body.appendChild(canvas);
this.ctx = canvas.getContext('2d');
this.width = canvas.width;
this.height = canvas.height;
// Projection configuration.
this.x0 = canvas.width / 2;
this.y0 = canvas.height / 2;
this.z0 = 100;
this.f = 1000; // Focal length.
// Camera is rotating around y-axis.
this.angle = 0;
}
Scene.prototype.drawPoint = function (x, y, z, color) {
// Rotate the camera around y-axis.
var rx = x * Math.cos(this.angle) - z * Math.sin(this.angle);
var ry = y;
var rz = x * Math.sin(this.angle) + z * Math.cos(this.angle);
// Perform perspective projection.
var px = (this.f * rx) / (rz - this.z0) + this.x0;
var py = (this.f * ry) / (rz - this.z0) + this.y0;
this.ctx.save();
this.ctx.fillStyle = color
this.ctx.beginPath();
this.ctx.arc(px, py, kPointRadius, 0, 2 * Math.PI, true);
this.ctx.fill();
this.ctx.restore();
};
Scene.prototype.drawDyingPoints = function () {
var point_next = null;
for (var point = dyingPoints.head; point !== null; point = point_next) {
// Rotate the scene around y-axis.
scene.drawPoint(point.x, point.y, point.z, point.color());
point_next = point.next;
// Decay the current point and remove it from the list
// if it's life-force ran out.
if (point.decay()) {
dyingPoints.remove(point);
}
}
};
Scene.prototype.draw = function () {
this.ctx.save();
this.ctx.clearRect(0, 0, this.width, this.height);
this.drawDyingPoints();
this.ctx.restore();
this.angle += Math.PI / 90.0;
};
function render() {
if (typeof renderingStartTime === 'undefined') {
renderingStartTime = Date.now();
}
ModifyPointsSet();
scene.draw();
var renderingEndTime = Date.now();
var pause = renderingEndTime - renderingStartTime;
pausePlot.addPause(pause);
renderingStartTime = renderingEndTime;
pausePlot.draw();
div.innerHTML =
livePoints.count + "/" + dyingPoints.count + " " +
pause + "(max = " + pausePlot.maxPause + ") ms" ;
// Schedule next frame.
requestAnimationFrame(render);
}
function init() {
livePoints = new PointsList;
dyingPoints = new PointsList;
splayTree = new SplayTree();
scene = new Scene(640, 480);
div = document.createElement("div");
document.body.appendChild(div);
pausePlot = new PausePlot(480, 240, 160);
}
init();
render();
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