// Copyright 2010 the V8 project authors. All rights reserved.
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#ifndef V8_V8_PROFILER_H_
#define V8_V8_PROFILER_H_

#include "v8.h"

/**
 * Profiler support for the V8 JavaScript engine.
 */
namespace v8 {

class HeapGraphNode;
struct HeapStatsUpdate;

typedef uint32_t SnapshotObjectId;

/**
 * CpuProfileNode represents a node in a call graph.
 */
class V8_EXPORT CpuProfileNode {
 public:
  /** Returns function name (empty string for anonymous functions.) */
  Handle<String> GetFunctionName() const;

  /** Returns id of the script where function is located. */
  int GetScriptId() const;

  /** Returns resource name for script from where the function originates. */
  Handle<String> GetScriptResourceName() const;

  /**
   * Returns the number, 1-based, of the line where the function originates.
   * kNoLineNumberInfo if no line number information is available.
   */
  int GetLineNumber() const;

  /**
   * Returns 1-based number of the column where the function originates.
   * kNoColumnNumberInfo if no column number information is available.
   */
  int GetColumnNumber() const;

  /** Returns bailout reason for the function
    * if the optimization was disabled for it.
    */
  const char* GetBailoutReason() const;

  /**
    * Returns the count of samples where the function was currently executing.
    */
  unsigned GetHitCount() const;

  /** Returns function entry UID. */
  unsigned GetCallUid() const;

  /** Returns id of the node. The id is unique within the tree */
  unsigned GetNodeId() const;

  /** Returns child nodes count of the node. */
  int GetChildrenCount() const;

  /** Retrieves a child node by index. */
  const CpuProfileNode* GetChild(int index) const;

  static const int kNoLineNumberInfo = Message::kNoLineNumberInfo;
  static const int kNoColumnNumberInfo = Message::kNoColumnInfo;
};


/**
 * CpuProfile contains a CPU profile in a form of top-down call tree
 * (from main() down to functions that do all the work).
 */
class V8_EXPORT CpuProfile {
 public:
  /** Returns CPU profile title. */
  Handle<String> GetTitle() const;

  /** Returns the root node of the top down call tree. */
  const CpuProfileNode* GetTopDownRoot() const;

  /**
    * Returns number of samples recorded. The samples are not recorded unless
    * |record_samples| parameter of CpuProfiler::StartCpuProfiling is true.
    */
  int GetSamplesCount() const;

  /**
    * Returns profile node corresponding to the top frame the sample at
    * the given index.
    */
  const CpuProfileNode* GetSample(int index) const;

  /**
    * Returns time when the profile recording started (in microseconds
    * since the Epoch).
    */
  int64_t GetStartTime() const;

  /**
    * Returns time when the profile recording was stopped (in microseconds
    * since the Epoch).
    */
  int64_t GetEndTime() const;

  /**
   * Deletes the profile and removes it from CpuProfiler's list.
   * All pointers to nodes previously returned become invalid.
   */
  void Delete();
};


/**
 * Interface for controlling CPU profiling. Instance of the
 * profiler can be retrieved using v8::Isolate::GetCpuProfiler.
 */
class V8_EXPORT CpuProfiler {
 public:
  /**
   * Changes default CPU profiler sampling interval to the specified number
   * of microseconds. Default interval is 1000us. This method must be called
   * when there are no profiles being recorded.
   */
  void SetSamplingInterval(int us);

  /**
   * Starts collecting CPU profile. Title may be an empty string. It
   * is allowed to have several profiles being collected at
   * once. Attempts to start collecting several profiles with the same
   * title are silently ignored. While collecting a profile, functions
   * from all security contexts are included in it. The token-based
   * filtering is only performed when querying for a profile.
   *
   * |record_samples| parameter controls whether individual samples should
   * be recorded in addition to the aggregated tree.
   */
  void StartProfiling(Handle<String> title, bool record_samples = false);

  /** Deprecated. Use StartProfiling instead. */
  V8_DEPRECATED("Use StartProfiling",
      void StartCpuProfiling(Handle<String> title,
                             bool record_samples = false));

  /**
   * Stops collecting CPU profile with a given title and returns it.
   * If the title given is empty, finishes the last profile started.
   */
  CpuProfile* StopProfiling(Handle<String> title);

  /** Deprecated. Use StopProfiling instead. */
  V8_DEPRECATED("Use StopProfiling",
      const CpuProfile* StopCpuProfiling(Handle<String> title));

  /**
   * Tells the profiler whether the embedder is idle.
   */
  void SetIdle(bool is_idle);

 private:
  CpuProfiler();
  ~CpuProfiler();
  CpuProfiler(const CpuProfiler&);
  CpuProfiler& operator=(const CpuProfiler&);
};


/**
 * HeapSnapshotEdge represents a directed connection between heap
 * graph nodes: from retainers to retained nodes.
 */
class V8_EXPORT HeapGraphEdge {
 public:
  enum Type {
    kContextVariable = 0,  // A variable from a function context.
    kElement = 1,          // An element of an array.
    kProperty = 2,         // A named object property.
    kInternal = 3,         // A link that can't be accessed from JS,
                           // thus, its name isn't a real property name
                           // (e.g. parts of a ConsString).
    kHidden = 4,           // A link that is needed for proper sizes
                           // calculation, but may be hidden from user.
    kShortcut = 5,         // A link that must not be followed during
                           // sizes calculation.
    kWeak = 6              // A weak reference (ignored by the GC).
  };

  /** Returns edge type (see HeapGraphEdge::Type). */
  Type GetType() const;

  /**
   * Returns edge name. This can be a variable name, an element index, or
   * a property name.
   */
  Handle<Value> GetName() const;

  /** Returns origin node. */
  const HeapGraphNode* GetFromNode() const;

  /** Returns destination node. */
  const HeapGraphNode* GetToNode() const;
};


/**
 * HeapGraphNode represents a node in a heap graph.
 */
class V8_EXPORT HeapGraphNode {
 public:
  enum Type {
    kHidden = 0,        // Hidden node, may be filtered when shown to user.
    kArray = 1,         // An array of elements.
    kString = 2,        // A string.
    kObject = 3,        // A JS object (except for arrays and strings).
    kCode = 4,          // Compiled code.
    kClosure = 5,       // Function closure.
    kRegExp = 6,        // RegExp.
    kHeapNumber = 7,    // Number stored in the heap.
    kNative = 8,        // Native object (not from V8 heap).
    kSynthetic = 9,     // Synthetic object, usualy used for grouping
                        // snapshot items together.
    kConsString = 10,   // Concatenated string. A pair of pointers to strings.
    kSlicedString = 11  // Sliced string. A fragment of another string.
  };

  /** Returns node type (see HeapGraphNode::Type). */
  Type GetType() const;

  /**
   * Returns node name. Depending on node's type this can be the name
   * of the constructor (for objects), the name of the function (for
   * closures), string value, or an empty string (for compiled code).
   */
  Handle<String> GetName() const;

  /**
   * Returns node id. For the same heap object, the id remains the same
   * across all snapshots.
   */
  SnapshotObjectId GetId() const;

  /** Returns node's own size, in bytes. */
  V8_DEPRECATED("Use GetShallowSize instead",
                int GetSelfSize() const);

  /** Returns node's own size, in bytes. */
  size_t GetShallowSize() const;

  /** Returns child nodes count of the node. */
  int GetChildrenCount() const;

  /** Retrieves a child by index. */
  const HeapGraphEdge* GetChild(int index) const;
};


/**
 * An interface for exporting data from V8, using "push" model.
 */
class V8_EXPORT OutputStream {  // NOLINT
 public:
  enum WriteResult {
    kContinue = 0,
    kAbort = 1
  };
  virtual ~OutputStream() {}
  /** Notify about the end of stream. */
  virtual void EndOfStream() = 0;
  /** Get preferred output chunk size. Called only once. */
  virtual int GetChunkSize() { return 1024; }
  /**
   * Writes the next chunk of snapshot data into the stream. Writing
   * can be stopped by returning kAbort as function result. EndOfStream
   * will not be called in case writing was aborted.
   */
  virtual WriteResult WriteAsciiChunk(char* data, int size) = 0;
  /**
   * Writes the next chunk of heap stats data into the stream. Writing
   * can be stopped by returning kAbort as function result. EndOfStream
   * will not be called in case writing was aborted.
   */
  virtual WriteResult WriteHeapStatsChunk(HeapStatsUpdate* data, int count) {
    return kAbort;
  };
};


/**
 * HeapSnapshots record the state of the JS heap at some moment.
 */
class V8_EXPORT HeapSnapshot {
 public:
  enum SerializationFormat {
    kJSON = 0  // See format description near 'Serialize' method.
  };

  /** Returns heap snapshot UID (assigned by the profiler.) */
  unsigned GetUid() const;

  /** Returns heap snapshot title. */
  Handle<String> GetTitle() const;

  /** Returns the root node of the heap graph. */
  const HeapGraphNode* GetRoot() const;

  /** Returns a node by its id. */
  const HeapGraphNode* GetNodeById(SnapshotObjectId id) const;

  /** Returns total nodes count in the snapshot. */
  int GetNodesCount() const;

  /** Returns a node by index. */
  const HeapGraphNode* GetNode(int index) const;

  /** Returns a max seen JS object Id. */
  SnapshotObjectId GetMaxSnapshotJSObjectId() const;

  /**
   * Deletes the snapshot and removes it from HeapProfiler's list.
   * All pointers to nodes, edges and paths previously returned become
   * invalid.
   */
  void Delete();

  /**
   * Prepare a serialized representation of the snapshot. The result
   * is written into the stream provided in chunks of specified size.
   * The total length of the serialized snapshot is unknown in
   * advance, it can be roughly equal to JS heap size (that means,
   * it can be really big - tens of megabytes).
   *
   * For the JSON format, heap contents are represented as an object
   * with the following structure:
   *
   *  {
   *    snapshot: {
   *      title: "...",
   *      uid: nnn,
   *      meta: { meta-info },
   *      node_count: nnn,
   *      edge_count: nnn
   *    },
   *    nodes: [nodes array],
   *    edges: [edges array],
   *    strings: [strings array]
   *  }
   *
   * Nodes reference strings, other nodes, and edges by their indexes
   * in corresponding arrays.
   */
  void Serialize(OutputStream* stream, SerializationFormat format) const;
};


/**
 * An interface for reporting progress and controlling long-running
 * activities.
 */
class V8_EXPORT ActivityControl {  // NOLINT
 public:
  enum ControlOption {
    kContinue = 0,
    kAbort = 1
  };
  virtual ~ActivityControl() {}
  /**
   * Notify about current progress. The activity can be stopped by
   * returning kAbort as the callback result.
   */
  virtual ControlOption ReportProgressValue(int done, int total) = 0;
};


/**
 * Interface for controlling heap profiling. Instance of the
 * profiler can be retrieved using v8::Isolate::GetHeapProfiler.
 */
class V8_EXPORT HeapProfiler {
 public:
  /**
   * Callback function invoked for obtaining RetainedObjectInfo for
   * the given JavaScript wrapper object. It is prohibited to enter V8
   * while the callback is running: only getters on the handle and
   * GetPointerFromInternalField on the objects are allowed.
   */
  typedef RetainedObjectInfo* (*WrapperInfoCallback)
      (uint16_t class_id, Handle<Value> wrapper);

  /** Returns the number of snapshots taken. */
  int GetSnapshotCount();

  /** Returns a snapshot by index. */
  const HeapSnapshot* GetHeapSnapshot(int index);

  /**
   * Returns SnapshotObjectId for a heap object referenced by |value| if
   * it has been seen by the heap profiler, kUnknownObjectId otherwise.
   */
  SnapshotObjectId GetObjectId(Handle<Value> value);

  /**
   * Returns heap object with given SnapshotObjectId if the object is alive,
   * otherwise empty handle is returned.
   */
  Handle<Value> FindObjectById(SnapshotObjectId id);

  /**
   * Clears internal map from SnapshotObjectId to heap object. The new objects
   * will not be added into it unless a heap snapshot is taken or heap object
   * tracking is kicked off.
   */
  void ClearObjectIds();

  /**
   * A constant for invalid SnapshotObjectId. GetSnapshotObjectId will return
   * it in case heap profiler cannot find id  for the object passed as
   * parameter. HeapSnapshot::GetNodeById will always return NULL for such id.
   */
  static const SnapshotObjectId kUnknownObjectId = 0;

  /**
   * Callback interface for retrieving user friendly names of global objects.
   */
  class ObjectNameResolver {
   public:
    /**
     * Returns name to be used in the heap snapshot for given node. Returned
     * string must stay alive until snapshot collection is completed.
     */
    virtual const char* GetName(Handle<Object> object) = 0;
   protected:
    virtual ~ObjectNameResolver() {}
  };

  /**
   * Takes a heap snapshot and returns it. Title may be an empty string.
   */
  const HeapSnapshot* TakeHeapSnapshot(
      Handle<String> title,
      ActivityControl* control = NULL,
      ObjectNameResolver* global_object_name_resolver = NULL);

  /**
   * Starts tracking of heap objects population statistics. After calling
   * this method, all heap objects relocations done by the garbage collector
   * are being registered.
   *
   * |track_allocations| parameter controls whether stack trace of each
   * allocation in the heap will be recorded and reported as part of
   * HeapSnapshot.
   */
  void StartTrackingHeapObjects(bool track_allocations = false);

  /**
   * Adds a new time interval entry to the aggregated statistics array. The
   * time interval entry contains information on the current heap objects
   * population size. The method also updates aggregated statistics and
   * reports updates for all previous time intervals via the OutputStream
   * object. Updates on each time interval are provided as a stream of the
   * HeapStatsUpdate structure instances.
   * The return value of the function is the last seen heap object Id.
   *
   * StartTrackingHeapObjects must be called before the first call to this
   * method.
   */
  SnapshotObjectId GetHeapStats(OutputStream* stream);

  /**
   * Stops tracking of heap objects population statistics, cleans up all
   * collected data. StartHeapObjectsTracking must be called again prior to
   * calling PushHeapObjectsStats next time.
   */
  void StopTrackingHeapObjects();

  /**
   * Deletes all snapshots taken. All previously returned pointers to
   * snapshots and their contents become invalid after this call.
   */
  void DeleteAllHeapSnapshots();

  /** Binds a callback to embedder's class ID. */
  void SetWrapperClassInfoProvider(
      uint16_t class_id,
      WrapperInfoCallback callback);

  /**
   * Default value of persistent handle class ID. Must not be used to
   * define a class. Can be used to reset a class of a persistent
   * handle.
   */
  static const uint16_t kPersistentHandleNoClassId = 0;

  /** Returns memory used for profiler internal data and snapshots. */
  size_t GetProfilerMemorySize();

  /**
   * Sets a RetainedObjectInfo for an object group (see V8::SetObjectGroupId).
   */
  void SetRetainedObjectInfo(UniqueId id, RetainedObjectInfo* info);

 private:
  HeapProfiler();
  ~HeapProfiler();
  HeapProfiler(const HeapProfiler&);
  HeapProfiler& operator=(const HeapProfiler&);
};


/**
 * Interface for providing information about embedder's objects
 * held by global handles. This information is reported in two ways:
 *
 *  1. When calling AddObjectGroup, an embedder may pass
 *     RetainedObjectInfo instance describing the group.  To collect
 *     this information while taking a heap snapshot, V8 calls GC
 *     prologue and epilogue callbacks.
 *
 *  2. When a heap snapshot is collected, V8 additionally
 *     requests RetainedObjectInfos for persistent handles that
 *     were not previously reported via AddObjectGroup.
 *
 * Thus, if an embedder wants to provide information about native
 * objects for heap snapshots, he can do it in a GC prologue
 * handler, and / or by assigning wrapper class ids in the following way:
 *
 *  1. Bind a callback to class id by calling SetWrapperClassInfoProvider.
 *  2. Call SetWrapperClassId on certain persistent handles.
 *
 * V8 takes ownership of RetainedObjectInfo instances passed to it and
 * keeps them alive only during snapshot collection. Afterwards, they
 * are freed by calling the Dispose class function.
 */
class V8_EXPORT RetainedObjectInfo {  // NOLINT
 public:
  /** Called by V8 when it no longer needs an instance. */
  virtual void Dispose() = 0;

  /** Returns whether two instances are equivalent. */
  virtual bool IsEquivalent(RetainedObjectInfo* other) = 0;

  /**
   * Returns hash value for the instance. Equivalent instances
   * must have the same hash value.
   */
  virtual intptr_t GetHash() = 0;

  /**
   * Returns human-readable label. It must be a null-terminated UTF-8
   * encoded string. V8 copies its contents during a call to GetLabel.
   */
  virtual const char* GetLabel() = 0;

  /**
   * Returns human-readable group label. It must be a null-terminated UTF-8
   * encoded string. V8 copies its contents during a call to GetGroupLabel.
   * Heap snapshot generator will collect all the group names, create
   * top level entries with these names and attach the objects to the
   * corresponding top level group objects. There is a default
   * implementation which is required because embedders don't have their
   * own implementation yet.
   */
  virtual const char* GetGroupLabel() { return GetLabel(); }

  /**
   * Returns element count in case if a global handle retains
   * a subgraph by holding one of its nodes.
   */
  virtual intptr_t GetElementCount() { return -1; }

  /** Returns embedder's object size in bytes. */
  virtual intptr_t GetSizeInBytes() { return -1; }

 protected:
  RetainedObjectInfo() {}
  virtual ~RetainedObjectInfo() {}

 private:
  RetainedObjectInfo(const RetainedObjectInfo&);
  RetainedObjectInfo& operator=(const RetainedObjectInfo&);
};


/**
 * A struct for exporting HeapStats data from V8, using "push" model.
 * See HeapProfiler::GetHeapStats.
 */
struct HeapStatsUpdate {
  HeapStatsUpdate(uint32_t index, uint32_t count, uint32_t size)
    : index(index), count(count), size(size) { }
  uint32_t index;  // Index of the time interval that was changed.
  uint32_t count;  // New value of count field for the interval with this index.
  uint32_t size;  // New value of size field for the interval with this index.
};


}  // namespace v8


#endif  // V8_V8_PROFILER_H_
