// Copyright 2013 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above
//       copyright notice, this list of conditions and the following
//       disclaimer in the documentation and/or other materials provided
//       with the distribution.
//     * Neither the name of Google Inc. nor the names of its
//       contributors may be used to endorse or promote products derived
//       from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

// Flags: --allow-natives-syntax

// Load fields should not be hoisted beyond their check maps when the check maps
// cannot be hoisted due to changes in elements kinds.
function f(o, a) {
  var v;
  var i = 1;
  while (i < 2) {
    v = o.y;
    a[0] = 1.5;
    i++;
  }
  return v;
}

f({y:1.4}, [1]);
f({y:1.6}, [1]);
%OptimizeFunctionOnNextCall(f);
f({x:1}, [1]);

// Polymorphic loads should not be hoisted beyond their compare maps.
function f2(o) {
  var i = 0;
  var v;
  while (i < 1) {
    v = o.x;
    i++;
  }
  return v;
}

var o1 = { x: 1.5 };
var o2 = { y: 1, x: 1 };

f2(o1);
f2(o1);
f2(o2);
%OptimizeFunctionOnNextCall(f2);
f2(o2);
