• Marton Balint's avatar
    ffplay: remove refresh thread to achieve more precise frame delay · b853cfe7
    Marton Balint authored
    We use a refresh loop which displays the frames and also does the polling for
    pending events in a non-blocking way. If we know the required delay until the
    next frame, then exactly that amount of sleeping will be done. After each
    handled event we check if we have to display a frame which kind of makes
    displaying the frame a high priority event.
    
    This improves greatly the smoothness of the video output especially with 50fps
    content.
    Signed-off-by: 's avatarMarton Balint <cus@passwd.hu>
    b853cfe7
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