• Steve Lhomme's avatar
    force WINAPI_FAMILY to WINAPI_FAMILY_DESKTOP_APP to be able to use dxva.h · 9b4b96c0
    Steve Lhomme authored
    The struct definitions in dxva.h, which are necessary in order to
    actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
    or WindowsRT.
    
    Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed
    when targeting ARM. ("Compiling Desktop applications for the ARM
    platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0
    to tell the runtime not to detect some issues with this mismatching.
    
    The same tweaks to detect if the API is available is done in dxva2_internal.h
    when compiling each DXVA2/D3D11VA decoders.
    Signed-off-by: 's avatarMartin Storsjö <martin@martin.st>
    9b4b96c0
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