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Marton Balint authored
Typically only a small subset of the SDL texture formats are supported directly by the SDL renderer drivers, the rest is software emulated. It's better if libswscale does the format conversion to a hardware-accelerated texture format instead of SDL. This should fix video render slowdowns with some texture formats after 3bd2228d. Signed-off-by: Marton Balint <cus@passwd.hu>
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