• Martin Storsjö's avatar
    d3d11va: Check WINAPI_FAMILY instead of HAVE_LOADLIBRARY · 1912973a
    Martin Storsjö authored
    If using the winstore compat library, a fallback LoadLibrary
    function does exist, that only calls LoadPackagedLibrary though
    (which doesn't work for dynamically loading d3d11 DLLs).
    
    Therefore explicitly check the targeted API family instead.
    
    Make this check a reusable HAVE_* component which other parts
    of the libraries can check when necessary as well.
    Signed-off-by: 's avatarMartin Storsjö <martin@martin.st>
    1912973a
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