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Rodger Combs authored
This is almost certainly closer to how the actual Nintendo players work, and fixes some output pops in files with blank ADPC/SEEK tables (like those from brawlcustommusic).
0f673519
This is almost certainly closer to how the actual Nintendo players work, and fixes some output pops in files with blank ADPC/SEEK tables (like those from brawlcustommusic).
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fate | Loading commit data... | |
filtergraphs | Loading commit data... | |
ref | Loading commit data... | |
Makefile | Loading commit data... | |
audiogen.c | Loading commit data... | |
base64.c | Loading commit data... | |
copycooker.sh | Loading commit data... | |
fate-run.sh | Loading commit data... | |
fate-valgrind.supp | Loading commit data... | |
fate.sh | Loading commit data... | |
ffserver-regression.sh | Loading commit data... | |
ffserver.conf | Loading commit data... | |
ffserver.regression.ref | Loading commit data... | |
lavf-regression.sh | Loading commit data... | |
md5.sh | Loading commit data... | |
reference.pnm | Loading commit data... | |
regression-funcs.sh | Loading commit data... | |
rotozoom.c | Loading commit data... | |
test.ffmeta | Loading commit data... | |
tiny_psnr.c | Loading commit data... | |
tiny_ssim.c | Loading commit data... | |
utils.c | Loading commit data... | |
videogen.c | Loading commit data... |