1. 13 Jun, 2017 2 commits
  2. 12 Jun, 2017 1 commit
  3. 10 Jun, 2017 1 commit
  4. 08 Jun, 2017 5 commits
    • wm4's avatar
      dxva: add support for new dxva2 and d3d11 hwaccel APIs · f9e7a2f9
      wm4 authored
      This also adds support to avconv (which is trivial due to the new
      hwaccel API being generic enough).
      
      The new decoder setup code in dxva2.c is significantly based on work by
      Steve Lhomme <robux4@gmail.com>, but with heavy changes/rewrites.
      Signed-off-by: 's avatarDiego Biurrun <diego@biurrun.de>
      f9e7a2f9
    • wm4's avatar
      dxva: move d3d11 locking/unlocking to functions · 831cfe10
      wm4 authored
      I want to make it non-mandatory to set a mutex in the D3D11 device
      context, and replacing it with user callbacks seems like the best
      solution. This is preparation for it. Also makes the code slightly more
      readable.
      Signed-off-by: 's avatarDiego Biurrun <diego@biurrun.de>
      831cfe10
    • wm4's avatar
      dxva: preparations for new hwaccel API · 4dec101a
      wm4 authored
      The actual hwaccel code will need to access an internal context instead
      of avctx->hwaccel_context, so add a new DXVA_CONTEXT() macro, that will
      dispatch between the "old" external and the new internal context.
      
      Also, the new API requires a new D3D11 pixfmt, so all places which check
      for the pixfmt need to be adjusted. Introduce a ff_dxva2_is_d3d11()
      function, which does the check.
      Signed-off-by: 's avatarDiego Biurrun <diego@biurrun.de>
      4dec101a
    • wm4's avatar
      lavc: set avctx->hwaccel before init · bd747b92
      wm4 authored
      So a hwaccel can access avctx->hwaccel in init for whatever reason. This
      is for the new d3d hwaccel API. We could create separate entrypoints for
      each of the 3 hwaccel types (dxva2, d3d11va, new d3d11va), but this
      seems nicer.
      Signed-off-by: 's avatarDiego Biurrun <diego@biurrun.de>
      bd747b92
    • wm4's avatar
      lavu: add new D3D11 pixfmt and hwcontext · fff90422
      wm4 authored
      To be used with the new d3d11 hwaccel decode API.
      
      With the new hwaccel API, we don't want surfaces to depend on the
      decoder (other than the required dimension and format). The old D3D11VA
      pixfmt uses ID3D11VideoDecoderOutputView pointers, which include the
      decoder configuration, and thus is incompatible with the new hwaccel
      API. This patch introduces AV_PIX_FMT_D3D11, which uses ID3D11Texture2D
      and an index. It's simpler and compatible with the new hwaccel API.
      
      The introduced hwcontext supports only the new pixfmt.
      
      Frame upload code untested.
      
      Significantly based on work by Steve Lhomme <robux4@gmail.com>, but with
      heavy changes/rewrites.
      Signed-off-by: 's avatarDiego Biurrun <diego@biurrun.de>
      fff90422
  5. 06 Jun, 2017 1 commit
  6. 03 Jun, 2017 5 commits
  7. 02 Jun, 2017 1 commit
    • Diego Biurrun's avatar
      tls: Hide backend implementation details from users · 61cec5ad
      Diego Biurrun authored
      TLS is currently implemented over either OpenSSL or GnuTLS, with more
      backends likely to appear in the future. Currently, those backend libraries
      are part of the protocol names used during e.g. the configure stage of a
      build. Hide those details behind a generically-named declaration for the
      TLS protocol to avoid leaking those details into the configuration stage.
      61cec5ad
  8. 01 Jun, 2017 4 commits
  9. 31 May, 2017 3 commits
  10. 29 May, 2017 2 commits
  11. 20 May, 2017 6 commits
  12. 16 May, 2017 4 commits
  13. 15 May, 2017 5 commits