- 07 Oct, 2016 1 commit
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Yogender Gupta authored
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
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- 06 Oct, 2016 4 commits
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Anton Khirnov authored
This reverts commit d9dccc03. There were outstanding objections to this commit.
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Diego Biurrun authored
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Diego Biurrun authored
Unfortunately the xavs.h API header is not self-sufficient and relies on manual stdint.h inclusion by its users.
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Diego Biurrun authored
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- 05 Oct, 2016 1 commit
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Steve Lhomme authored
The decoding buffer index expected by D3D11VA is the one from the ID3D11Texture2D not the one from the ID3D11VideoDecoderOutputView array in AVD3D11VAContext. Otherwise, when providing decoder slices that do not start from 0, pictures appear in bogus order. For an invalid index crashes and image corruption can occur. Signed-off-by: Diego Biurrun <diego@biurrun.de>
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- 04 Oct, 2016 23 commits
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Ronald S. Bultje authored
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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Ronald S. Bultje authored
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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Ronald S. Bultje authored
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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Ronald S. Bultje authored
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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Ronald S. Bultje authored
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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Ronald S. Bultje authored
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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Ronald S. Bultje authored
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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Ronald S. Bultje authored
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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Ronald S. Bultje authored
filter16 goes from 508 to 482 (h) or 346 to 314 (v) cycles; filter88 goes from 240 to 238 (h) or 174 to 165 (v) cycles, measured on TOS. Signed-off-by: Anton Khirnov <anton@khirnov.net>
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Ronald S. Bultje authored
The value is not used outside the branch. Signed-off-by: Anton Khirnov <anton@khirnov.net>
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Ronald S. Bultje authored
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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Ronald S. Bultje authored
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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Ronald S. Bultje authored
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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Ronald S. Bultje authored
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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Ronald S. Bultje authored
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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Clément Bœsch authored
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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Clément Bœsch authored
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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James Almer authored
Similar gains as the ssse3 version once again Additional improvements by Clément Bœsch <u@pkh.me>. Signed-off-by: James Almer <jamrial@gmail.com> Signed-off-by: Anton Khirnov <anton@khirnov.net>
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Clément Bœsch authored
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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James Almer authored
Similar gains in performance as the SSSE3 version Signed-off-by: James Almer <jamrial@gmail.com> Signed-off-by: Anton Khirnov <anton@khirnov.net>
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Clément Bœsch authored
Signed-off-by: Anton Khirnov <anton@khirnov.net>
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Ronald S. Bultje authored
The randomize_buffer() implementation assures that "most of the time", we'll do a good mix of wide16/wide8/hev/regular/no filters for complete code coverage. However, this is not mathematically assured because that would make the code either much more complex, or much less random. Some fixes and improvements by Rodger Combs <rodger.combs@gmail.com> Signed-off-by: Anton Khirnov <anton@khirnov.net>
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Ronald S. Bultje authored
Fixes ffvp9_fails_where_libvpx.succeeds.webm. Bug-Id: ffmpeg/3849. Signed-off-by: Anton Khirnov <anton@khirnov.net>
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- 02 Oct, 2016 11 commits
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Vittorio Giovara authored
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Carl Eugen Hoyos authored
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
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Vittorio Giovara authored
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Vittorio Giovara authored
Palette format is always in RGBA.
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Vittorio Giovara authored
This simplifies the code a bit, does not change output data in any way.
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Vittorio Giovara authored
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Mark Thompson authored
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Mark Thompson authored
This is required for 10-bit surfaces.
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Mark Thompson authored
A decoder may need this to be set correctly to output frames in the right order.
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Mark Thompson authored
This was not observed earlier because the only syntax element which it normally misses with the current setup is slice_qp_delta, but that is always going to be zero (in IDR frames QP isn't varied on the slice) which will always exp-golomb code as a single 1 bit. The immediately following part is the byte alignment, which is always a 1 bit followed by 0s which are ignored, so as long as the bitstream is never aligned at that point we will never notice because the only difference is that an ignored bit is a 1 instead of a 0.
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Mark Thompson authored
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