- 07 Feb, 2020 1 commit
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Thilo Borgmann authored
Retains current behaviour by the default value.
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- 06 Feb, 2020 6 commits
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Zane van Iperen authored
Adds support for the custom VAG container used by some Simon & Schuster Interactive games such as Real War, and Real War: Rogue States. Signed-off-by: Zane van Iperen <zane@zanevaniperen.com> Reviewed-by: Paul B Mahol <onemda@gmail.com> Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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Zane van Iperen authored
Adds support for the ADPCM variant used by some Simon & Schuster Interactive games such as Real War, and Real War: Rogue States. Signed-off-by: Zane van Iperen <zane@zanevaniperen.com> Reviewed-by: Paul B Mahol <onemda@gmail.com> Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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Praveen Karadugattu authored
Parse picture_struct SEI value.
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Paul B Mahol authored
Makes sum always flat. Also faster.
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James Almer authored
Should fix make checkheaders Signed-off-by: James Almer <jamrial@gmail.com>
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James Almer authored
Signed-off-by: James Almer <jamrial@gmail.com>
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- 05 Feb, 2020 9 commits
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Marton Balint authored
The default is not to write SDT and PAT periodically, only in the beginning of every segment. After this patch the user might override this if needed. Signed-off-by: Marton Balint <cus@passwd.hu>
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Andreas Rheinhardt authored
Sometimes it has not been checked whether opening the dynamic buffer for writing Tags fails; this might have led to segfaults. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com> Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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Ting Fu authored
The original inline assembly and nasm code have the same fps when called by command. NASM code almost has no impact on the perfromance. Signed-off-by: Ting Fu <ting.fu@intel.com> Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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Paul B Mahol authored
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Paul B Mahol authored
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James Almer authored
The spec states there aren't any. Signed-off-by: James Almer <jamrial@gmail.com>
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Martin Storsjö authored
This fixes the tests filter-refcmp-ssim-yuv and filter-refcmp-ssim-rgb on i386 after breaking in fcc0424c. Signed-off-by: Martin Storsjö <martin@martin.st>
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James Almer authored
Signed-off-by: James Almer <jamrial@gmail.com>
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James Almer authored
The check_x86asm() checks would force enable these variables on success, bypassing any --disable-* command line option. This is important in the case of AVX512, where the relevant define is used to choose between different values for memory alignment and strides in some allocations. Signed-off-by: James Almer <jamrial@gmail.com>
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- 04 Feb, 2020 24 commits
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Lynne authored
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Lynne authored
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Lynne authored
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Philip Langdale authored
There's enough going on here now that it should not be duplicated between cuda_device_create and cuda_device_derive.
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Lynne authored
This commit adds a chromatic aberration filter for Vulkan that attempts to emulate a lens chromatic aberration effect. For a YUV frame it will instead shift the chroma channels, providing a simple approximation.
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Lynne authored
This commit adds a fast avgblur Vulkan filter. This will reset Intel GPUs on Linux due to a known, two-year-old driver bug (!834 on mesa's gitlab).
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Lynne authored
This commit adds a basic, non-converting overlay filter for Vulkan.
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Lynne authored
This commit adds a basic, non-converting Vulkan scaling filter.
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Lynne authored
This commit adds a Vulkan filtering infrastructure for libavfilter. It attempts to abstract as much as possible of the Vulkan API from filters. The way the hwcontext and the framework are designed permits for parallel, non-CPU-blocking filtering throughout, with the exception of up/downloading and mapping.
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Philip Langdale authored
As we find ourselves wanting a way to transfer frames between HW devices (or more realistically, between APIs on the same device), it's desirable to have a way to describe the relationship. While we could imagine introducing a `hwtransfer` filter, there is almost no difference from `hwupload`. The main new feature we need is a way to specify the target device. Having a single device for the filter chain is obviously insufficient if we're dealing with two devices. So let's add a way to specify the upload target device, and if none is specified, continue with the existing behaviour. We must also correctly preserve the sw_format on such a transfer.
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Lynne authored
This commit adds the necessary code to initialize and use a Vulkan device within the hwcontext libavutil framework. Currently direct mapping to VAAPI and DRM frames is functional, and transfers to CUDA and native frames are supported. Lets hope the future Vulkan video decode extension fits well within this framework.
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Philip Langdale authored
We are beginning to consider scenarios where a given HW Context may be able to transfer frames to another HW Context without passing via system memory - this would usually be when two contexts represent different APIs on the same device (eg: Vulkan and CUDA). This is modelled as a transfer, as we have today, but where both the src and the dst are hardware frames with hw contexts. We need to be careful to ensure the contexts are compatible - particularly, we cannot do transfers where one of the frames has been mapped via a derived frames context - we can only do transfers for frames that were directly allocated by the specified context. Additionally, as we have two hardware contexts, the transfer function could be implemented by either (or indeed both). To handle this uncertainty, we explicitly look for ENOSYS as an indicator to try the transfer in the other direction before giving up.
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Zane van Iperen authored
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com> Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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Michael Kuron authored
Previously, the default palette would always be used. Now, we can accept a custom palette, just like dvdsubdec does. Signed-off-by: Michael Kuron <michael.kuron@gmail.com> Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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Michael Kuron authored
Signed-off-by: Michael Kuron <michael.kuron@gmail.com> Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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Paul B Mahol authored
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Paul B Mahol authored
Use doubles for accumulating floats.
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Paul B Mahol authored
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Jai Luthra authored
When no codebook is used, huff_lsbs can be more than 24 and still decode to original values once filters are applied. Signed-off-by: Jai Luthra <me@jailuthra.in>
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Jai Luthra authored
Signed-off-by: Jai Luthra <me@jailuthra.in>
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Jai Luthra authored
Signed-off-by: Jai Luthra <me@jailuthra.in>
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Jai Luthra authored
* fix a possible memory leak (apply_filter returned before freeing) * use apply_filters in process_major_frame * revert back to checking bounds with 24 bitdepth, as huff offset takes care of it Signed-off-by: Jai Luthra <me@jailuthra.in>
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Jai Luthra authored
Fixes Coverity CID 1396239. Signed-off-by: Jai Luthra <me@jailuthra.in>
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Jai Luthra authored
huff offset wasn't always within the bounds before, which lead to corrupt encoding that didn't always trigger lossless check failures Signed-off-by: Jai Luthra <me@jailuthra.in>
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