- 09 Feb, 2020 8 commits
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Marton Balint authored
Deprecated for more than 9 years now. Signed-off-by: Marton Balint <cus@passwd.hu>
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Sitan Liu authored
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Sitan Liu authored
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Paul B Mahol authored
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Paul B Mahol authored
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Paul B Mahol authored
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Paul B Mahol authored
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Paul B Mahol authored
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- 08 Feb, 2020 10 commits
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Lynne authored
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Lynne authored
Not even FFTW's output is normalized. This should prevent at least some users from complaining that doing a forward transform followed by an inverse transform has a mismatching output to the original input.
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Martin Storsjö authored
Signed-off-by: Martin Storsjö <martin@martin.st>
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Paul B Mahol authored
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Andreas Rheinhardt authored
apply_palette() would free an AVFrame given to it only via an AVFrame * (and not via AVFrame **) in three of its four exists (namely in the normal path and in two error paths). So upon error the caller has no way to know whether the frame has already been freed or not; load_apply_palette(), the only caller, opted to free the frame in this scenario. This commit changes this by making apply_palette not freeing the frame at all, which is left to load_apply_palette(). Fixes Coverity issue #1452434. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com> Reviewed-by: Paul B Mahol <onemda@gmail.com> Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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Jai Luthra authored
lsb bits may go beyond 25 bits, so to be safe use get_bits_long Signed-off-by: Jai Luthra <me@jailuthra.in> Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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Paul B Mahol authored
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Paul B Mahol authored
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Paul B Mahol authored
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Paul B Mahol authored
In case of undefined behaviour.
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- 07 Feb, 2020 11 commits
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Zane van Iperen authored
Signed-off-by: Zane van Iperen <zane@zanevaniperen.com> Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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Paul B Mahol authored
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Paul B Mahol authored
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Paul B Mahol authored
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Anton Khirnov authored
Log the warning message once per encoder instance instead. Reviewed-by: Kieran Kunhya <kierank@obe.tv> Reviewed-by: Michael Niedermayer <michael@niedermayer.cc> Signed-off-by: James Almer <jamrial@gmail.com>
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Paul B Mahol authored
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Paul B Mahol authored
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Andreas Rheinhardt authored
Affected the ffmpeg-filter_colorkey FATE-test (but only if the C version of idct8_add is used and not e.g. the x86 SSE2 version). Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com> Fixes: left shift of negative value -107 Fixes: 20398/clusterfuzz-testcase-minimized-ffmpeg_AV_CODEC_ID_CAVS_fuzzer-5725389278412800 Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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Paul B Mahol authored
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Paul B Mahol authored
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Thilo Borgmann authored
Retains current behaviour by the default value.
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- 06 Feb, 2020 6 commits
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Zane van Iperen authored
Adds support for the custom VAG container used by some Simon & Schuster Interactive games such as Real War, and Real War: Rogue States. Signed-off-by: Zane van Iperen <zane@zanevaniperen.com> Reviewed-by: Paul B Mahol <onemda@gmail.com> Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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Zane van Iperen authored
Adds support for the ADPCM variant used by some Simon & Schuster Interactive games such as Real War, and Real War: Rogue States. Signed-off-by: Zane van Iperen <zane@zanevaniperen.com> Reviewed-by: Paul B Mahol <onemda@gmail.com> Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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Praveen Karadugattu authored
Parse picture_struct SEI value.
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Paul B Mahol authored
Makes sum always flat. Also faster.
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James Almer authored
Should fix make checkheaders Signed-off-by: James Almer <jamrial@gmail.com>
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James Almer authored
Signed-off-by: James Almer <jamrial@gmail.com>
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- 05 Feb, 2020 5 commits
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Marton Balint authored
The default is not to write SDT and PAT periodically, only in the beginning of every segment. After this patch the user might override this if needed. Signed-off-by: Marton Balint <cus@passwd.hu>
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Andreas Rheinhardt authored
Sometimes it has not been checked whether opening the dynamic buffer for writing Tags fails; this might have led to segfaults. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com> Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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Ting Fu authored
The original inline assembly and nasm code have the same fps when called by command. NASM code almost has no impact on the perfromance. Signed-off-by: Ting Fu <ting.fu@intel.com> Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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Paul B Mahol authored
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Paul B Mahol authored
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