Commit ffe46e5d authored by Lukasz Marek's avatar Lukasz Marek

lavd/opengl_enc_shaders: make shaders code static and const

Signed-off-by: 's avatarLukasz Marek <lukasz.m.luki@gmail.com>
parent 0997c250
......@@ -23,7 +23,7 @@
#include "libavutil/pixfmt.h"
const char *FF_OPENGL_VERTEX_SHADER =
static const char * const FF_OPENGL_VERTEX_SHADER =
"uniform mat4 u_projectionMatrix;"
"uniform mat4 u_modelViewMatrix;"
......@@ -41,7 +41,7 @@ const char *FF_OPENGL_VERTEX_SHADER =
/**
* Fragment shader for packet RGBA formats.
*/
const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET =
static const char * const FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET =
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
......@@ -58,7 +58,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET =
/**
* Fragment shader for packet RGB formats.
*/
const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET =
static const char * const FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET =
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
......@@ -75,7 +75,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET =
/**
* Fragment shader for planar RGBA formats.
*/
const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR =
static const char * const FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR =
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
......@@ -97,7 +97,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR =
/**
* Fragment shader for planar RGB formats.
*/
const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR =
static const char * const FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR =
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
......@@ -118,7 +118,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR =
/**
* Fragment shader for planar YUV formats.
*/
const char *FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR =
static const char * const FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR =
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
......@@ -147,7 +147,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR =
/**
* Fragment shader for planar YUVA formats.
*/
const char *FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR =
static const char * const FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR =
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
......
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