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Linshizhi
ffmpeg.wasm-core
Commits
ffe46e5d
Commit
ffe46e5d
authored
Jan 30, 2014
by
Lukasz Marek
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lavd/opengl_enc_shaders: make shaders code static and const
Signed-off-by:
Lukasz Marek
<
lukasz.m.luki@gmail.com
>
parent
0997c250
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1 changed file
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7 additions
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7 deletions
+7
-7
opengl_enc_shaders.h
libavdevice/opengl_enc_shaders.h
+7
-7
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libavdevice/opengl_enc_shaders.h
View file @
ffe46e5d
...
...
@@ -23,7 +23,7 @@
#include "libavutil/pixfmt.h"
const
char
*
FF_OPENGL_VERTEX_SHADER
=
static
const
char
*
const
FF_OPENGL_VERTEX_SHADER
=
"uniform mat4 u_projectionMatrix;"
"uniform mat4 u_modelViewMatrix;"
...
...
@@ -41,7 +41,7 @@ const char *FF_OPENGL_VERTEX_SHADER =
/**
* Fragment shader for packet RGBA formats.
*/
const
char
*
FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET
=
static
const
char
*
const
FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET
=
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
...
...
@@ -58,7 +58,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET =
/**
* Fragment shader for packet RGB formats.
*/
const
char
*
FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET
=
static
const
char
*
const
FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET
=
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
...
...
@@ -75,7 +75,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET =
/**
* Fragment shader for planar RGBA formats.
*/
const
char
*
FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR
=
static
const
char
*
const
FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR
=
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
...
...
@@ -97,7 +97,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR =
/**
* Fragment shader for planar RGB formats.
*/
const
char
*
FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR
=
static
const
char
*
const
FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR
=
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
...
...
@@ -118,7 +118,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR =
/**
* Fragment shader for planar YUV formats.
*/
const
char
*
FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR
=
static
const
char
*
const
FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR
=
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
...
...
@@ -147,7 +147,7 @@ const char *FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR =
/**
* Fragment shader for planar YUVA formats.
*/
const
char
*
FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR
=
static
const
char
*
const
FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR
=
#if defined(GL_ES_VERSION_2_0)
"precision mediump float;"
#endif
...
...
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