Commit ff3d4310 authored by Alex Converse's avatar Alex Converse Committed by Mans Rullgard

Remove H.264 encoder fragments

It's incomplete, no one is working on it, and when someone asks about
working on it we advise them not to.
Signed-off-by: 's avatarMans Rullgard <mans@mansr.com>
parent 8ae0fa24
......@@ -167,7 +167,6 @@ OBJS-$(CONFIG_H264_DECODER) += h264.o \
h264_refs.o h264_cavlc.o h264_cabac.o\
mpegvideo.o error_resilience.o
OBJS-$(CONFIG_H264_DXVA2_HWACCEL) += dxva2_h264.o
OBJS-$(CONFIG_H264_ENCODER) += h264enc.o h264dspenc.o
OBJS-$(CONFIG_H264_VAAPI_HWACCEL) += vaapi_h264.o
OBJS-$(CONFIG_HUFFYUV_DECODER) += huffyuv.o
OBJS-$(CONFIG_HUFFYUV_ENCODER) += huffyuv.o
......
/*
* H.26L/H.264/AVC/JVT/14496-10/... encoder/decoder
* H.26L/H.264/AVC/JVT/14496-10/... decoder
* Copyright (c) 2003 Michael Niedermayer <michaelni@gmx.at>
*
* This file is part of FFmpeg.
......
/*
* H.264/MPEG-4 Part 10 (Base profile) encoder.
*
* DSP functions
*
* Copyright (c) 2006 Expertisecentrum Digitale Media, UHasselt
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* H.264 encoder related DSP utils
*
*/
#include "dsputil.h"
#define H264_DCT_PART1(X) \
a = block[0][X]+block[3][X]; \
c = block[0][X]-block[3][X]; \
b = block[1][X]+block[2][X]; \
d = block[1][X]-block[2][X]; \
pieces[0][X] = a+b; \
pieces[2][X] = a-b; \
pieces[1][X] = (c<<1)+d; \
pieces[3][X] = c-(d<<1);
#define H264_DCT_PART2(X) \
a = pieces[X][0]+pieces[X][3]; \
c = pieces[X][0]-pieces[X][3]; \
b = pieces[X][1]+pieces[X][2]; \
d = pieces[X][1]-pieces[X][2]; \
block[0][X] = a+b; \
block[2][X] = a-b; \
block[1][X] = (c<<1)+d; \
block[3][X] = c-(d<<1);
/**
* Transform the provided matrix using the H.264 modified DCT.
* @note
* we'll always work with transposed input blocks, to avoid having to make a
* distinction between C and mmx implementations.
*
* @param block transposed input block
*/
static void h264_dct_c(DCTELEM block[4][4])
{
DCTELEM pieces[4][4];
DCTELEM a, b, c, d;
H264_DCT_PART1(0);
H264_DCT_PART1(1);
H264_DCT_PART1(2);
H264_DCT_PART1(3);
H264_DCT_PART2(0);
H264_DCT_PART2(1);
H264_DCT_PART2(2);
H264_DCT_PART2(3);
}
av_cold void ff_h264dspenc_init(DSPContext* c, AVCodecContext *avctx)
{
c->h264_dct = h264_dct_c;
}
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