Commit fd22616c authored by Aneesh Dogra's avatar Aneesh Dogra Committed by Justin Ruggles

bytestream: add a new set of bytestream functions with overread checking

Signed-off-by: 's avatarJustin Ruggles <justin.ruggles@gmail.com>
parent 41bdd4ad
......@@ -26,6 +26,10 @@
#include "libavutil/common.h"
#include "libavutil/intreadwrite.h"
typedef struct {
const uint8_t *buffer, *buffer_end;
} GetByteContext;
#define DEF_T(type, name, bytes, read, write) \
static av_always_inline type bytestream_get_ ## name(const uint8_t **b){\
(*b) += bytes;\
......@@ -34,6 +38,18 @@ static av_always_inline type bytestream_get_ ## name(const uint8_t **b){\
static av_always_inline void bytestream_put_ ##name(uint8_t **b, const type value){\
write(*b, value);\
(*b) += bytes;\
}\
static av_always_inline type bytestream2_get_ ## name(GetByteContext *g)\
{\
if (g->buffer_end - g->buffer < bytes)\
return 0;\
return bytestream_get_ ## name(&g->buffer);\
}\
static av_always_inline type bytestream2_peek_ ## name(GetByteContext *g)\
{\
if (g->buffer_end - g->buffer < bytes)\
return 0;\
return read(g->buffer);\
}
#define DEF(name, bytes, read, write) \
......@@ -55,6 +71,34 @@ DEF (byte, 1, AV_RB8 , AV_WB8 )
#undef DEF64
#undef DEF_T
static av_always_inline void bytestream2_init(GetByteContext *g,
const uint8_t *buf, int buf_size)
{
g->buffer = buf;
g->buffer_end = buf + buf_size;
}
static av_always_inline unsigned int bytestream2_get_bytes_left(GetByteContext *g)
{
return g->buffer_end - g->buffer;
}
static av_always_inline void bytestream2_skip(GetByteContext *g,
unsigned int size)
{
g->buffer += FFMIN(g->buffer_end - g->buffer, size);
}
static av_always_inline unsigned int bytestream2_get_buffer(GetByteContext *g,
uint8_t *dst,
unsigned int size)
{
int size2 = FFMIN(g->buffer_end - g->buffer, size);
memcpy(dst, g->buffer, size2);
g->buffer += size2;
return size2;
}
static av_always_inline unsigned int bytestream_get_buffer(const uint8_t **b, uint8_t *dst, unsigned int size)
{
memcpy(dst, *b, size);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment