Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Contribute to GitLab
Sign in / Register
Toggle navigation
F
ffmpeg.wasm-core
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Linshizhi
ffmpeg.wasm-core
Commits
f807d6d2
Commit
f807d6d2
authored
Apr 16, 2013
by
Michael Niedermayer
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
avutil/pixdesc: check step/depth against each other
Signed-off-by:
Michael Niedermayer
<
michaelni@gmx.at
>
parent
20e99a9c
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
8 additions
and
1 deletion
+8
-1
pixdesc.c
libavutil/pixdesc.c
+8
-1
No files found.
libavutil/pixdesc.c
View file @
f807d6d2
...
@@ -1848,8 +1848,15 @@ void ff_check_pixfmt_descriptors(void){
...
@@ -1848,8 +1848,15 @@ void ff_check_pixfmt_descriptors(void){
for
(
j
=
0
;
j
<
FF_ARRAY_ELEMS
(
d
->
comp
);
j
++
)
{
for
(
j
=
0
;
j
<
FF_ARRAY_ELEMS
(
d
->
comp
);
j
++
)
{
const
AVComponentDescriptor
*
c
=
&
d
->
comp
[
j
];
const
AVComponentDescriptor
*
c
=
&
d
->
comp
[
j
];
if
(
j
>=
d
->
nb_components
)
if
(
j
>=
d
->
nb_components
)
{
av_assert0
(
!
c
->
plane
&&
!
c
->
step_minus1
&&
!
c
->
offset_plus1
&&
!
c
->
shift
&&
!
c
->
depth_minus1
);
av_assert0
(
!
c
->
plane
&&
!
c
->
step_minus1
&&
!
c
->
offset_plus1
&&
!
c
->
shift
&&
!
c
->
depth_minus1
);
continue
;
}
if
(
d
->
flags
&
PIX_FMT_BITSTREAM
)
{
av_assert0
(
c
->
step_minus1
>=
c
->
depth_minus1
);
}
else
{
av_assert0
(
8
*
(
c
->
step_minus1
+
1
)
>=
c
->
depth_minus1
+
1
);
}
}
}
}
}
}
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment