Commit ebe8b5d9 authored by Tom Butterworth's avatar Tom Butterworth Committed by Luca Barbato

dds: Fix the slice size computation

A bug was introduced in 6b2b26e7 whereby when
frame height wasn't divisible by the number of threads, pixels would be omitted
from the bottom rows during decode.
Signed-off-by: 's avatarLuca Barbato <lu_zero@gentoo.org>
parent 22ecfcd4
......@@ -105,7 +105,7 @@ typedef struct DDSContext {
const uint8_t *tex_data; // Compressed texture
int tex_ratio; // Compression ratio
int slice_size; // Optimal slice size
int slice_count; // Number of slices for threaded operations
/* Pointer to the selected compress or decompress function. */
int (*tex_funct)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
......@@ -421,14 +421,23 @@ static int decompress_texture_thread(AVCodecContext *avctx, void *arg,
AVFrame *frame = arg;
const uint8_t *d = ctx->tex_data;
int w_block = avctx->coded_width / TEXTURE_BLOCK_W;
int h_block = avctx->coded_height / TEXTURE_BLOCK_H;
int x, y;
int start_slice, end_slice;
int base_blocks_per_slice = h_block / ctx->slice_count;
int remainder_blocks = h_block % ctx->slice_count;
start_slice = slice * ctx->slice_size;
end_slice = FFMIN(start_slice + ctx->slice_size, avctx->coded_height);
/* When the frame height (in blocks) doesn't divide evenly between the
* number of slices, spread the remaining blocks evenly between the first
* operations */
start_slice = slice * base_blocks_per_slice;
/* Add any extra blocks (one per slice) that have been added before this slice */
start_slice += FFMIN(slice, remainder_blocks);
start_slice /= TEXTURE_BLOCK_H;
end_slice /= TEXTURE_BLOCK_H;
end_slice = start_slice + base_blocks_per_slice;
/* Add an extra block if there are still remainder blocks to be accounted for */
if (slice < remainder_blocks)
end_slice++;
for (y = start_slice; y < end_slice; y++) {
uint8_t *p = frame->data[0] + y * frame->linesize[0] * TEXTURE_BLOCK_H;
......@@ -633,13 +642,12 @@ static int dds_decode(AVCodecContext *avctx, void *data,
return ret;
if (ctx->compressed) {
int slices = FFMIN(avctx->thread_count,
avctx->coded_height / TEXTURE_BLOCK_H);
ctx->slice_size = avctx->coded_height / slices;
ctx->slice_count = av_clip(avctx->thread_count, 1,
avctx->coded_height / TEXTURE_BLOCK_H);
/* Use the decompress function on the texture, one block per thread. */
ctx->tex_data = gbc->buffer;
avctx->execute2(avctx, decompress_texture_thread, frame, NULL, slices);
avctx->execute2(avctx, decompress_texture_thread, frame, NULL, ctx->slice_count);
} else {
int linesize = av_image_get_linesize(avctx->pix_fmt, frame->width, 0);
......
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