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Linshizhi
ffmpeg.wasm-core
Commits
ea6ab02a
Commit
ea6ab02a
authored
Mar 23, 2016
by
Anton Khirnov
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svq3: move the frame num variables to the SVQ3Context
parent
21b74693
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1 changed file
with
22 additions
and
18 deletions
+22
-18
svq3.c
libavcodec/svq3.c
+22
-18
No files found.
libavcodec/svq3.c
View file @
ea6ab02a
...
...
@@ -93,6 +93,10 @@ typedef struct SVQ3Context {
int
slice_num
;
int
qscale
;
int
cbp
;
int
frame_num
;
int
frame_num_offset
;
int
prev_frame_num_offset
;
int
prev_frame_num
;
enum
AVPictureType
pict_type
;
...
...
@@ -503,15 +507,15 @@ static inline int svq3_mc_dir(SVQ3Context *s, int size, int mode,
my
=
s
->
next_pic
->
motion_val
[
0
][
b_xy
][
1
]
<<
1
;
if
(
dir
==
0
)
{
mx
=
mx
*
h
->
frame_num_offset
/
h
->
prev_frame_num_offset
+
1
>>
1
;
my
=
my
*
h
->
frame_num_offset
/
h
->
prev_frame_num_offset
+
1
>>
1
;
mx
=
mx
*
s
->
frame_num_offset
/
s
->
prev_frame_num_offset
+
1
>>
1
;
my
=
my
*
s
->
frame_num_offset
/
s
->
prev_frame_num_offset
+
1
>>
1
;
}
else
{
mx
=
mx
*
(
h
->
frame_num_offset
-
h
->
prev_frame_num_offset
)
/
h
->
prev_frame_num_offset
+
1
>>
1
;
my
=
my
*
(
h
->
frame_num_offset
-
h
->
prev_frame_num_offset
)
/
h
->
prev_frame_num_offset
+
1
>>
1
;
mx
=
mx
*
(
s
->
frame_num_offset
-
s
->
prev_frame_num_offset
)
/
s
->
prev_frame_num_offset
+
1
>>
1
;
my
=
my
*
(
s
->
frame_num_offset
-
s
->
prev_frame_num_offset
)
/
s
->
prev_frame_num_offset
+
1
>>
1
;
}
}
...
...
@@ -1470,22 +1474,22 @@ static int svq3_decode_frame(AVCodecContext *avctx, void *data,
}
if
(
s
->
pict_type
==
AV_PICTURE_TYPE_B
)
{
h
->
frame_num_offset
=
s
->
slice_num
-
h
->
prev_frame_num
;
s
->
frame_num_offset
=
s
->
slice_num
-
s
->
prev_frame_num
;
if
(
h
->
frame_num_offset
<
0
)
h
->
frame_num_offset
+=
256
;
if
(
h
->
frame_num_offset
==
0
||
h
->
frame_num_offset
>=
h
->
prev_frame_num_offset
)
{
if
(
s
->
frame_num_offset
<
0
)
s
->
frame_num_offset
+=
256
;
if
(
s
->
frame_num_offset
==
0
||
s
->
frame_num_offset
>=
s
->
prev_frame_num_offset
)
{
av_log
(
h
->
avctx
,
AV_LOG_ERROR
,
"error in B-frame picture id
\n
"
);
return
-
1
;
}
}
else
{
h
->
prev_frame_num
=
h
->
frame_num
;
h
->
frame_num
=
s
->
slice_num
;
h
->
prev_frame_num_offset
=
h
->
frame_num
-
h
->
prev_frame_num
;
s
->
prev_frame_num
=
s
->
frame_num
;
s
->
frame_num
=
s
->
slice_num
;
s
->
prev_frame_num_offset
=
s
->
frame_num
-
s
->
prev_frame_num
;
if
(
h
->
prev_frame_num_offset
<
0
)
h
->
prev_frame_num_offset
+=
256
;
if
(
s
->
prev_frame_num_offset
<
0
)
s
->
prev_frame_num_offset
+=
256
;
}
for
(
m
=
0
;
m
<
2
;
m
++
)
{
...
...
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