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Linshizhi
ffmpeg.wasm-core
Commits
e924a4ba
Commit
e924a4ba
authored
Jan 20, 2012
by
Justin Ruggles
Browse files
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westwood: split the AUD and VQA demuxers into separate files.
They have no code in common.
parent
15cea369
Hide whitespace changes
Inline
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Showing
3 changed files
with
177 additions
and
147 deletions
+177
-147
Makefile
libavformat/Makefile
+2
-2
westwood_aud.c
libavformat/westwood_aud.c
+173
-0
westwood_vqa.c
libavformat/westwood_vqa.c
+2
-145
No files found.
libavformat/Makefile
View file @
e924a4ba
...
...
@@ -308,8 +308,8 @@ OBJS-$(CONFIG_WC3_DEMUXER) += wc3movie.o
OBJS-$(CONFIG_WEBM_MUXER)
+=
matroskaenc.o
matroska.o
\
riff.o
isom.o
avc.o
\
flacenc_header.o
avlanguage.o
OBJS-$(CONFIG_WSAUD_DEMUXER)
+=
westwood.o
OBJS-$(CONFIG_WSVQA_DEMUXER)
+=
westwood.o
OBJS-$(CONFIG_WSAUD_DEMUXER)
+=
westwood
_aud
.o
OBJS-$(CONFIG_WSVQA_DEMUXER)
+=
westwood
_vqa
.o
OBJS-$(CONFIG_WTV_DEMUXER)
+=
wtv.o
asfdec.o
asf.o
asfcrypt.o
\
avlanguage.o
mpegts.o
isom.o
riff.o
OBJS-$(CONFIG_WV_DEMUXER)
+=
wv.o
apetag.o
...
...
libavformat/westwood_aud.c
0 → 100644
View file @
e924a4ba
/*
* Westwood Studios AUD Format Demuxer
* Copyright (c) 2003 The ffmpeg Project
*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* Westwood Studios AUD file demuxer
* by Mike Melanson (melanson@pcisys.net)
* for more information on the Westwood file formats, visit:
* http://www.pcisys.net/~melanson/codecs/
* http://www.geocities.com/SiliconValley/8682/aud3.txt
*
* Implementation note: There is no definite file signature for AUD files.
* The demuxer uses a probabilistic strategy for content detection. This
* entails performing sanity checks on certain header values in order to
* qualify a file. Refer to wsaud_probe() for the precise parameters.
*/
#include "libavutil/intreadwrite.h"
#include "avformat.h"
#include "internal.h"
#define AUD_HEADER_SIZE 12
#define AUD_CHUNK_PREAMBLE_SIZE 8
#define AUD_CHUNK_SIGNATURE 0x0000DEAF
typedef
struct
WsAudDemuxContext
{
int
audio_samplerate
;
int
audio_channels
;
int
audio_bits
;
enum
CodecID
audio_type
;
int
audio_stream_index
;
int64_t
audio_frame_counter
;
}
WsAudDemuxContext
;
static
int
wsaud_probe
(
AVProbeData
*
p
)
{
int
field
;
/* Probabilistic content detection strategy: There is no file signature
* so perform sanity checks on various header parameters:
* 8000 <= sample rate (16 bits) <= 48000 ==> 40001 acceptable numbers
* flags <= 0x03 (2 LSBs are used) ==> 4 acceptable numbers
* compression type (8 bits) = 1 or 99 ==> 2 acceptable numbers
* first audio chunk signature (32 bits) ==> 1 acceptable number
* The number space contains 2^64 numbers. There are 40001 * 4 * 2 * 1 =
* 320008 acceptable number combinations.
*/
if
(
p
->
buf_size
<
AUD_HEADER_SIZE
+
AUD_CHUNK_PREAMBLE_SIZE
)
return
0
;
/* check sample rate */
field
=
AV_RL16
(
&
p
->
buf
[
0
]);
if
((
field
<
8000
)
||
(
field
>
48000
))
return
0
;
/* enforce the rule that the top 6 bits of this flags field are reserved (0);
* this might not be true, but enforce it until deemed unnecessary */
if
(
p
->
buf
[
10
]
&
0xFC
)
return
0
;
/* note: only check for WS IMA (type 99) right now since there is no
* support for type 1 */
if
(
p
->
buf
[
11
]
!=
99
)
return
0
;
/* read ahead to the first audio chunk and validate the first header signature */
if
(
AV_RL32
(
&
p
->
buf
[
16
])
!=
AUD_CHUNK_SIGNATURE
)
return
0
;
/* return 1/2 certainty since this file check is a little sketchy */
return
AVPROBE_SCORE_MAX
/
2
;
}
static
int
wsaud_read_header
(
AVFormatContext
*
s
,
AVFormatParameters
*
ap
)
{
WsAudDemuxContext
*
wsaud
=
s
->
priv_data
;
AVIOContext
*
pb
=
s
->
pb
;
AVStream
*
st
;
unsigned
char
header
[
AUD_HEADER_SIZE
];
if
(
avio_read
(
pb
,
header
,
AUD_HEADER_SIZE
)
!=
AUD_HEADER_SIZE
)
return
AVERROR
(
EIO
);
wsaud
->
audio_samplerate
=
AV_RL16
(
&
header
[
0
]);
if
(
header
[
11
]
==
99
)
wsaud
->
audio_type
=
CODEC_ID_ADPCM_IMA_WS
;
else
return
AVERROR_INVALIDDATA
;
/* flag 0 indicates stereo */
wsaud
->
audio_channels
=
(
header
[
10
]
&
0x1
)
+
1
;
/* flag 1 indicates 16 bit audio */
wsaud
->
audio_bits
=
(((
header
[
10
]
&
0x2
)
>>
1
)
+
1
)
*
8
;
/* initialize the audio decoder stream */
st
=
avformat_new_stream
(
s
,
NULL
);
if
(
!
st
)
return
AVERROR
(
ENOMEM
);
avpriv_set_pts_info
(
st
,
33
,
1
,
wsaud
->
audio_samplerate
);
st
->
codec
->
codec_type
=
AVMEDIA_TYPE_AUDIO
;
st
->
codec
->
codec_id
=
wsaud
->
audio_type
;
st
->
codec
->
codec_tag
=
0
;
/* no tag */
st
->
codec
->
channels
=
wsaud
->
audio_channels
;
st
->
codec
->
sample_rate
=
wsaud
->
audio_samplerate
;
st
->
codec
->
bits_per_coded_sample
=
wsaud
->
audio_bits
;
st
->
codec
->
bit_rate
=
st
->
codec
->
channels
*
st
->
codec
->
sample_rate
*
st
->
codec
->
bits_per_coded_sample
/
4
;
st
->
codec
->
block_align
=
st
->
codec
->
channels
*
st
->
codec
->
bits_per_coded_sample
;
wsaud
->
audio_stream_index
=
st
->
index
;
wsaud
->
audio_frame_counter
=
0
;
return
0
;
}
static
int
wsaud_read_packet
(
AVFormatContext
*
s
,
AVPacket
*
pkt
)
{
WsAudDemuxContext
*
wsaud
=
s
->
priv_data
;
AVIOContext
*
pb
=
s
->
pb
;
unsigned
char
preamble
[
AUD_CHUNK_PREAMBLE_SIZE
];
unsigned
int
chunk_size
;
int
ret
=
0
;
if
(
avio_read
(
pb
,
preamble
,
AUD_CHUNK_PREAMBLE_SIZE
)
!=
AUD_CHUNK_PREAMBLE_SIZE
)
return
AVERROR
(
EIO
);
/* validate the chunk */
if
(
AV_RL32
(
&
preamble
[
4
])
!=
AUD_CHUNK_SIGNATURE
)
return
AVERROR_INVALIDDATA
;
chunk_size
=
AV_RL16
(
&
preamble
[
0
]);
ret
=
av_get_packet
(
pb
,
pkt
,
chunk_size
);
if
(
ret
!=
chunk_size
)
return
AVERROR
(
EIO
);
pkt
->
stream_index
=
wsaud
->
audio_stream_index
;
pkt
->
pts
=
wsaud
->
audio_frame_counter
;
pkt
->
pts
/=
wsaud
->
audio_samplerate
;
/* 2 samples/byte, 1 or 2 samples per frame depending on stereo */
wsaud
->
audio_frame_counter
+=
(
chunk_size
*
2
)
/
wsaud
->
audio_channels
;
return
ret
;
}
AVInputFormat
ff_wsaud_demuxer
=
{
.
name
=
"wsaud"
,
.
long_name
=
NULL_IF_CONFIG_SMALL
(
"Westwood Studios audio format"
),
.
priv_data_size
=
sizeof
(
WsAudDemuxContext
),
.
read_probe
=
wsaud_probe
,
.
read_header
=
wsaud_read_header
,
.
read_packet
=
wsaud_read_packet
,
};
libavformat/westwood.c
→
libavformat/westwood
_vqa
.c
View file @
e924a4ba
/*
* Westwood Studios
Multimedia Formats Demuxer (VQA, AUD)
* Westwood Studios
VQA Format Demuxer
* Copyright (c) 2003 The ffmpeg Project
*
* This file is part of Libav.
...
...
@@ -21,26 +21,17 @@
/**
* @file
* Westwood Studios VQA
& AUD file demuxers
* Westwood Studios VQA
file demuxer
* by Mike Melanson (melanson@pcisys.net)
* for more information on the Westwood file formats, visit:
* http://www.pcisys.net/~melanson/codecs/
* http://www.geocities.com/SiliconValley/8682/aud3.txt
*
* Implementation note: There is no definite file signature for AUD files.
* The demuxer uses a probabilistic strategy for content detection. This
* entails performing sanity checks on certain header values in order to
* qualify a file. Refer to wsaud_probe() for the precise parameters.
*/
#include "libavutil/intreadwrite.h"
#include "avformat.h"
#include "internal.h"
#define AUD_HEADER_SIZE 12
#define AUD_CHUNK_PREAMBLE_SIZE 8
#define AUD_CHUNK_SIGNATURE 0x0000DEAF
#define FORM_TAG MKBETAG('F', 'O', 'R', 'M')
#define WVQA_TAG MKBETAG('W', 'V', 'Q', 'A')
#define VQHD_TAG MKBETAG('V', 'Q', 'H', 'D')
...
...
@@ -63,15 +54,6 @@
#define VQA_FRAMERATE 15
#define VQA_PREAMBLE_SIZE 8
typedef
struct
WsAudDemuxContext
{
int
audio_samplerate
;
int
audio_channels
;
int
audio_bits
;
enum
CodecID
audio_type
;
int
audio_stream_index
;
int64_t
audio_frame_counter
;
}
WsAudDemuxContext
;
typedef
struct
WsVqaDemuxContext
{
int
audio_samplerate
;
int
audio_channels
;
...
...
@@ -83,119 +65,6 @@ typedef struct WsVqaDemuxContext {
int64_t
audio_frame_counter
;
}
WsVqaDemuxContext
;
static
int
wsaud_probe
(
AVProbeData
*
p
)
{
int
field
;
/* Probabilistic content detection strategy: There is no file signature
* so perform sanity checks on various header parameters:
* 8000 <= sample rate (16 bits) <= 48000 ==> 40001 acceptable numbers
* flags <= 0x03 (2 LSBs are used) ==> 4 acceptable numbers
* compression type (8 bits) = 1 or 99 ==> 2 acceptable numbers
* first audio chunk signature (32 bits) ==> 1 acceptable number
* The number space contains 2^64 numbers. There are 40001 * 4 * 2 * 1 =
* 320008 acceptable number combinations.
*/
if
(
p
->
buf_size
<
AUD_HEADER_SIZE
+
AUD_CHUNK_PREAMBLE_SIZE
)
return
0
;
/* check sample rate */
field
=
AV_RL16
(
&
p
->
buf
[
0
]);
if
((
field
<
8000
)
||
(
field
>
48000
))
return
0
;
/* enforce the rule that the top 6 bits of this flags field are reserved (0);
* this might not be true, but enforce it until deemed unnecessary */
if
(
p
->
buf
[
10
]
&
0xFC
)
return
0
;
/* note: only check for WS IMA (type 99) right now since there is no
* support for type 1 */
if
(
p
->
buf
[
11
]
!=
99
)
return
0
;
/* read ahead to the first audio chunk and validate the first header signature */
if
(
AV_RL32
(
&
p
->
buf
[
16
])
!=
AUD_CHUNK_SIGNATURE
)
return
0
;
/* return 1/2 certainty since this file check is a little sketchy */
return
AVPROBE_SCORE_MAX
/
2
;
}
static
int
wsaud_read_header
(
AVFormatContext
*
s
,
AVFormatParameters
*
ap
)
{
WsAudDemuxContext
*
wsaud
=
s
->
priv_data
;
AVIOContext
*
pb
=
s
->
pb
;
AVStream
*
st
;
unsigned
char
header
[
AUD_HEADER_SIZE
];
if
(
avio_read
(
pb
,
header
,
AUD_HEADER_SIZE
)
!=
AUD_HEADER_SIZE
)
return
AVERROR
(
EIO
);
wsaud
->
audio_samplerate
=
AV_RL16
(
&
header
[
0
]);
if
(
header
[
11
]
==
99
)
wsaud
->
audio_type
=
CODEC_ID_ADPCM_IMA_WS
;
else
return
AVERROR_INVALIDDATA
;
/* flag 0 indicates stereo */
wsaud
->
audio_channels
=
(
header
[
10
]
&
0x1
)
+
1
;
/* flag 1 indicates 16 bit audio */
wsaud
->
audio_bits
=
(((
header
[
10
]
&
0x2
)
>>
1
)
+
1
)
*
8
;
/* initialize the audio decoder stream */
st
=
avformat_new_stream
(
s
,
NULL
);
if
(
!
st
)
return
AVERROR
(
ENOMEM
);
avpriv_set_pts_info
(
st
,
33
,
1
,
wsaud
->
audio_samplerate
);
st
->
codec
->
codec_type
=
AVMEDIA_TYPE_AUDIO
;
st
->
codec
->
codec_id
=
wsaud
->
audio_type
;
st
->
codec
->
codec_tag
=
0
;
/* no tag */
st
->
codec
->
channels
=
wsaud
->
audio_channels
;
st
->
codec
->
sample_rate
=
wsaud
->
audio_samplerate
;
st
->
codec
->
bits_per_coded_sample
=
wsaud
->
audio_bits
;
st
->
codec
->
bit_rate
=
st
->
codec
->
channels
*
st
->
codec
->
sample_rate
*
st
->
codec
->
bits_per_coded_sample
/
4
;
st
->
codec
->
block_align
=
st
->
codec
->
channels
*
st
->
codec
->
bits_per_coded_sample
;
wsaud
->
audio_stream_index
=
st
->
index
;
wsaud
->
audio_frame_counter
=
0
;
return
0
;
}
static
int
wsaud_read_packet
(
AVFormatContext
*
s
,
AVPacket
*
pkt
)
{
WsAudDemuxContext
*
wsaud
=
s
->
priv_data
;
AVIOContext
*
pb
=
s
->
pb
;
unsigned
char
preamble
[
AUD_CHUNK_PREAMBLE_SIZE
];
unsigned
int
chunk_size
;
int
ret
=
0
;
if
(
avio_read
(
pb
,
preamble
,
AUD_CHUNK_PREAMBLE_SIZE
)
!=
AUD_CHUNK_PREAMBLE_SIZE
)
return
AVERROR
(
EIO
);
/* validate the chunk */
if
(
AV_RL32
(
&
preamble
[
4
])
!=
AUD_CHUNK_SIGNATURE
)
return
AVERROR_INVALIDDATA
;
chunk_size
=
AV_RL16
(
&
preamble
[
0
]);
ret
=
av_get_packet
(
pb
,
pkt
,
chunk_size
);
if
(
ret
!=
chunk_size
)
return
AVERROR
(
EIO
);
pkt
->
stream_index
=
wsaud
->
audio_stream_index
;
pkt
->
pts
=
wsaud
->
audio_frame_counter
;
pkt
->
pts
/=
wsaud
->
audio_samplerate
;
/* 2 samples/byte, 1 or 2 samples per frame depending on stereo */
wsaud
->
audio_frame_counter
+=
(
chunk_size
*
2
)
/
wsaud
->
audio_channels
;
return
ret
;
}
static
int
wsvqa_probe
(
AVProbeData
*
p
)
{
/* need 12 bytes to qualify */
...
...
@@ -372,17 +241,6 @@ static int wsvqa_read_packet(AVFormatContext *s,
return
ret
;
}
#if CONFIG_WSAUD_DEMUXER
AVInputFormat
ff_wsaud_demuxer
=
{
.
name
=
"wsaud"
,
.
long_name
=
NULL_IF_CONFIG_SMALL
(
"Westwood Studios audio format"
),
.
priv_data_size
=
sizeof
(
WsAudDemuxContext
),
.
read_probe
=
wsaud_probe
,
.
read_header
=
wsaud_read_header
,
.
read_packet
=
wsaud_read_packet
,
};
#endif
#if CONFIG_WSVQA_DEMUXER
AVInputFormat
ff_wsvqa_demuxer
=
{
.
name
=
"wsvqa"
,
.
long_name
=
NULL_IF_CONFIG_SMALL
(
"Westwood Studios VQA format"
),
...
...
@@ -391,4 +249,3 @@ AVInputFormat ff_wsvqa_demuxer = {
.
read_header
=
wsvqa_read_header
,
.
read_packet
=
wsvqa_read_packet
,
};
#endif
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