// MpegEncContext m; // needed for motion estimation, should not be used for anything else, the idea is to make the motion estimation eventually independent of MpegEncContext, so this will be removed then (FIXME/XXX)
// MpegEncContext m; // needed for motion estimation, should not be used for anything else, the idea is to eventually make the motion estimation independent of MpegEncContext, so this will be removed then (FIXME/XXX)
AVCodecContext*avctx;
RangeCoderc;
...
...
@@ -487,7 +487,7 @@ typedef struct SnowContext{
intme_cache_generation;
slice_buffersb;
MpegEncContextm;// needed for motion estimation, should not be used for anything else, the idea is to make the motion estimation eventually independent of MpegEncContext, so this will be removed then (FIXME/XXX)
MpegEncContextm;// needed for motion estimation, should not be used for anything else, the idea is to eventually make the motion estimation independent of MpegEncContext, so this will be removed then (FIXME/XXX)