Commit e48746de authored by Martin Storsjö's avatar Martin Storsjö

checkasm: h264dsp: Move the x and y variables into the randomize_buffer macro

This avoids the risk of accidentally clobbering such variables outside
of the macro if the same variables are used there.
Signed-off-by: 's avatarMartin Storsjö <martin@martin.st>
parent e57de6fa
...@@ -34,6 +34,7 @@ static const uint32_t pixel_mask[3] = { 0xffffffff, 0x01ff01ff, 0x03ff03ff }; ...@@ -34,6 +34,7 @@ static const uint32_t pixel_mask[3] = { 0xffffffff, 0x01ff01ff, 0x03ff03ff };
#define randomize_buffers() \ #define randomize_buffers() \
do { \ do { \
int x, y; \
uint32_t mask = pixel_mask[bit_depth - 8]; \ uint32_t mask = pixel_mask[bit_depth - 8]; \
for (y = 0; y < sz; y++) { \ for (y = 0; y < sz; y++) { \
for (x = 0; x < PIXEL_STRIDE; x += 4) { \ for (x = 0; x < PIXEL_STRIDE; x += 4) { \
...@@ -178,8 +179,7 @@ static void check_idct(void) ...@@ -178,8 +179,7 @@ static void check_idct(void)
LOCAL_ALIGNED_16(int16_t, subcoef0, [8 * 8 * 2]); LOCAL_ALIGNED_16(int16_t, subcoef0, [8 * 8 * 2]);
LOCAL_ALIGNED_16(int16_t, subcoef1, [8 * 8 * 2]); LOCAL_ALIGNED_16(int16_t, subcoef1, [8 * 8 * 2]);
H264DSPContext h; H264DSPContext h;
int bit_depth, sz, align; int bit_depth, sz, align, dc;
int x, y, dc;
declare_func_emms(AV_CPU_FLAG_MMX, void, uint8_t *dst, int16_t *block, int stride); declare_func_emms(AV_CPU_FLAG_MMX, void, uint8_t *dst, int16_t *block, int stride);
for (bit_depth = 8; bit_depth <= 10; bit_depth++) { for (bit_depth = 8; bit_depth <= 10; bit_depth++) {
......
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