Commit e341cb11 authored by Marton Balint's avatar Marton Balint

ffplay: fix compute_target_delay to better handle frames with long durations

Signed-off-by: 's avatarMarton Balint <cus@passwd.hu>
parent 5b492720
......@@ -69,8 +69,12 @@ const int program_birth_year = 2003;
A/V sync as SDL does not have hardware buffer fullness info. */
#define SDL_AUDIO_BUFFER_SIZE 1024
/* no AV sync correction is done if below the AV sync threshold */
#define AV_SYNC_THRESHOLD 0.01
/* no AV sync correction is done if below the minimum AV sync threshold */
#define AV_SYNC_THRESHOLD_MIN 0.01
/* AV sync correction is done if above the maximum AV sync threshold */
#define AV_SYNC_THRESHOLD_MAX 0.1
/* If a frame duration is longer than this, it will not be duplicated to compensate AV sync */
#define AV_SYNC_FRAMEDUP_THRESHOLD 0.1
/* no AV correction is done if too big error */
#define AV_NOSYNC_THRESHOLD 10.0
......@@ -1257,10 +1261,12 @@ static double compute_target_delay(double delay, VideoState *is)
/* skip or repeat frame. We take into account the
delay to compute the threshold. I still don't know
if it is the best guess */
sync_threshold = FFMAX(AV_SYNC_THRESHOLD, delay);
if (!isnan(diff) && fabs(diff) < AV_NOSYNC_THRESHOLD) {
sync_threshold = FFMAX(AV_SYNC_THRESHOLD_MIN, FFMIN(AV_SYNC_THRESHOLD_MAX, delay));
if (!isnan(diff) && fabs(diff) < is->max_frame_duration) {
if (diff <= -sync_threshold)
delay = 0;
delay = FFMAX(0, delay + diff);
else if (diff >= sync_threshold && delay > AV_SYNC_FRAMEDUP_THRESHOLD)
delay = delay + diff;
else if (diff >= sync_threshold)
delay = 2 * delay;
}
......
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