Commit e281671e authored by Marton Balint's avatar Marton Balint

ffplay: decrease audio_diff_threshold

Since audio clock calculations are more accurate now, it is safe to decrease
the sync treshold to compensate the larger buffers caused by less frequent
audio callbacks.
Signed-off-by: 's avatarMarton Balint <cus@passwd.hu>
parent 371f0238
......@@ -2629,7 +2629,7 @@ static int stream_component_open(VideoState *is, int stream_index)
is->audio_diff_avg_count = 0;
/* since we do not have a precise anough audio fifo fullness,
we correct audio sync only if larger than this threshold */
is->audio_diff_threshold = 2.0 * is->audio_hw_buf_size / is->audio_tgt.bytes_per_sec;
is->audio_diff_threshold = (double)(is->audio_hw_buf_size) / is->audio_tgt.bytes_per_sec;
memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));
memset(&is->audio_pkt_temp, 0, sizeof(is->audio_pkt_temp));
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment