Commit df9d2e04 authored by Diego Biurrun's avatar Diego Biurrun

cosmetics: Keep lines below 80 characters where sensibly possible.

Originally committed as revision 17354 to svn://svn.ffmpeg.org/ffmpeg/trunk
parent 037f13fe
......@@ -54,7 +54,8 @@ struct xvmc_pix_fmt {
*/
short* data_blocks;
/** Pointer to the macroblock description array allocated by XvMCCreateMacroBlocks().
/** Pointer to the macroblock description array allocated by
XvMCCreateMacroBlocks().
- application - set during initialization
- libavcodec - unchanged
*/
......@@ -73,8 +74,8 @@ struct xvmc_pix_fmt {
*/
int total_number_of_data_blocks;
/** Indicates that the hardware would interpret data_blocks as IDCT coefficients
and perform IDCT on them.
/** Indicates that the hardware would interpret data_blocks as IDCT
coefficients and perform IDCT on them.
- application - set during initialization
- libavcodec - unchanged
*/
......@@ -133,15 +134,20 @@ struct xvmc_pix_fmt {
*/
int start_mv_blocks_num;
/** Number of mv blocks that are filled by libavcodec and have to be passed to the hardware.
- application - zeroes it on get_buffer() or after successful ff_draw_horiz_band()
/** Number of mv blocks that are filled by libavcodec and have to be
passed to the hardware.
- application - zeroes it on get_buffer() or after successful
ff_draw_horiz_band().
- libavcodec - increment with one of each stored MB
*/
int filled_mv_blocks_num;
/** Offset to the next free data block. The mv_blocks hold a number pointing to the data blocks.
- application - zeroes it on get_buffer() and after successful ff_draw_horiz_band()
- libvcodec - each macroblock increases it with the number of coded blocks in it.
/** Offset to the next free data block. The mv_blocks hold a number
pointing to the data blocks.
- application - zeroes it on get_buffer() and after successful
ff_draw_horiz_band().
- libavcodec - each macroblock increases it with the number
of coded blocks in it.
*/
int next_free_data_block_num;
......@@ -150,11 +156,14 @@ struct xvmc_pix_fmt {
//@{
/** State - used to work around limitations in the MPlayer video system.
0 - Surface is not used.
1 - Surface is still held in application to be displayed or is still visible.
1 - Surface is still held in application to be displayed or is
still visible.
2 - Surface is still held in libavcodec buffer for prediction.
*/
int state;
void* p_osd_target_surface_render; ///< pointer to the surface where the subpicture is rendered
/** pointer to the surface where the subpicture is rendered */
void* p_osd_target_surface_render;
//}@
#endif
};
......
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