Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Contribute to GitLab
Sign in / Register
Toggle navigation
F
ffmpeg.wasm-core
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Linshizhi
ffmpeg.wasm-core
Commits
d3cf9b24
Commit
d3cf9b24
authored
Feb 16, 2014
by
Lukasz Marek
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
lavd/opengl_enc_shaders: fix gray* shader
Signed-off-by:
Lukasz Marek
<
lukasz.m.luki@gmail.com
>
parent
05e9e334
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
1 addition
and
1 deletion
+1
-1
opengl_enc_shaders.h
libavdevice/opengl_enc_shaders.h
+1
-1
No files found.
libavdevice/opengl_enc_shaders.h
View file @
d3cf9b24
...
...
@@ -181,7 +181,7 @@ static const char * const FF_OPENGL_FRAGMENT_SHADER_GRAY =
"varying vec2 texture_coordinate;"
"void main()"
"{"
"float c = texture2D(u_texture0, texture_coordinate);"
"float c = texture2D(u_texture0, texture_coordinate)
.r
;"
"gl_FragColor = vec4(c, c, c, 1.0);"
"}"
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment