Commit d2f119a1 authored by Alberto Delmás's avatar Alberto Delmás Committed by Anton Khirnov

VC1: Support dynamic dimension changes

Fixes SA00072, SA00073, SA10150, SA10151, Issue2076

Improves SA10153
Signed-off-by: 's avatarAnton Khirnov <anton@khirnov.net>
parent a18e04bc
......@@ -453,9 +453,6 @@ static int decode_sequence_header_adv(VC1Context *v, GetBitContext *gb)
v->finterpflag = get_bits1(gb);
skip_bits1(gb); // reserved
v->s.h_edge_pos = v->s.avctx->coded_width;
v->s.v_edge_pos = v->s.avctx->coded_height;
av_log(v->s.avctx, AV_LOG_DEBUG,
"Advanced Profile level %i:\nfrmrtq_postproc=%i, bitrtq_postproc=%i\n"
"LoopFilter=%i, ChromaFormat=%i, Pulldown=%i, Interlace: %i\n"
......@@ -474,8 +471,8 @@ static int decode_sequence_header_adv(VC1Context *v, GetBitContext *gb)
if(get_bits1(gb)) { //Display Info - decoding is not affected by it
int w, h, ar = 0;
av_log(v->s.avctx, AV_LOG_DEBUG, "Display extended info:\n");
v->s.avctx->width = w = get_bits(gb, 14) + 1;
v->s.avctx->height = h = get_bits(gb, 14) + 1;
w = get_bits(gb, 14) + 1;
h = get_bits(gb, 14) + 1;
av_log(v->s.avctx, AV_LOG_DEBUG, "Display dimensions: %ix%i\n", w, h);
if(get_bits1(gb))
ar = get_bits(gb, 4);
......@@ -485,6 +482,12 @@ static int decode_sequence_header_adv(VC1Context *v, GetBitContext *gb)
w = get_bits(gb, 8) + 1;
h = get_bits(gb, 8) + 1;
v->s.avctx->sample_aspect_ratio = (AVRational){w, h};
} else {
av_reduce(&v->s.avctx->sample_aspect_ratio.num,
&v->s.avctx->sample_aspect_ratio.den,
v->s.avctx->height * w,
v->s.avctx->width * h,
1<<30);
}
av_log(v->s.avctx, AV_LOG_DEBUG, "Aspect: %i:%i\n", v->s.avctx->sample_aspect_ratio.num, v->s.avctx->sample_aspect_ratio.den);
......@@ -552,8 +555,8 @@ int vc1_decode_entry_point(AVCodecContext *avctx, VC1Context *v, GetBitContext *
}
if(get_bits1(gb)){
avctx->coded_width = (get_bits(gb, 12)+1)<<1;
avctx->coded_height = (get_bits(gb, 12)+1)<<1;
avctx->width = avctx->coded_width = (get_bits(gb, 12)+1)<<1;
avctx->height = avctx->coded_height = (get_bits(gb, 12)+1)<<1;
}
if(v->extended_mv)
v->extended_dmv = get_bits1(gb);
......
......@@ -3551,6 +3551,58 @@ static void vc1_sprite_flush(AVCodecContext *avctx)
#endif
static av_cold int vc1_decode_init_alloc_tables(VC1Context *v)
{
MpegEncContext *s = &v->s;
int i;
/* Allocate mb bitplanes */
v->mv_type_mb_plane = av_malloc(s->mb_stride * s->mb_height);
v->direct_mb_plane = av_malloc(s->mb_stride * s->mb_height);
v->acpred_plane = av_malloc(s->mb_stride * s->mb_height);
v->over_flags_plane = av_malloc(s->mb_stride * s->mb_height);
v->n_allocated_blks = s->mb_width + 2;
v->block = av_malloc(sizeof(*v->block) * v->n_allocated_blks);
v->cbp_base = av_malloc(sizeof(v->cbp_base[0]) * 2 * s->mb_stride);
v->cbp = v->cbp_base + s->mb_stride;
v->ttblk_base = av_malloc(sizeof(v->ttblk_base[0]) * 2 * s->mb_stride);
v->ttblk = v->ttblk_base + s->mb_stride;
v->is_intra_base = av_malloc(sizeof(v->is_intra_base[0]) * 2 * s->mb_stride);
v->is_intra = v->is_intra_base + s->mb_stride;
v->luma_mv_base = av_malloc(sizeof(v->luma_mv_base[0]) * 2 * s->mb_stride);
v->luma_mv = v->luma_mv_base + s->mb_stride;
/* allocate block type info in that way so it could be used with s->block_index[] */
v->mb_type_base = av_malloc(s->b8_stride * (s->mb_height * 2 + 1) + s->mb_stride * (s->mb_height + 1) * 2);
v->mb_type[0] = v->mb_type_base + s->b8_stride + 1;
v->mb_type[1] = v->mb_type_base + s->b8_stride * (s->mb_height * 2 + 1) + s->mb_stride + 1;
v->mb_type[2] = v->mb_type[1] + s->mb_stride * (s->mb_height + 1);
/* Init coded blocks info */
if (v->profile == PROFILE_ADVANCED)
{
// if (alloc_bitplane(&v->over_flags_plane, s->mb_width, s->mb_height) < 0)
// return -1;
// if (alloc_bitplane(&v->ac_pred_plane, s->mb_width, s->mb_height) < 0)
// return -1;
}
ff_intrax8_common_init(&v->x8,s);
if (s->avctx->codec_id == CODEC_ID_WMV3IMAGE || s->avctx->codec_id == CODEC_ID_VC1IMAGE) {
for (i = 0; i < 4; i++)
if (!(v->sr_rows[i>>1][i%2] = av_malloc(v->output_width))) return -1;
}
if (!v->mv_type_mb_plane || !v->direct_mb_plane || !v->acpred_plane || !v->over_flags_plane ||
!v->block || !v->cbp_base || !v->ttblk_base || !v->is_intra_base || !v->luma_mv_base ||
!v->mb_type_base)
return -1;
return 0;
}
/** Initialize a VC1/WMV3 decoder
* @todo TODO: Handle VC-1 IDUs (Transport level?)
* @todo TODO: Decypher remaining bits in extra_data
......@@ -3560,7 +3612,7 @@ static av_cold int vc1_decode_init(AVCodecContext *avctx)
VC1Context *v = avctx->priv_data;
MpegEncContext *s = &v->s;
GetBitContext gb;
int i, cur_width, cur_height;
int i;
/* save the container output size for WMImage */
v->output_width = avctx->width;
......@@ -3580,13 +3632,9 @@ static av_cold int vc1_decode_init(AVCodecContext *avctx)
avctx->idct_algo=FF_IDCT_WMV2;
}
if(ff_msmpeg4_decode_init(avctx) < 0)
return -1;
if (vc1_init_common(v) < 0) return -1;
ff_vc1dsp_init(&v->vc1dsp);
cur_width = avctx->coded_width = avctx->width;
cur_height = avctx->coded_height = avctx->height;
if (avctx->codec_id == CODEC_ID_WMV3 || avctx->codec_id == CODEC_ID_WMV3IMAGE)
{
int count = 0;
......@@ -3657,25 +3705,12 @@ static av_cold int vc1_decode_init(AVCodecContext *avctx)
}
v->res_sprite = (avctx->codec_tag == MKTAG('W','V','P','2'));
}
// Sequence header information may not have been parsed
// yet when ff_msmpeg4_decode_init was called the fist time
// above. If sequence information changes, we need to call
// it again.
if (cur_width != avctx->width ||
cur_height != avctx->height) {
MPV_common_end(s);
if(ff_msmpeg4_decode_init(avctx) < 0)
return -1;
avctx->coded_width = avctx->width;
avctx->coded_height = avctx->height;
}
avctx->profile = v->profile;
if (v->profile == PROFILE_ADVANCED)
avctx->level = v->level;
avctx->has_b_frames= !!(avctx->max_b_frames);
s->low_delay = !avctx->has_b_frames;
s->mb_width = (avctx->coded_width+15)>>4;
s->mb_height = (avctx->coded_height+15)>>4;
......@@ -3696,46 +3731,7 @@ static av_cold int vc1_decode_init(AVCodecContext *avctx)
v->top_blk_sh = 0;
}
/* Allocate mb bitplanes */
v->mv_type_mb_plane = av_malloc(s->mb_stride * s->mb_height);
v->direct_mb_plane = av_malloc(s->mb_stride * s->mb_height);
v->acpred_plane = av_malloc(s->mb_stride * s->mb_height);
v->over_flags_plane = av_malloc(s->mb_stride * s->mb_height);
v->n_allocated_blks = s->mb_width + 2;
v->block = av_malloc(sizeof(*v->block) * v->n_allocated_blks);
v->cbp_base = av_malloc(sizeof(v->cbp_base[0]) * 2 * s->mb_stride);
v->cbp = v->cbp_base + s->mb_stride;
v->ttblk_base = av_malloc(sizeof(v->ttblk_base[0]) * 2 * s->mb_stride);
v->ttblk = v->ttblk_base + s->mb_stride;
v->is_intra_base = av_malloc(sizeof(v->is_intra_base[0]) * 2 * s->mb_stride);
v->is_intra = v->is_intra_base + s->mb_stride;
v->luma_mv_base = av_malloc(sizeof(v->luma_mv_base[0]) * 2 * s->mb_stride);
v->luma_mv = v->luma_mv_base + s->mb_stride;
/* allocate block type info in that way so it could be used with s->block_index[] */
v->mb_type_base = av_malloc(s->b8_stride * (s->mb_height * 2 + 1) + s->mb_stride * (s->mb_height + 1) * 2);
v->mb_type[0] = v->mb_type_base + s->b8_stride + 1;
v->mb_type[1] = v->mb_type_base + s->b8_stride * (s->mb_height * 2 + 1) + s->mb_stride + 1;
v->mb_type[2] = v->mb_type[1] + s->mb_stride * (s->mb_height + 1);
/* Init coded blocks info */
if (v->profile == PROFILE_ADVANCED)
{
// if (alloc_bitplane(&v->over_flags_plane, s->mb_width, s->mb_height) < 0)
// return -1;
// if (alloc_bitplane(&v->ac_pred_plane, s->mb_width, s->mb_height) < 0)
// return -1;
}
ff_intrax8_common_init(&v->x8,s);
if (avctx->codec_id == CODEC_ID_WMV3IMAGE || avctx->codec_id == CODEC_ID_VC1IMAGE) {
for (i = 0; i < 4; i++)
if (!(v->sr_rows[i>>1][i%2] = av_malloc(v->output_width))) return -1;
s->low_delay = 1;
v->sprite_width = avctx->coded_width;
v->sprite_height = avctx->coded_height;
......@@ -3751,6 +3747,36 @@ static av_cold int vc1_decode_init(AVCodecContext *avctx)
return 0;
}
/** Close a VC1/WMV3 decoder
* @warning Initial try at using MpegEncContext stuff
*/
static av_cold int vc1_decode_end(AVCodecContext *avctx)
{
VC1Context *v = avctx->priv_data;
int i;
if ((avctx->codec_id == CODEC_ID_WMV3IMAGE || avctx->codec_id == CODEC_ID_VC1IMAGE)
&& v->sprite_output_frame.data[0])
avctx->release_buffer(avctx, &v->sprite_output_frame);
for (i = 0; i < 4; i++)
av_freep(&v->sr_rows[i>>1][i%2]);
av_freep(&v->hrd_rate);
av_freep(&v->hrd_buffer);
MPV_common_end(&v->s);
av_freep(&v->mv_type_mb_plane);
av_freep(&v->direct_mb_plane);
av_freep(&v->acpred_plane);
av_freep(&v->over_flags_plane);
av_freep(&v->mb_type_base);
av_freep(&v->block);
av_freep(&v->cbp_base);
av_freep(&v->ttblk_base);
av_freep(&v->is_intra_base); // FIXME use v->mb_type[]
av_freep(&v->luma_mv_base);
ff_intrax8_common_end(&v->x8);
return 0;
}
/** Decode a VC1/WMV3 frame
* @todo TODO: Handle VC-1 IDUs (Transport level?)
......@@ -3785,13 +3811,6 @@ static int vc1_decode_frame(AVCodecContext *avctx,
return 0;
}
/* We need to set current_picture_ptr before reading the header,
* otherwise we cannot store anything in there. */
if (s->current_picture_ptr == NULL || s->current_picture_ptr->f.data[0]) {
int i= ff_find_unused_picture(s, 0);
s->current_picture_ptr= &s->picture[i];
}
if (s->avctx->codec->capabilities&CODEC_CAP_HWACCEL_VDPAU){
if (v->profile < PROFILE_ADVANCED)
avctx->pix_fmt = PIX_FMT_VDPAU_WMV3;
......@@ -3880,6 +3899,31 @@ static int vc1_decode_frame(AVCodecContext *avctx,
}
}
if (s->context_initialized &&
(s->width != avctx->coded_width ||
s->height != avctx->coded_height)) {
vc1_decode_end(avctx);
}
if (!s->context_initialized) {
if (ff_msmpeg4_decode_init(avctx) < 0 || vc1_decode_init_alloc_tables(v) < 0)
return -1;
s->low_delay = !avctx->has_b_frames || v->res_sprite;
if (v->profile == PROFILE_ADVANCED) {
s->h_edge_pos = avctx->coded_width;
s->v_edge_pos = avctx->coded_height;
}
}
/* We need to set current_picture_ptr before reading the header,
* otherwise we cannot store anything in there. */
if (s->current_picture_ptr == NULL || s->current_picture_ptr->f.data[0]) {
int i= ff_find_unused_picture(s, 0);
s->current_picture_ptr= &s->picture[i];
}
// do parse frame header
if(v->profile < PROFILE_ADVANCED) {
if(vc1_parse_frame_header(v, &s->gb) == -1) {
......@@ -4011,36 +4055,6 @@ err:
}
/** Close a VC1/WMV3 decoder
* @warning Initial try at using MpegEncContext stuff
*/
static av_cold int vc1_decode_end(AVCodecContext *avctx)
{
VC1Context *v = avctx->priv_data;
int i;
if ((avctx->codec_id == CODEC_ID_WMV3IMAGE || avctx->codec_id == CODEC_ID_VC1IMAGE)
&& v->sprite_output_frame.data[0])
avctx->release_buffer(avctx, &v->sprite_output_frame);
for (i = 0; i < 4; i++)
av_freep(&v->sr_rows[i>>1][i%2]);
av_freep(&v->hrd_rate);
av_freep(&v->hrd_buffer);
MPV_common_end(&v->s);
av_freep(&v->mv_type_mb_plane);
av_freep(&v->direct_mb_plane);
av_freep(&v->acpred_plane);
av_freep(&v->over_flags_plane);
av_freep(&v->mb_type_base);
av_freep(&v->block);
av_freep(&v->cbp_base);
av_freep(&v->ttblk_base);
av_freep(&v->is_intra_base); // FIXME use v->mb_type[]
av_freep(&v->luma_mv_base);
ff_intrax8_common_end(&v->x8);
return 0;
}
static const AVProfile profiles[] = {
{ FF_PROFILE_VC1_SIMPLE, "Simple" },
{ FF_PROFILE_VC1_MAIN, "Main" },
......
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