Commit d1dd0d40 authored by Vittorio Giovara's avatar Vittorio Giovara

mpegvideo: Move block permutation function where is used

Mark it as static.
parent c6aa0554
......@@ -1840,35 +1840,6 @@ void ff_init_block_index(MpegEncContext *s){ //FIXME maybe rename
}
}
/**
* Permute an 8x8 block.
* @param block the block which will be permuted according to the given permutation vector
* @param permutation the permutation vector
* @param last the last non zero coefficient in scantable order, used to speed the permutation up
* @param scantable the used scantable, this is only used to speed the permutation up, the block is not
* (inverse) permutated to scantable order!
*/
void ff_block_permute(int16_t *block, uint8_t *permutation, const uint8_t *scantable, int last)
{
int i;
int16_t temp[64];
if(last<=0) return;
//if(permutation[1]==1) return; //FIXME it is ok but not clean and might fail for some permutations
for(i=0; i<=last; i++){
const int j= scantable[i];
temp[j]= block[j];
block[j]=0;
}
for(i=0; i<=last; i++){
const int j= scantable[i];
const int perm_j= permutation[j];
block[perm_j]= temp[j];
}
}
void ff_mpeg_flush(AVCodecContext *avctx){
int i;
MpegEncContext *s = avctx->priv_data;
......
......@@ -638,12 +638,6 @@ void ff_mpv_motion(MpegEncContext *s,
op_pixels_func (*pix_op)[4],
qpel_mc_func (*qpix_op)[16]);
/**
* permute block according to permuatation.
* @param last last non zero element in scantable order
*/
void ff_block_permute(int16_t *block, uint8_t *permutation, const uint8_t *scantable, int last);
static inline void ff_update_block_index(MpegEncContext *s){
const int block_size = 8;
......
......@@ -4196,6 +4196,42 @@ STOP_TIMER("iterative search")
return last_non_zero;
}
/**
* Permute an 8x8 block according to permuatation.
* @param block the block which will be permuted according to
* the given permutation vector
* @param permutation the permutation vector
* @param last the last non zero coefficient in scantable order, used to
* speed the permutation up
* @param scantable the used scantable, this is only used to speed the
* permutation up, the block is not (inverse) permutated
* to scantable order!
*/
static void block_permute(int16_t *block, uint8_t *permutation,
const uint8_t *scantable, int last)
{
int i;
int16_t temp[64];
if (last <= 0)
return;
//FIXME it is ok but not clean and might fail for some permutations
// if (permutation[1] == 1)
// return;
for (i = 0; i <= last; i++) {
const int j = scantable[i];
temp[j] = block[j];
block[j] = 0;
}
for (i = 0; i <= last; i++) {
const int j = scantable[i];
const int perm_j = permutation[j];
block[perm_j] = temp[j];
}
}
int ff_dct_quantize_c(MpegEncContext *s,
int16_t *block, int n,
int qscale, int *overflow)
......@@ -4271,8 +4307,8 @@ int ff_dct_quantize_c(MpegEncContext *s,
/* we need this permutation so that we correct the IDCT, we only permute the !=0 elements */
if (s->idsp.perm_type != FF_IDCT_PERM_NONE)
ff_block_permute(block, s->idsp.idct_permutation,
scantable, last_non_zero);
block_permute(block, s->idsp.idct_permutation,
scantable, last_non_zero);
return last_non_zero;
}
......
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