Commit d164ef65 authored by Rostislav Pehlivanov's avatar Rostislav Pehlivanov

mjpegenc_common: add missing ff_ prefix to init_uni_ac_vlc

Signed-off-by: 's avatarRostislav Pehlivanov <atomnuker@gmail.com>
parent 3aae1eff
......@@ -80,8 +80,8 @@ av_cold int ff_mjpeg_encode_init(MpegEncContext *s)
avpriv_mjpeg_bits_ac_chrominance,
avpriv_mjpeg_val_ac_chrominance);
init_uni_ac_vlc(m->huff_size_ac_luminance, m->uni_ac_vlc_len);
init_uni_ac_vlc(m->huff_size_ac_chrominance, m->uni_chroma_ac_vlc_len);
ff_init_uni_ac_vlc(m->huff_size_ac_luminance, m->uni_ac_vlc_len);
ff_init_uni_ac_vlc(m->huff_size_ac_chrominance, m->uni_chroma_ac_vlc_len);
s->intra_ac_vlc_length =
s->intra_ac_vlc_last_length = m->uni_ac_vlc_len;
s->intra_chroma_ac_vlc_length =
......
......@@ -36,7 +36,7 @@
#include "mjpegenc_huffman.h"
#include "mjpeg.h"
av_cold void init_uni_ac_vlc(const uint8_t huff_size_ac[256], uint8_t *uni_ac_vlc_len)
av_cold void ff_init_uni_ac_vlc(const uint8_t huff_size_ac[256], uint8_t *uni_ac_vlc_len)
{
int i;
......@@ -505,8 +505,8 @@ int ff_mjpeg_encode_stuffing(MpegEncContext *s)
// Replace the VLCs with the optimal ones.
// The default ones may be used for trellis during quantization.
init_uni_ac_vlc(m->huff_size_ac_luminance, m->uni_ac_vlc_len);
init_uni_ac_vlc(m->huff_size_ac_chrominance, m->uni_chroma_ac_vlc_len);
ff_init_uni_ac_vlc(m->huff_size_ac_luminance, m->uni_ac_vlc_len);
ff_init_uni_ac_vlc(m->huff_size_ac_chrominance, m->uni_chroma_ac_vlc_len);
s->intra_ac_vlc_length =
s->intra_ac_vlc_last_length = m->uni_ac_vlc_len;
s->intra_chroma_ac_vlc_length =
......
......@@ -40,6 +40,6 @@ void ff_mjpeg_init_hvsample(AVCodecContext *avctx, int hsample[4], int vsample[4
void ff_mjpeg_encode_dc(PutBitContext *pb, int val,
uint8_t *huff_size, uint16_t *huff_code);
av_cold void init_uni_ac_vlc(const uint8_t huff_size_ac[256], uint8_t *uni_ac_vlc_len);
av_cold void ff_init_uni_ac_vlc(const uint8_t huff_size_ac[256], uint8_t *uni_ac_vlc_len);
#endif /* AVCODEC_MJPEGENC_COMMON_H */
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment