Commit cd2769c1 authored by Jason Garrett-Glaser's avatar Jason Garrett-Glaser

VP5/6/8: tweak some arithcoder inlining

Always inline the arithmetic coder, except in the case of header-parsing stuff,
in which case don't inline it at all to save code size.

Originally committed as revision 24677 to svn://svn.ffmpeg.org/ffmpeg/trunk
parent 55aa55f2
......@@ -214,7 +214,7 @@ static av_always_inline unsigned int vp56_rac_renorm(VP56RangeCoder *c)
#ifndef vp56_rac_get_prob
#define vp56_rac_get_prob vp56_rac_get_prob
static inline int vp56_rac_get_prob(VP56RangeCoder *c, uint8_t prob)
static av_always_inline int vp56_rac_get_prob(VP56RangeCoder *c, uint8_t prob)
{
unsigned int code_word = vp56_rac_renorm(c);
unsigned int low = 1 + (((c->high - 1) * prob) >> 8);
......@@ -246,7 +246,7 @@ static av_always_inline int vp56_rac_get_prob_branchy(VP56RangeCoder *c, int pro
return 0;
}
static inline int vp56_rac_get(VP56RangeCoder *c)
static av_always_inline int vp56_rac_get(VP56RangeCoder *c)
{
unsigned int code_word = vp56_rac_renorm(c);
/* equiprobable */
......@@ -265,12 +265,12 @@ static inline int vp56_rac_get(VP56RangeCoder *c)
}
// rounding is different than vp56_rac_get, is vp56_rac_get wrong?
static inline int vp8_rac_get(VP56RangeCoder *c)
static av_always_inline int vp8_rac_get(VP56RangeCoder *c)
{
return vp56_rac_get_prob(c, 128);
}
static inline int vp56_rac_gets(VP56RangeCoder *c, int bits)
static int vp56_rac_gets(VP56RangeCoder *c, int bits)
{
int value = 0;
......@@ -281,7 +281,7 @@ static inline int vp56_rac_gets(VP56RangeCoder *c, int bits)
return value;
}
static inline int vp8_rac_get_uint(VP56RangeCoder *c, int bits)
static int vp8_rac_get_uint(VP56RangeCoder *c, int bits)
{
int value = 0;
......@@ -293,7 +293,7 @@ static inline int vp8_rac_get_uint(VP56RangeCoder *c, int bits)
}
// fixme: add 1 bit to all the calls to this?
static inline int vp8_rac_get_sint(VP56RangeCoder *c, int bits)
static int vp8_rac_get_sint(VP56RangeCoder *c, int bits)
{
int v;
......@@ -309,21 +309,22 @@ static inline int vp8_rac_get_sint(VP56RangeCoder *c, int bits)
}
// P(7)
static inline int vp56_rac_gets_nn(VP56RangeCoder *c, int bits)
static int vp56_rac_gets_nn(VP56RangeCoder *c, int bits)
{
int v = vp56_rac_gets(c, 7) << 1;
return v + !v;
}
static inline int vp8_rac_get_nn(VP56RangeCoder *c)
static int vp8_rac_get_nn(VP56RangeCoder *c)
{
int v = vp8_rac_get_uint(c, 7) << 1;
return v + !v;
}
static inline int vp56_rac_get_tree(VP56RangeCoder *c,
const VP56Tree *tree,
const uint8_t *probs)
static av_always_inline
int vp56_rac_get_tree(VP56RangeCoder *c,
const VP56Tree *tree,
const uint8_t *probs)
{
while (tree->val > 0) {
if (vp56_rac_get_prob(c, probs[tree->prob_idx]))
......@@ -339,8 +340,9 @@ static inline int vp56_rac_get_tree(VP56RangeCoder *c,
* on a node other than the root node, needed for coeff decode where this is
* used to save a bit after a 0 token (by disallowing EOB to immediately follow.)
*/
static inline int vp8_rac_get_tree_with_offset(VP56RangeCoder *c, const int8_t (*tree)[2],
const uint8_t *probs, int i)
static av_always_inline
int vp8_rac_get_tree_with_offset(VP56RangeCoder *c, const int8_t (*tree)[2],
const uint8_t *probs, int i)
{
do {
i = tree[i][vp56_rac_get_prob(c, probs[i])];
......@@ -351,14 +353,15 @@ static inline int vp8_rac_get_tree_with_offset(VP56RangeCoder *c, const int8_t (
// how probabilities are associated with decisions is different I think
// well, the new scheme fits in the old but this way has one fewer branches per decision
static inline int vp8_rac_get_tree(VP56RangeCoder *c, const int8_t (*tree)[2],
const uint8_t *probs)
static av_always_inline
int vp8_rac_get_tree(VP56RangeCoder *c, const int8_t (*tree)[2],
const uint8_t *probs)
{
return vp8_rac_get_tree_with_offset(c, tree, probs, 0);
}
// DCTextra
static inline int vp8_rac_get_coeff(VP56RangeCoder *c, const uint8_t *prob)
static av_always_inline int vp8_rac_get_coeff(VP56RangeCoder *c, const uint8_t *prob)
{
int v = 0;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment