Commit c4aca65a authored by Miroslav Slugeň's avatar Miroslav Slugeň Committed by Timo Rothenpieler

avcodec/nvenc: maximum usable surfaces are limited to maximum registered frames

Maximum usable surfaces is limited to MAX_REGISTERED_FRAMES constant in
nvenc.h
Signed-off-by: 's avatarTimo Rothenpieler <timo@rothenpieler.org>
parent 8228b714
......@@ -80,7 +80,7 @@ static const AVOption options[] = {
{ "vbr_2pass", "Multi-pass variable bitrate mode", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_2_PASS_VBR }, 0, 0, VE, "rc" },
{ "rc-lookahead", "Number of frames to look ahead for rate-control",
OFFSET(rc_lookahead), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, INT_MAX, VE },
{ "surfaces", "Number of concurrent surfaces", OFFSET(nb_surfaces), AV_OPT_TYPE_INT, { .i64 = 32 }, 0, INT_MAX, VE },
{ "surfaces", "Number of concurrent surfaces", OFFSET(nb_surfaces), AV_OPT_TYPE_INT, { .i64 = 32 }, 0, MAX_REGISTERED_FRAMES, VE },
{ "cbr", "Use cbr encoding mode", OFFSET(cbr), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE },
{ "2pass", "Use 2pass encoding mode", OFFSET(twopass), AV_OPT_TYPE_BOOL, { .i64 = -1 }, -1, 1, VE },
{ "gpu", "Selects which NVENC capable GPU to use. First GPU is 0, second is 1, and so on.",
......
......@@ -79,7 +79,7 @@ static const AVOption options[] = {
{ "vbr_2pass", "Multi-pass variable bitrate mode", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_2_PASS_VBR }, 0, 0, VE, "rc" },
{ "rc-lookahead", "Number of frames to look ahead for rate-control",
OFFSET(rc_lookahead), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, INT_MAX, VE },
{ "surfaces", "Number of concurrent surfaces", OFFSET(nb_surfaces), AV_OPT_TYPE_INT, { .i64 = 32 }, 0, INT_MAX, VE },
{ "surfaces", "Number of concurrent surfaces", OFFSET(nb_surfaces), AV_OPT_TYPE_INT, { .i64 = 32 }, 0, MAX_REGISTERED_FRAMES, VE },
{ "cbr", "Use cbr encoding mode", OFFSET(cbr), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE },
{ "2pass", "Use 2pass encoding mode", OFFSET(twopass), AV_OPT_TYPE_BOOL, { .i64 = -1 }, -1, 1, VE },
{ "gpu", "Selects which NVENC capable GPU to use. First GPU is 0, second is 1, and so on.",
......
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