Commit c1989552 authored by Ramiro Polla's avatar Ramiro Polla

Updated and rewritten Windows-related documentation.

Originally committed as revision 10849 to svn://svn.ffmpeg.org/ffmpeg/trunk
parent 3d2308b0
......@@ -360,27 +360,27 @@ It depends. If your compiler is C99-compliant, then patches to support
it are likely to be welcome if they do not pollute the source code
with @code{#ifdef}s related to the compiler.
@section Visual C++ produces many errors.
@section Microsoft Visual C++ produces many errors.
Visual C++ is not compliant to the C standard and does not support
Microsoft Visual C++ is not compliant to the C standard and does not support
the inline assembly used in FFmpeg.
If you wish - for whatever weird reason - to use Visual C++ for your
project then you can link the Visual C++ code with libav* as long as
If you wish - for whatever weird reason - to use MSVC++ for your
project then you can link the MSVC++ code with libav* as long as
you compile the latter with a working C compiler. For more information, see
the @emph{Visual C++ compatibility} section in the FFmpeg documentation.
the @emph{Microsoft Visual C++ compatibility} section in the FFmpeg
documentation.
There have been efforts to make FFmpeg compatible with Visual C++ in the
There have been efforts to make FFmpeg compatible with MSVC++ in the
past. However, they have all been rejected as too intrusive, especially
since MinGW does the job perfectly adequately. None of the core developers
work with Visual C++ and thus this item is low priority. Should you find
work with MSVC++ and thus this item is low priority. Should you find
the silver bullet that solves this problem, feel free to shoot it at us.
@section Can I use FFmpeg or libavcodec under Windows?
Yes, but the MinGW tools @emph{must} be used to compile FFmpeg. You
can link the resulting DLLs with any other Windows program. Read the
@emph{Native Windows Compilation} and @emph{Visual C++ compatibility}
sections in the FFmpeg documentation to find more information.
Yes, but the Cygwin or MinGW tools @emph{must} be used to compile FFmpeg.
Read the @emph{Windows} section in the FFmpeg documentation to find more
information.
To get help and instructions for using FFmpeg under Windows, check out
the FFmpeg Windows Help Forum at
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