Commit c03b9d6a authored by Timo Rothenpieler's avatar Timo Rothenpieler

avcodec/nvenc: nicely align AVOptions

parent facc19ef
......@@ -37,8 +37,8 @@ static const AVOption options[] = {
{ "ll", "low latency", 0, AV_OPT_TYPE_CONST, { .i64 = PRESET_LOW_LATENCY_DEFAULT }, 0, 0, VE, "preset" },
{ "llhq", "low latency hq", 0, AV_OPT_TYPE_CONST, { .i64 = PRESET_LOW_LATENCY_HQ }, 0, 0, VE, "preset" },
{ "llhp", "low latency hp", 0, AV_OPT_TYPE_CONST, { .i64 = PRESET_LOW_LATENCY_HP }, 0, 0, VE, "preset" },
{ "lossless", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = PRESET_LOSSLESS_DEFAULT }, 0, 0, VE, "preset" },
{ "losslesshp", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = PRESET_LOSSLESS_HP }, 0, 0, VE, "preset" },
{ "lossless", "", 0, AV_OPT_TYPE_CONST, { .i64 = PRESET_LOSSLESS_DEFAULT }, 0, 0, VE, "preset" },
{ "losslesshp", "", 0, AV_OPT_TYPE_CONST, { .i64 = PRESET_LOSSLESS_HP }, 0, 0, VE, "preset" },
{ "profile", "Set the encoding profile", OFFSET(profile), AV_OPT_TYPE_INT, { .i64 = NV_ENC_H264_PROFILE_MAIN }, NV_ENC_H264_PROFILE_BASELINE, NV_ENC_H264_PROFILE_HIGH_444P, VE, "profile" },
{ "baseline", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_H264_PROFILE_BASELINE }, 0, 0, VE, "profile" },
{ "main", "", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_H264_PROFILE_MAIN }, 0, 0, VE, "profile" },
......@@ -73,26 +73,38 @@ static const AVOption options[] = {
{ "vbr", "Variable bitrate mode", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_VBR }, 0, 0, VE, "rc" },
{ "cbr", "Constant bitrate mode", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_CBR }, 0, 0, VE, "rc" },
{ "vbr_minqp", "Variable bitrate mode with MinQP", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_VBR_MINQP }, 0, 0, VE, "rc" },
{ "ll_2pass_quality", "Multi-pass optimized for image quality (only for low-latency presets)", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_2_PASS_QUALITY }, 0, 0, VE, "rc" },
{ "ll_2pass_size", "Multi-pass optimized for constant frame size (only for low-latency presets)", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_2_PASS_FRAMESIZE_CAP }, 0, 0, VE, "rc" },
{ "ll_2pass_quality", "Multi-pass optimized for image quality (only for low-latency presets)",
0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_2_PASS_QUALITY }, 0, 0, VE, "rc" },
{ "ll_2pass_size", "Multi-pass optimized for constant frame size (only for low-latency presets)",
0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_2_PASS_FRAMESIZE_CAP }, 0, 0, VE, "rc" },
{ "vbr_2pass", "Multi-pass variable bitrate mode", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_2_PASS_VBR }, 0, 0, VE, "rc" },
{ "rc-lookahead", "Number of frames to look ahead for rate-control", OFFSET(rc_lookahead), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, INT_MAX, VE },
{ "rc-lookahead", "Number of frames to look ahead for rate-control",
OFFSET(rc_lookahead), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, INT_MAX, VE },
{ "surfaces", "Number of concurrent surfaces", OFFSET(nb_surfaces), AV_OPT_TYPE_INT, { .i64 = 32 }, 0, INT_MAX, VE },
{ "cbr", "Use cbr encoding mode", OFFSET(cbr), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE },
{ "2pass", "Use 2pass encoding mode", OFFSET(twopass), AV_OPT_TYPE_BOOL, { .i64 = -1 }, -1, 1, VE },
{ "gpu", "Selects which NVENC capable GPU to use. First GPU is 0, second is 1, and so on.", OFFSET(device), AV_OPT_TYPE_INT, { .i64 = ANY_DEVICE }, -2, INT_MAX, VE, "gpu" },
{ "gpu", "Selects which NVENC capable GPU to use. First GPU is 0, second is 1, and so on.",
OFFSET(device), AV_OPT_TYPE_INT, { .i64 = ANY_DEVICE }, -2, INT_MAX, VE, "gpu" },
{ "any", "Pick the first device available", 0, AV_OPT_TYPE_CONST, { .i64 = ANY_DEVICE }, 0, 0, VE, "gpu" },
{ "list", "List the available devices", 0, AV_OPT_TYPE_CONST, { .i64 = LIST_DEVICES }, 0, 0, VE, "gpu" },
{ "delay", "Delay frame output by the given amount of frames", OFFSET(async_depth), AV_OPT_TYPE_INT, { .i64 = INT_MAX }, 0, INT_MAX, VE },
{ "no-scenecut", "When lookahead is enabled, set this to 1 to disable adaptive I-frame insertion at scene cuts", OFFSET(no_scenecut), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 1, VE },
{ "b_adapt", "When lookahead is enabled, set this to 0 to disable adaptive B-frame decision", OFFSET(b_adapt), AV_OPT_TYPE_INT, { .i64 = 1 }, 0, 1, VE },
{ "spatial-aq", "set to 1 to enable Spatial AQ", OFFSET(aq), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 1, VE },
{ "temporal-aq", "set to 1 to enable Temporal AQ", OFFSET(temporal_aq), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 1, VE },
{ "zerolatency", "Set 1 to indicate zero latency operation (no reordering delay)", OFFSET(zerolatency), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 1, VE },
{ "nonref_p", "Set this to 1 to enable automatic insertion of non-reference P-frames", OFFSET(nonref_p), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 1, VE },
{ "strict_gop", "Set 1 to minimize GOP-to-GOP rate fluctuations", OFFSET(strict_gop), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 1, VE },
{ "aq-strength", "When Spatial AQ is enabled, this field is used to specify AQ strength. AQ strength scale is from 1 (low) - 15 (aggressive)", OFFSET(aq_strength), AV_OPT_TYPE_INT, { .i64 = 8 }, 1, 15, VE },
{ "cq", "Set target quality level (0 to 51, 0 means automatic) for constant quality mode in VBR rate control", OFFSET(quality), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 51, VE },
{ "delay", "Delay frame output by the given amount of frames",
OFFSET(async_depth), AV_OPT_TYPE_INT, { .i64 = INT_MAX }, 0, INT_MAX, VE },
{ "no-scenecut", "When lookahead is enabled, set this to 1 to disable adaptive I-frame insertion at scene cuts",
OFFSET(no_scenecut), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE },
{ "b_adapt", "When lookahead is enabled, set this to 0 to disable adaptive B-frame decision",
OFFSET(b_adapt), AV_OPT_TYPE_BOOL, { .i64 = 1 }, 0, 1, VE },
{ "spatial-aq", "set to 1 to enable Spatial AQ", OFFSET(aq), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE },
{ "temporal-aq", "set to 1 to enable Temporal AQ", OFFSET(temporal_aq), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE },
{ "zerolatency", "Set 1 to indicate zero latency operation (no reordering delay)",
OFFSET(zerolatency), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE },
{ "nonref_p", "Set this to 1 to enable automatic insertion of non-reference P-frames",
OFFSET(nonref_p), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE },
{ "strict_gop", "Set 1 to minimize GOP-to-GOP rate fluctuations",
OFFSET(strict_gop), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE },
{ "aq-strength", "When Spatial AQ is enabled, this field is used to specify AQ strength. AQ strength scale is from 1 (low) - 15 (aggressive)",
OFFSET(aq_strength), AV_OPT_TYPE_INT, { .i64 = 8 }, 1, 15, VE },
{ "cq", "Set target quality level (0 to 51, 0 means automatic) for constant quality mode in VBR rate control",
OFFSET(quality), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 51, VE },
{ NULL }
};
......
......@@ -72,24 +72,35 @@ static const AVOption options[] = {
{ "vbr", "Variable bitrate mode", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_VBR }, 0, 0, VE, "rc" },
{ "cbr", "Constant bitrate mode", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_CBR }, 0, 0, VE, "rc" },
{ "vbr_minqp", "Variable bitrate mode with MinQP", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_VBR_MINQP }, 0, 0, VE, "rc" },
{ "ll_2pass_quality", "Multi-pass optimized for image quality (only for low-latency presets)", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_2_PASS_QUALITY }, 0, 0, VE, "rc" },
{ "ll_2pass_size", "Multi-pass optimized for constant frame size (only for low-latency presets)", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_2_PASS_FRAMESIZE_CAP }, 0, 0, VE, "rc" },
{ "ll_2pass_quality", "Multi-pass optimized for image quality (only for low-latency presets)",
0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_2_PASS_QUALITY }, 0, 0, VE, "rc" },
{ "ll_2pass_size", "Multi-pass optimized for constant frame size (only for low-latency presets)",
0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_2_PASS_FRAMESIZE_CAP }, 0, 0, VE, "rc" },
{ "vbr_2pass", "Multi-pass variable bitrate mode", 0, AV_OPT_TYPE_CONST, { .i64 = NV_ENC_PARAMS_RC_2_PASS_VBR }, 0, 0, VE, "rc" },
{ "rc-lookahead", "Number of frames to look ahead for rate-control", OFFSET(rc_lookahead), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, INT_MAX, VE },
{ "rc-lookahead", "Number of frames to look ahead for rate-control",
OFFSET(rc_lookahead), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, INT_MAX, VE },
{ "surfaces", "Number of concurrent surfaces", OFFSET(nb_surfaces), AV_OPT_TYPE_INT, { .i64 = 32 }, 0, INT_MAX, VE },
{ "cbr", "Use cbr encoding mode", OFFSET(cbr), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE },
{ "2pass", "Use 2pass encoding mode", OFFSET(twopass), AV_OPT_TYPE_BOOL, { .i64 = -1 }, -1, 1, VE },
{ "gpu", "Selects which NVENC capable GPU to use. First GPU is 0, second is 1, and so on.", OFFSET(device), AV_OPT_TYPE_INT, { .i64 = ANY_DEVICE }, -2, INT_MAX, VE },
{ "any", "Pick the first device available", 0, AV_OPT_TYPE_CONST, { .i64 = ANY_DEVICE }, 0, 0, VE, "device" },
{ "list", "List the available devices", 0, AV_OPT_TYPE_CONST, { .i64 = LIST_DEVICES }, 0, 0, VE, "device" },
{ "delay", "Delay frame output by the given amount of frames", OFFSET(async_depth), AV_OPT_TYPE_INT, { .i64 = INT_MAX }, 0, INT_MAX, VE },
{ "no-scenecut", "When lookahead is enabled, set this to 1 to disable adaptive I-frame insertion at scene cuts", OFFSET(no_scenecut), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 1, VE },
{ "spatial_aq", "set to 1 to enable Spatial AQ", OFFSET(aq), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 1, VE },
{ "zerolatency", "Set 1 to indicate zero latency operation (no reordering delay)", OFFSET(zerolatency), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 1, VE },
{ "nonref_p", "Set this to 1 to enable automatic insertion of non-reference P-frames", OFFSET(nonref_p), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 1, VE },
{ "strict_gop", "Set 1 to minimize GOP-to-GOP rate fluctuations", OFFSET(strict_gop), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 1, VE },
{ "aq-strength", "When Spatial AQ is enabled, this field is used to specify AQ strength. AQ strength scale is from 1 (low) - 15 (aggressive)", OFFSET(aq_strength), AV_OPT_TYPE_INT, { .i64 = 8 }, 1, 15, VE },
{ "cq", "Set target quality level (0 to 51, 0 means automatic) for constant quality mode in VBR rate control", OFFSET(quality), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 51, VE },
{ "gpu", "Selects which NVENC capable GPU to use. First GPU is 0, second is 1, and so on.",
OFFSET(device), AV_OPT_TYPE_INT, { .i64 = ANY_DEVICE }, -2, INT_MAX, VE, "gpu" },
{ "any", "Pick the first device available", 0, AV_OPT_TYPE_CONST, { .i64 = ANY_DEVICE }, 0, 0, VE, "gpu" },
{ "list", "List the available devices", 0, AV_OPT_TYPE_CONST, { .i64 = LIST_DEVICES }, 0, 0, VE, "gpu" },
{ "delay", "Delay frame output by the given amount of frames",
OFFSET(async_depth), AV_OPT_TYPE_INT, { .i64 = INT_MAX }, 0, INT_MAX, VE },
{ "no-scenecut", "When lookahead is enabled, set this to 1 to disable adaptive I-frame insertion at scene cuts",
OFFSET(no_scenecut), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE },
{ "spatial_aq", "set to 1 to enable Spatial AQ", OFFSET(aq), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE },
{ "zerolatency", "Set 1 to indicate zero latency operation (no reordering delay)",
OFFSET(zerolatency), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE },
{ "nonref_p", "Set this to 1 to enable automatic insertion of non-reference P-frames",
OFFSET(nonref_p), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE },
{ "strict_gop", "Set 1 to minimize GOP-to-GOP rate fluctuations",
OFFSET(strict_gop), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, VE },
{ "aq-strength", "When Spatial AQ is enabled, this field is used to specify AQ strength. AQ strength scale is from 1 (low) - 15 (aggressive)",
OFFSET(aq_strength), AV_OPT_TYPE_INT, { .i64 = 8 }, 1, 15, VE },
{ "cq", "Set target quality level (0 to 51, 0 means automatic) for constant quality mode in VBR rate control",
OFFSET(quality), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 51, VE },
{ NULL }
};
......
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