Commit bed04e2b authored by Hanspeter Niederstrasser's avatar Hanspeter Niederstrasser Committed by Michael Niedermayer

Correct use of OSX to Mac OS X and properly format yasm providers on Mac OS X

Signed-off-by: 's avatarMichael Niedermayer <michaelni@gmx.at>
parent 964912ab
......@@ -859,7 +859,7 @@ HTML_DYNAMIC_SECTIONS = NO
# If the GENERATE_DOCSET tag is set to YES, additional index files
# will be generated that can be used as input for Apple's Xcode 3
# integrated development environment, introduced with OSX 10.5 (Leopard).
# integrated development environment, introduced with OS X 10.5 (Leopard).
# To create a documentation set, doxygen will generate a Makefile in the
# HTML output directory. Running make will produce the docset in that
# directory and running "make install" will install the docset in
......
......@@ -45,20 +45,21 @@ bash ./configure
@end example
@anchor{Darwin}
@section Darwin (OSX, iPhone)
@section Darwin (Mac OS X, iPhone)
The toolchain provided with Xcode is sufficient to build the basic
unacelerated code.
OSX on PowerPC or ARM (iPhone) requires a preprocessor from
Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from
@url{http://github.com/yuvi/gas-preprocessor} to build the optimized
assembler functions. Just download the Perl script and put it somewhere
in your PATH, FFmpeg's configure will pick it up automatically.
OSX on amd64 and x86 requires @command{yasm} to build most of the
optimized assembler functions @url{http://mxcl.github.com/homebrew/, Homebrew},
@url{http://www.gentoo.org/proj/en/gentoo-alt/prefix/bootstrap-macos.xml, Gentoo Prefix}
or @url{http://www.macports.org, MacPorts} can easily provide it.
Mac OS X on amd64 and x86 requires @command{yasm} to build most of the
optimized assembler functions. @uref{http://www.finkproject.org/, Fink},
@uref{http://www.gentoo.org/proj/en/gentoo-alt/prefix/bootstrap-macos.xml, Gentoo Prefix},
@uref{http://mxcl.github.com/homebrew/, Homebrew}
or @uref{http://www.macports.org, MacPorts} can easily provide it.
@chapter DOS
......
......@@ -2778,7 +2778,7 @@ static void toggle_full_screen(VideoState *is)
{
is_full_screen = !is_full_screen;
#if defined(__APPLE__) && SDL_VERSION_ATLEAST(1, 2, 14)
/* OSX needs to reallocate the SDL overlays */
/* OS X needs to reallocate the SDL overlays */
for (int i = 0; i < VIDEO_PICTURE_QUEUE_SIZE; i++) {
is->pictq[i].reallocate = 1;
}
......
......@@ -86,7 +86,7 @@ void *av_malloc(size_t size)
ptr = (char*)ptr + diff;
((char*)ptr)[-1]= diff;
#elif HAVE_POSIX_MEMALIGN
if (size) //OSX on SDK 10.6 has a broken posix_memalign implementation
if (size) //OS X on SDK 10.6 has a broken posix_memalign implementation
if (posix_memalign(&ptr,ALIGN,size))
ptr = NULL;
#elif HAVE_MEMALIGN
......
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