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Linshizhi
ffmpeg.wasm-core
Commits
bd14d845
Commit
bd14d845
authored
Sep 01, 2012
by
Marton Balint
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ffplay: factor display rectangle calculation to its own function
Signed-off-by:
Marton Balint
<
cus@passwd.hu
>
parent
34b5b735
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30 additions
and
25 deletions
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ffplay.c
ffplay.c
+30
-25
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ffplay.c
View file @
bd14d845
...
...
@@ -685,27 +685,45 @@ static void free_subpicture(SubPicture *sp)
avsubtitle_free
(
&
sp
->
sub
);
}
static
void
calculate_display_rect
(
SDL_Rect
*
rect
,
int
scr_xleft
,
int
scr_ytop
,
int
scr_width
,
int
scr_height
,
VideoPicture
*
vp
)
{
float
aspect_ratio
;
int
width
,
height
,
x
,
y
;
if
(
vp
->
sample_aspect_ratio
.
num
==
0
)
aspect_ratio
=
0
;
else
aspect_ratio
=
av_q2d
(
vp
->
sample_aspect_ratio
);
if
(
aspect_ratio
<=
0
.
0
)
aspect_ratio
=
1
.
0
;
aspect_ratio
*=
(
float
)
vp
->
width
/
(
float
)
vp
->
height
;
/* XXX: we suppose the screen has a 1.0 pixel ratio */
height
=
scr_height
;
width
=
((
int
)
rint
(
height
*
aspect_ratio
))
&
~
1
;
if
(
width
>
scr_width
)
{
width
=
scr_width
;
height
=
((
int
)
rint
(
width
/
aspect_ratio
))
&
~
1
;
}
x
=
(
scr_width
-
width
)
/
2
;
y
=
(
scr_height
-
height
)
/
2
;
rect
->
x
=
scr_xleft
+
x
;
rect
->
y
=
scr_ytop
+
y
;
rect
->
w
=
FFMAX
(
width
,
1
);
rect
->
h
=
FFMAX
(
height
,
1
);
}
static
void
video_image_display
(
VideoState
*
is
)
{
VideoPicture
*
vp
;
SubPicture
*
sp
;
AVPicture
pict
;
float
aspect_ratio
;
int
width
,
height
,
x
,
y
;
SDL_Rect
rect
;
int
i
;
vp
=
&
is
->
pictq
[
is
->
pictq_rindex
];
if
(
vp
->
bmp
)
{
if
(
vp
->
sample_aspect_ratio
.
num
==
0
)
aspect_ratio
=
0
;
else
aspect_ratio
=
av_q2d
(
vp
->
sample_aspect_ratio
);
if
(
aspect_ratio
<=
0
.
0
)
aspect_ratio
=
1
.
0
;
aspect_ratio
*=
(
float
)
vp
->
width
/
(
float
)
vp
->
height
;
if
(
is
->
subtitle_st
)
{
if
(
is
->
subpq_size
>
0
)
{
sp
=
&
is
->
subpq
[
is
->
subpq_rindex
];
...
...
@@ -730,21 +748,8 @@ static void video_image_display(VideoState *is)
}
}
calculate_display_rect
(
&
rect
,
is
->
xleft
,
is
->
ytop
,
is
->
width
,
is
->
height
,
vp
);
/* XXX: we suppose the screen has a 1.0 pixel ratio */
height
=
is
->
height
;
width
=
((
int
)
rint
(
height
*
aspect_ratio
))
&
~
1
;
if
(
width
>
is
->
width
)
{
width
=
is
->
width
;
height
=
((
int
)
rint
(
width
/
aspect_ratio
))
&
~
1
;
}
x
=
(
is
->
width
-
width
)
/
2
;
y
=
(
is
->
height
-
height
)
/
2
;
is
->
no_background
=
0
;
rect
.
x
=
is
->
xleft
+
x
;
rect
.
y
=
is
->
ytop
+
y
;
rect
.
w
=
FFMAX
(
width
,
1
);
rect
.
h
=
FFMAX
(
height
,
1
);
SDL_DisplayYUVOverlay
(
vp
->
bmp
,
&
rect
);
}
}
...
...
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