ffplay: do not block audio thread on WIN32
The windows SDL audio driver plays the old data in the buffer in a loop if it is not updated in time. So instead of waiting for data and blocking the the audio thread, return silence if no data is available. Should fix ticket #2289. Reviewed-by: Michael Niedermayer <michael@niedermayer.cc> Signed-off-by: Marton Balint <cus@passwd.hu>
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