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Linshizhi
ffmpeg.wasm-core
Commits
b17e9c99
Commit
b17e9c99
authored
Sep 08, 2003
by
Mike Melanson
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fringe feature update
Originally committed as revision 2221 to
svn://svn.ffmpeg.org/ffmpeg/trunk
parent
9e8cd0db
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CREDITS
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Changelog
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+12
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ffmpeg-doc.texi
doc/ffmpeg-doc.texi
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CREDITS
View file @
b17e9c99
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@@ -2,6 +2,7 @@ This file contains the name of the people who have contributed to
ffmpeg. The names are sorted alphabetically.
Fabrice Bellard
Mario Brito
Alex Beregszaszi
Tim Ferguson
Brian Foley
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Changelog
View file @
b17e9c99
Upcoming version 0.4.7:
Upcoming version 0.4.8:
- Id RoQ playback subsystem (Mike Melanson and Time Ferguson)
- Wing Commander III Movie (.mve) file playback subsystem (Mike Melanson
and Mario Brito)
- Xan DPCM audio decoder (Mario Brito)
- Interplay MVE demuxer and DPCM audio decoder (Mike Melanson)
- Duck DK3 and DK4 ADPCM audio decoders (Mike Melanson)
version 0.4.7:
- RealAudio 1.0 (14_4) and 2.0 (28_8) native decoders. Author unknown, code from a mplayerhq
(originally from public domain player for Amiga at http://www.honeypot.net/audio)
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@@ -32,6 +40,9 @@ Upcoming version 0.4.7:
- b frame encoding speedup (Michael)
- wmv2 codec (unfinished - Michael)
- user specified diamond size for EPZS (Michael)
- Playstation STR playback subsystem, still experimental (Mike and Michael)
- ASV2 codec (Michael)
- CLJR decoder (Alex)
.. And lots more new enhances and fixes.
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doc/ffmpeg-doc.texi
View file @
b17e9c99
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@@ -626,6 +626,8 @@ library:
@tab used in Quake III, Jedi Knight 2, other computer games
@item Interplay MVE @tab @tab X
@tab format used in various Interplay computer games
@item WC3 Movie @tab @tab X
@tab multimedia format used in Origin's Wing Commander III computer game
@end multitable
@code
{
X
}
means that the encoding (resp. decoding) is supported.
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@@ -678,6 +680,7 @@ following image formats are supported:
@item 4X Video @tab @tab X @tab used in certain computer games
@item Sony Playstation MDEC @tab @tab X
@item Id RoQ @tab @tab X @tab used in Quake III, Jedi Knight 2, other computer games
@item Xan/WC3 @tab @tab X @tab used in Wing Commander III .MVE files
@end multitable
@code
{
X
}
means that the encoding (resp. decoding) is supported.
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@@ -702,6 +705,10 @@ solutions.
@item MS IMA ADPCM @tab X @tab X
@item QT IMA ADPCM @tab @tab X
@item 4X IMA ADPCM @tab @tab X
@item Duck DK3 IMA ADPCM @tab @tab X
@tab used in some Sega Saturn console games
@item Duck DK4 IMA ADPCM @tab @tab X
@tab used in some Sega Saturn console games
@item RA144 @tab @tab X
@tab Real 14400 bit/s codec
@item RA288 @tab @tab X
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@@ -713,6 +720,8 @@ solutions.
@tab used in Quake III, Jedi Knight 2, other computer games
@item Interplay MVE DPCM @tab @tab X
@tab used in various Interplay computer games
@item Xan DPCM @tab @tab X
@tab used in Origin's Wing Commander IV AVI files
@end multitable
@code
{
X
}
means that the encoding (resp. decoding) is supported.
...
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