Commit 9f9c7417 authored by Clément Bœsch's avatar Clément Bœsch

avfilter/xbr: avoid unecessary macro redirections

parent 086487b6
......@@ -91,22 +91,6 @@ static uint32_t pixel_diff(uint32_t x, uint32_t y, const uint32_t *r2y)
(dst & RED_BLUE_MASK)) * 7) >>3))) | (GREEN_MASK & ((dst & GREEN_MASK) + \
((((src & GREEN_MASK) - (dst & GREEN_MASK)) * 7) >>3))))
#define LEFT_UP_2_2X(N3, N2, N1, PIXEL)\
ALPHA_BLEND_224_W(E[N3], PIXEL); \
ALPHA_BLEND_64_W( E[N2], PIXEL); \
E[N1] = E[N2]; \
#define LEFT_2_2X(N3, N2, PIXEL)\
ALPHA_BLEND_192_W(E[N3], PIXEL); \
ALPHA_BLEND_64_W( E[N2], PIXEL); \
#define UP_2_2X(N3, N1, PIXEL)\
ALPHA_BLEND_192_W(E[N3], PIXEL); \
ALPHA_BLEND_64_W( E[N1], PIXEL); \
#define DIA_2X(N3, PIXEL)\
ALPHA_BLEND_128_W(E[N3], PIXEL); \
#define df(A, B) pixel_diff(A, B, r2y)
#define eq(A, B)\
......@@ -125,21 +109,18 @@ static uint32_t pixel_diff(uint32_t x, uint32_t y, const uint32_t *r2y)
unsigned ex2 = (PE!=PC && PB!=PC); \
unsigned ex3 = (PE!=PG && PD!=PG); \
unsigned px = (df(PE,PF) <= df(PE,PH)) ? PF : PH; \
if ( ((ke<<1)<=ki) && ex3 && (ke>=(ki<<1)) && ex2 ) \
{\
LEFT_UP_2_2X(N3, N2, N1, px)\
}\
else if ( ((ke<<1)<=ki) && ex3 ) \
{\
LEFT_2_2X(N3, N2, px);\
}\
else if ( (ke>=(ki<<1)) && ex2 ) \
{\
UP_2_2X(N3, N1, px);\
}\
else \
{\
DIA_2X(N3, px);\
if (ke<<1 <= ki && ex3 && ke >= ki<<1 && ex2) { /* left-up */ \
ALPHA_BLEND_224_W(E[N3], px); \
ALPHA_BLEND_64_W( E[N2], px); \
E[N1] = E[N2]; \
} else if (ke<<1 <= ki && ex3) { /* left */ \
ALPHA_BLEND_192_W(E[N3], px); \
ALPHA_BLEND_64_W( E[N2], px); \
} else if (ke >= ki<<1 && ex2) { /* up */ \
ALPHA_BLEND_192_W(E[N3], px); \
ALPHA_BLEND_64_W( E[N1], px); \
} else { /* diagonal */ \
ALPHA_BLEND_128_W(E[N3], px); \
}\
}\
else if (e<=i)\
......@@ -273,30 +254,6 @@ static void xbr2x(AVFrame * input, AVFrame * output, const uint32_t * r2y)
}
#undef FILTRO
#define LEFT_UP_2_3X(N7, N5, N6, N2, N8, PIXEL)\
ALPHA_BLEND_192_W(E[N7], PIXEL); \
ALPHA_BLEND_64_W( E[N6], PIXEL); \
E[N5] = E[N7]; \
E[N2] = E[N6]; \
E[N8] = PIXEL;\
#define LEFT_2_3X(N7, N5, N6, N8, PIXEL)\
ALPHA_BLEND_192_W(E[N7], PIXEL); \
ALPHA_BLEND_64_W( E[N5], PIXEL); \
ALPHA_BLEND_64_W( E[N6], PIXEL); \
E[N8] = PIXEL;\
#define UP_2_3X(N5, N7, N2, N8, PIXEL)\
ALPHA_BLEND_192_W(E[N5], PIXEL); \
ALPHA_BLEND_64_W( E[N7], PIXEL); \
ALPHA_BLEND_64_W( E[N2], PIXEL); \
E[N8] = PIXEL;\
#define DIA_3X(N8, N5, N7, PIXEL)\
ALPHA_BLEND_224_W(E[N8], PIXEL); \
ALPHA_BLEND_32_W(E[N5], PIXEL); \
ALPHA_BLEND_32_W(E[N7], PIXEL); \
#define FILTRO(PE, PI, PH, PF, PG, PC, PD, PB, PA, G5, C4, G0, D0, C1, B1, F4, I4, H5, I5, A0, A1, N0, N1, N2, N3, N4, N5, N6, N7, N8) do { \
unsigned ex = (PE!=PH && PE!=PF); \
if ( ex )\
......@@ -310,21 +267,26 @@ static void xbr2x(AVFrame * input, AVFrame * output, const uint32_t * r2y)
unsigned ex2 = (PE!=PC && PB!=PC); \
unsigned ex3 = (PE!=PG && PD!=PG); \
unsigned px = (df(PE,PF) <= df(PE,PH)) ? PF : PH; \
if ( ((ke<<1)<=ki) && ex3 && (ke>=(ki<<1)) && ex2 ) \
{\
LEFT_UP_2_3X(N7, N5, N6, N2, N8, px)\
}\
else if ( ((ke<<1)<=ki) && ex3 ) \
{\
LEFT_2_3X(N7, N5, N6, N8, px);\
}\
else if ( (ke>=(ki<<1)) && ex2 ) \
{\
UP_2_3X(N5, N7, N2, N8, px);\
}\
else \
{\
DIA_3X(N8, N5, N7, px);\
if (ke<<1 <= ki && ex3 && ke >= ki<<1 && ex2) { /* left-up */ \
ALPHA_BLEND_192_W(E[N7], px); \
ALPHA_BLEND_64_W( E[N6], px); \
E[N5] = E[N7]; \
E[N2] = E[N6]; \
E[N8] = px;\
} else if (ke<<1 <= ki && ex3) { /* left */ \
ALPHA_BLEND_192_W(E[N7], px); \
ALPHA_BLEND_64_W( E[N5], px); \
ALPHA_BLEND_64_W( E[N6], px); \
E[N8] = px;\
} else if (ke >= ki<<1 && ex2) { /* up */ \
ALPHA_BLEND_192_W(E[N5], px); \
ALPHA_BLEND_64_W( E[N7], px); \
ALPHA_BLEND_64_W( E[N2], px); \
E[N8] = px;\
} else { /* diagonal */ \
ALPHA_BLEND_224_W(E[N8], px); \
ALPHA_BLEND_32_W(E[N5], px); \
ALPHA_BLEND_32_W(E[N7], px); \
}\
}\
else if (e<=i)\
......@@ -461,34 +423,6 @@ static void xbr3x(AVFrame *input, AVFrame *output, const uint32_t *r2y)
}
#undef FILTRO
#define LEFT_UP_2(N15, N14, N11, N13, N12, N10, N7, N3, PIXEL)\
ALPHA_BLEND_192_W(E[N13], PIXEL); \
ALPHA_BLEND_64_W( E[N12], PIXEL); \
E[N15] = E[N14] = E[N11] = PIXEL; \
E[N10] = E[N3] = E[N12]; \
E[N7] = E[N13]; \
#define LEFT_2(N15, N14, N11, N13, N12, N10, PIXEL)\
ALPHA_BLEND_192_W(E[N11], PIXEL); \
ALPHA_BLEND_192_W(E[N13], PIXEL); \
ALPHA_BLEND_64_W( E[N10], PIXEL); \
ALPHA_BLEND_64_W( E[N12], PIXEL); \
E[N14] = PIXEL; \
E[N15] = PIXEL; \
#define UP_2(N15, N14, N11, N3, N7, N10, PIXEL)\
ALPHA_BLEND_192_W(E[N14], PIXEL); \
ALPHA_BLEND_192_W(E[N7 ], PIXEL); \
ALPHA_BLEND_64_W( E[N10], PIXEL); \
ALPHA_BLEND_64_W( E[N3 ], PIXEL); \
E[N11] = PIXEL; \
E[N15] = PIXEL; \
#define DIA(N15, N14, N11, PIXEL)\
ALPHA_BLEND_128_W(E[N11], PIXEL); \
ALPHA_BLEND_128_W(E[N14], PIXEL); \
E[N15] = PIXEL; \
#define FILTRO(PE, PI, PH, PF, PG, PC, PD, PB, PA, G5, C4, G0, D0, C1, B1, F4, I4, H5, I5, A0, A1, N15, N14, N11, N3, N7, N10, N13, N12, N9, N6, N2, N1, N5, N8, N4, N0) do { \
unsigned ex = (PE!=PH && PE!=PF); \
if ( ex )\
......@@ -502,21 +436,30 @@ static void xbr3x(AVFrame *input, AVFrame *output, const uint32_t *r2y)
unsigned ex2 = (PE!=PC && PB!=PC); \
unsigned ex3 = (PE!=PG && PD!=PG); \
unsigned px = (df(PE,PF) <= df(PE,PH)) ? PF : PH; \
if ( ((ke<<1)<=ki) && ex3 && (ke>=(ki<<1)) && ex2 ) \
{\
LEFT_UP_2(N15, N14, N11, N13, N12, N10, N7, N3, px)\
}\
else if ( ((ke<<1)<=ki) && ex3 ) \
{\
LEFT_2(N15, N14, N11, N13, N12, N10, px)\
}\
else if ( (ke>=(ki<<1)) && ex2 ) \
{\
UP_2(N15, N14, N11, N3, N7, N10, px)\
}\
else \
{\
DIA(N15, N14, N11, px)\
if (ke<<1 <= ki && ex3 && ke >= ki<<1 && ex2) { /* left-up */ \
ALPHA_BLEND_192_W(E[N13], px); \
ALPHA_BLEND_64_W( E[N12], px); \
E[N15] = E[N14] = E[N11] = px; \
E[N10] = E[N3] = E[N12]; \
E[N7] = E[N13]; \
} else if (ke<<1 <= ki && ex3) { /* left */ \
ALPHA_BLEND_192_W(E[N11], px); \
ALPHA_BLEND_192_W(E[N13], px); \
ALPHA_BLEND_64_W( E[N10], px); \
ALPHA_BLEND_64_W( E[N12], px); \
E[N14] = px; \
E[N15] = px; \
} else if (ke >= ki<<1 && ex2) { /* up */ \
ALPHA_BLEND_192_W(E[N14], px); \
ALPHA_BLEND_192_W(E[N7 ], px); \
ALPHA_BLEND_64_W( E[N10], px); \
ALPHA_BLEND_64_W( E[N3 ], px); \
E[N11] = px; \
E[N15] = px; \
} else { /* diagonal */ \
ALPHA_BLEND_128_W(E[N11], px); \
ALPHA_BLEND_128_W(E[N14], px); \
E[N15] = px; \
}\
}\
else if (e<=i)\
......
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