Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Contribute to GitLab
Sign in / Register
Toggle navigation
F
ffmpeg.wasm-core
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Linshizhi
ffmpeg.wasm-core
Commits
9ef71432
Commit
9ef71432
authored
Oct 19, 2011
by
Paul Flinders
Committed by
Michael Niedermayer
Oct 19, 2011
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
deshake: limit deshake to specific area to search for motion vectors.
parent
1373923d
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
44 additions
and
4 deletions
+44
-4
vf_deshake.c
libavfilter/vf_deshake.c
+44
-4
No files found.
libavfilter/vf_deshake.c
View file @
9ef71432
...
...
@@ -92,6 +92,10 @@ typedef struct {
int
refcount
;
///< Number of reference frames (defines averaging window)
FILE
*
fp
;
Transform
avg
;
int
cw
;
///< Crop motion search to this box
int
ch
;
int
cx
;
int
cy
;
}
DeshakeContext
;
static
int
cmp
(
const
double
*
a
,
const
double
*
b
)
...
...
@@ -341,8 +345,15 @@ static av_cold int init(AVFilterContext *ctx, const char *args, void *opaque)
deshake
->
search
=
EXHAUSTIVE
;
deshake
->
refcount
=
20
;
deshake
->
cw
=
-
1
;
deshake
->
ch
=
-
1
;
deshake
->
cx
=
-
1
;
deshake
->
cy
=
-
1
;
if
(
args
)
{
sscanf
(
args
,
"%d:%d:%d:%d:%d:%d:%255s"
,
&
deshake
->
rx
,
&
deshake
->
ry
,
(
int
*
)
&
deshake
->
edge
,
sscanf
(
args
,
"%d:%d:%d:%d:%d:%d:%d:%d:%d:%d:%255s"
,
&
deshake
->
cx
,
&
deshake
->
cy
,
&
deshake
->
cw
,
&
deshake
->
ch
,
&
deshake
->
rx
,
&
deshake
->
ry
,
(
int
*
)
&
deshake
->
edge
,
&
deshake
->
blocksize
,
&
deshake
->
contrast
,
(
int
*
)
&
deshake
->
search
,
filename
);
deshake
->
blocksize
/=
2
;
...
...
@@ -353,13 +364,22 @@ static av_cold int init(AVFilterContext *ctx, const char *args, void *opaque)
deshake
->
blocksize
=
av_clip
(
deshake
->
blocksize
,
4
,
128
);
deshake
->
contrast
=
av_clip
(
deshake
->
contrast
,
1
,
255
);
deshake
->
search
=
av_clip
(
deshake
->
search
,
EXHAUSTIVE
,
SEARCH_COUNT
-
1
);
}
if
(
*
filename
)
deshake
->
fp
=
fopen
(
filename
,
"w"
);
if
(
deshake
->
fp
)
fwrite
(
"Ori x, Avg x, Fin x, Ori y, Avg y, Fin y, Ori angle, Avg angle, Fin angle, Ori zoom, Avg zoom, Fin zoom
\n
"
,
sizeof
(
char
),
104
,
deshake
->
fp
);
av_log
(
ctx
,
AV_LOG_INFO
,
"rx: %d, ry: %d, edge: %d blocksize: %d contrast: %d search: %d
\n
"
,
// Quadword align left edge of box for MMX code, adjust width if necessary
// to keep right margin
if
(
deshake
->
cx
>
0
)
{
deshake
->
cw
+=
deshake
->
cx
-
(
deshake
->
cx
&
~
15
);
deshake
->
cx
&=
~
15
;
}
av_log
(
ctx
,
AV_LOG_INFO
,
"cx: %d, cy: %d, cw: %d, ch: %d, rx: %d, ry: %d, edge: %d blocksize: %d contrast: %d search: %d
\n
"
,
deshake
->
cx
,
deshake
->
cy
,
deshake
->
cw
,
deshake
->
ch
,
deshake
->
rx
,
deshake
->
ry
,
deshake
->
edge
,
deshake
->
blocksize
*
2
,
deshake
->
contrast
,
deshake
->
search
);
return
0
;
...
...
@@ -414,8 +434,28 @@ static void end_frame(AVFilterLink *link)
char
tmp
[
256
];
Transform
orig
;
// Find the most likely global motion for the current frame
find_motion
(
deshake
,
(
deshake
->
ref
==
NULL
)
?
in
->
data
[
0
]
:
deshake
->
ref
->
data
[
0
],
in
->
data
[
0
],
link
->
w
,
link
->
h
,
in
->
linesize
[
0
],
&
t
);
if
(
deshake
->
cx
<
0
||
deshake
->
cy
<
0
||
deshake
->
cw
<
0
||
deshake
->
ch
<
0
)
{
// Find the most likely global motion for the current frame
find_motion
(
deshake
,
(
deshake
->
ref
==
NULL
)
?
in
->
data
[
0
]
:
deshake
->
ref
->
data
[
0
],
in
->
data
[
0
],
link
->
w
,
link
->
h
,
in
->
linesize
[
0
],
&
t
);
}
else
{
uint8_t
*
src1
=
(
deshake
->
ref
==
NULL
)
?
in
->
data
[
0
]
:
deshake
->
ref
->
data
[
0
];
uint8_t
*
src2
=
in
->
data
[
0
];
deshake
->
cx
=
FFMIN
(
deshake
->
cx
,
link
->
w
);
deshake
->
cy
=
FFMIN
(
deshake
->
cy
,
link
->
h
);
if
((
unsigned
)
deshake
->
cx
+
(
unsigned
)
deshake
->
cw
>
link
->
w
)
deshake
->
cw
=
link
->
w
-
deshake
->
cx
;
if
((
unsigned
)
deshake
->
cy
+
(
unsigned
)
deshake
->
ch
>
link
->
h
)
deshake
->
ch
=
link
->
h
-
deshake
->
cy
;
// Quadword align right margin
deshake
->
cw
&=
~
15
;
src1
+=
deshake
->
cy
*
in
->
linesize
[
0
]
+
deshake
->
cx
;
src2
+=
deshake
->
cy
*
in
->
linesize
[
0
]
+
deshake
->
cx
;
find_motion
(
deshake
,
src1
,
src2
,
deshake
->
cw
,
deshake
->
ch
,
in
->
linesize
[
0
],
&
t
);
}
// Copy transform so we can output it later to compare to the smoothed value
orig
.
vector
.
x
=
t
.
vector
.
x
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment