Commit 8ea9ce41 authored by Diego Biurrun's avatar Diego Biurrun

spelling/grammar/wording/phrasing

Originally committed as revision 4376 to svn://svn.ffmpeg.org/ffmpeg/trunk
parent 38aca760
optimization Tips (for libavcodec):
What to optimize:
if you plan to do non-x86 architecture specific optimiztions (SIMD normally) then
take a look in the i386/ directory, as most important functions are allready
optimized for MMX
If you plan to do non-x86 architecture specific optimiztions (SIMD normally)
then take a look in the i386/ directory, as most important functions are
already optimized for MMX.
if you want to do x86 optimizations then u can either try to finetune the stuff in the
i386 directory or find some other functions in the c source to optimize, but there
arent many left
If you want to do x86 optimizations then you can either try to finetune the
stuff in the i386 directory or find some other functions in the C source to
optimize, but there aren't many left.
Understanding these overoptimized functions:
as many functions, like the c ones tend to be a bit unreadable currently becouse
of optimizations it is difficult to understand them (and write arichtecture
specific versions, or optimize the c functions further) it is recommanded to look
at older CVS versions of the interresting files (just use CVSWEB at
http://www1.mplayerhq.hu/cgi-bin/cvsweb.cgi/ffmpeg/libavcodec/?cvsroot=FFmpeg)
or perhaps look into the other architecture specific versions in i386/, ppc/,
alpha/, ...; even if u dont understand the instructions exactly it could help
understanding the functions & how they can be optimized
NOTE:!!! if u still dont understand some function then ask at our mailing list!!!
As many functions, like the C ones tend to be a bit unreadable currently
because of optimizations it is difficult to understand them (and write
architecture specific versions, or optimize the C functions further) it is
recommended to look at older CVS versions of the interesting files (just use
ViewCVS at http://www1.mplayerhq.hu/cgi-bin/cvsweb.cgi/ffmpeg/?cvsroot=FFMpeg)
or perhaps look into the other architecture-specific versions in i386/, ppc/,
alpha/, ... Even if you don't understand the instructions exactly it could
help understanding the functions & how they can be optimized.
NOTE: If you still don't understand some function, ask at our mailing list!!!
(http://www1.mplayerhq.hu/mailman/listinfo/ffmpeg-devel)
wtf is that function good for ....:
the primary purpose of that list is to avoid wasting time to optimize functions
WTF is that function good for ....:
The primary purpose of that list is to avoid wasting time to optimize functions
which are rarely used
put(_no_rnd)_pixels{,_x2,_y2,_xy2}
used in motion compensation (en/decoding)
Used in motion compensation (en/decoding).
avg_pixels{,_x2,_y2,_xy2}
used in motion compensation of B Frames
these are less important then the put*pixels functions
Used in motion compensation of B-frames.
These are less important then the put*pixels functions.
avg_no_rnd_pixels*
unused
pix_abs16x16{,_x2,_y2,_xy2}
used in motion estimation (encoding) with SAD
Used in motion estimation (encoding) with SAD.
pix_abs8x8{,_x2,_y2,_xy2}
used in motion estimation (encoding) with SAD of MPEG4 4MV only
these are less important then the pix_abs16x16* functions
Used in motion estimation (encoding) with SAD of MPEG-4 4MV only.
These are less important then the pix_abs16x16* functions.
put_mspel8_mc* / wmv2_mspel8*
used only in WMV2
it is not recommanded that u waste ur time with these, as WMV2 is a
ugly and relativly useless codec
Used only in WMV2.
it is not recommended that you waste your time with these, as WMV2
is an ugly and relatively useless codec.
mpeg4_qpel* / *qpel_mc*
use in MPEG4 qpel Motion compensation (encoding & decoding)
the qpel8 functions are used only for 4mv
the avg_* functions are used only for b frames
optimizing them should have a significant impact on qpel encoding & decoding
Used in MPEG-4 qpel motion compensation (encoding & decoding).
The qpel8 functions are used only for 4mv,
the avg_* functions are used only for B-frames.
Optimizing them should have a significant impact on qpel
encoding & decoding.
qpel{8,16}_mc??_old_c / *pixels{8,16}_l4
just used to workaround a bug in old libavcodec encoder
dont optimze them
Just used to work around a bug in an old libavcodec encoder version.
Don't optimize them.
tpel_mc_func {put,avg}_tpel_pixels_tab
used only for SVQ3, so only optimze them if u need fast SVQ3 decoding
Used only for SVQ3, so only optimize them if you need fast SVQ3 decoding.
add_bytes/diff_bytes
for huffyuv only, optimize if u want a faster ff-huffyuv codec
For huffyuv only, optimize if you want a faster ffhuffyuv codec.
get_pixels / diff_pixels
used for encoding, easy
Used for encoding, easy.
clear_blocks
easiest, to optimize
easiest to optimize
gmc
used for mpeg4 gmc
optimizing this should have a significant effect on the gmc decoding speed but
its very likely impossible to write in SIMD
Used for MPEG-4 gmc.
Optimizing this should have a significant effect on the gmc decoding
speed but it's very likely impossible to write in SIMD.
gmc1
used for chroma blocks in mpeg4 gmc with 1 warp point
(there are 4 luma & 2 chroma blocks per macrobock, so
Used for chroma blocks in MPEG-4 gmc with 1 warp point
(there are 4 luma & 2 chroma blocks per macroblock, so
only 1/3 of the gmc blocks use this, the other 2/3
use the normal put_pixel* code, but only if there is
just 1 warp point)
Note: Divx5 gmc always uses just 1 warp point
just 1 warp point).
Note: DivX5 gmc always uses just 1 warp point.
pix_sum
used for encoding
Used for encoding.
hadamard8_diff / sse / sad == pix_norm1 / dct_sad / quant_psnr / rd / bit
specific compare functions used in encoding, it depends upon the command line
switches which of these are used
dont waste ur time with dct_sad & quant_psnr they arent really usefull
Specific compare functions used in encoding, it depends upon the
command line switches which of these are used.
Don't waste your time with dct_sad & quant_psnr, they aren't
really useful.
put_pixels_clamped / add_pixels_clamped
used for en/decoding in the IDCT, easy
Note, some optimized IDCTs have the add/put clamped code included and then
put_pixels_clamped / add_pixels_clamped will be unused
Used for en/decoding in the IDCT, easy.
Note, some optimized IDCTs have the add/put clamped code included and
then put_pixels_clamped / add_pixels_clamped will be unused.
idct/fdct
idct (encoding & decoding)
......@@ -104,31 +106,30 @@ idct/fdct
difficult to optimize
dct_quantize_trellis
used for encoding with trellis quantization
Used for encoding with trellis quantization.
difficult to optimize
dct_quantize
used for encoding
Used for encoding.
dct_unquantize_mpeg1
used in mpeg1 en/decoding
Used in MPEG-1 en/decoding.
dct_unquantize_mpeg2
used in mpeg2 en/decoding
Used in MPEG-2 en/decoding.
dct_unquantize_h263
used in mpeg4/h263 en/decoding
Used in MPEG-4/H.263 en/decoding.
FIXME remaining functions?
btw, most of these are in dsputil.c/.h some are in mpegvideo.c/.h
BTW, most of these functions are in dsputil.c/.h, some are in mpegvideo.c/.h.
Alignment:
some instructions on some architectures have strict alignment restrictions,
for example most SSE/SSE2 inctructios on X86
the minimum guranteed alignment is writen in the .h files
for example:
Some instructions on some architectures have strict alignment restrictions,
for example most SSE/SSE2 inctructios on x86.
The minimum guaranteed alignment is written in the .h files, for example:
void (*put_pixels_clamped)(const DCTELEM *block/*align 16*/, UINT8 *pixels/*align 8*/, int line_size);
......@@ -136,7 +137,7 @@ for example:
Links:
http://www.aggregate.org/MAGIC/
X86 specific:
x86-specific:
http://developer.intel.com/design/pentium4/manuals/248966.htm
The IA-32 Intel Architecture Software Developer's Manual, Volume 2:
......@@ -152,6 +153,5 @@ GCC asm links:
official doc but quite ugly
http://gcc.gnu.org/onlinedocs/gcc/Extended-Asm.html
a bit old (note "+" is valid for input-output, even though the next says its not)
a bit old (note "+" is valid for input-output, even though the next disagrees)
http://www.cs.virginia.edu/~clc5q/gcc-inline-asm.pdf
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