Commit 832e1906 authored by Mason Carter's avatar Mason Carter Committed by Martin Storsjö

vc1: arm: Add NEON assembly

For:

ff_vc1_inv_trans_{8,4}x{8,4}_{dc_,}neon
ff_put_pixels8x8_neon
ff_put_vc1_mspel_mc{0,1,2,3}{0,1,2,3}_neon (except for 00)

Based on ARM assembly code in libavcodec/arm by Rob Clark and Mans
Rullgard.
Signed-off-by: 's avatarMartin Storsjö <martin@martin.st>
parent e1b9de4f
......@@ -23,6 +23,7 @@ OBJS-$(CONFIG_HPELDSP) += arm/hpeldsp_init_arm.o \
arm/hpeldsp_arm.o
OBJS-$(CONFIG_MPEGAUDIODSP) += arm/mpegaudiodsp_init_arm.o
OBJS-$(CONFIG_MPEGVIDEO) += arm/mpegvideo_arm.o
OBJS-$(CONFIG_VC1_DECODER) += arm/vc1dsp_init_arm.o
OBJS-$(CONFIG_VORBIS_DECODER) += arm/vorbisdsp_init_arm.o
OBJS-$(CONFIG_VP3DSP) += arm/vp3dsp_init_arm.o
OBJS-$(CONFIG_VP6_DECODER) += arm/vp6dsp_init_arm.o
......@@ -88,6 +89,8 @@ NEON-OBJS-$(CONFIG_RDFT) += arm/rdft_neon.o
NEON-OBJS-$(CONFIG_RV30_DECODER) += arm/rv34dsp_neon.o
NEON-OBJS-$(CONFIG_RV40_DECODER) += arm/rv34dsp_neon.o \
arm/rv40dsp_neon.o
NEON-OBJS-$(CONFIG_VC1_DECODER) += arm/vc1dsp_init_neon.o \
arm/vc1dsp_neon.o
NEON-OBJS-$(CONFIG_VORBIS_DECODER) += arm/vorbisdsp_neon.o
NEON-OBJS-$(CONFIG_VP3DSP) += arm/vp3dsp_neon.o
NEON-OBJS-$(CONFIG_VP6_DECODER) += arm/vp6dsp_neon.o
......
/*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef AVCODEC_ARM_VC1DSP_H
#define AVCODEC_ARM_VC1DSP_H
#include "libavcodec/vc1dsp.h"
void ff_vc1dsp_init_neon(VC1DSPContext *dsp);
#endif /* AVCODEC_ARM_VC1DSP_H */
/*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdint.h>
#include "libavutil/attributes.h"
#include "libavutil/arm/cpu.h"
#include "libavcodec/vc1dsp.h"
#include "vc1dsp.h"
av_cold void ff_vc1dsp_init_arm(VC1DSPContext *dsp)
{
int cpu_flags = av_get_cpu_flags();
if (have_neon(cpu_flags))
ff_vc1dsp_init_neon(dsp);
}
/*
* This file is part of Libav.
*
* Libav is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* Libav is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with Libav; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdint.h>
#include "libavutil/attributes.h"
#include "libavcodec/vc1dsp.h"
#include "vc1dsp.h"
void ff_vc1_inv_trans_8x8_neon(int16_t *block);
void ff_vc1_inv_trans_4x8_neon(uint8_t *dest, int linesize, int16_t *block);
void ff_vc1_inv_trans_8x4_neon(uint8_t *dest, int linesize, int16_t *block);
void ff_vc1_inv_trans_4x4_neon(uint8_t *dest, int linesize, int16_t *block);
void ff_vc1_inv_trans_8x8_dc_neon(uint8_t *dest, int linesize, int16_t *block);
void ff_vc1_inv_trans_4x8_dc_neon(uint8_t *dest, int linesize, int16_t *block);
void ff_vc1_inv_trans_8x4_dc_neon(uint8_t *dest, int linesize, int16_t *block);
void ff_vc1_inv_trans_4x4_dc_neon(uint8_t *dest, int linesize, int16_t *block);
void ff_put_pixels8x8_neon(uint8_t *block, const uint8_t *pixels,
ptrdiff_t line_size, int rnd);
void ff_put_vc1_mspel_mc10_neon(uint8_t *dst, const uint8_t *src,
ptrdiff_t stride, int rnd);
void ff_put_vc1_mspel_mc20_neon(uint8_t *dst, const uint8_t *src,
ptrdiff_t stride, int rnd);
void ff_put_vc1_mspel_mc30_neon(uint8_t *dst, const uint8_t *src,
ptrdiff_t stride, int rnd);
void ff_put_vc1_mspel_mc01_neon(uint8_t *dst, const uint8_t *src,
ptrdiff_t stride, int rnd);
void ff_put_vc1_mspel_mc02_neon(uint8_t *dst, const uint8_t *src,
ptrdiff_t stride, int rnd);
void ff_put_vc1_mspel_mc03_neon(uint8_t *dst, const uint8_t *src,
ptrdiff_t stride, int rnd);
void ff_put_vc1_mspel_mc11_neon(uint8_t *dst, const uint8_t *src,
ptrdiff_t stride, int rnd);
void ff_put_vc1_mspel_mc12_neon(uint8_t *dst, const uint8_t *src,
ptrdiff_t stride, int rnd);
void ff_put_vc1_mspel_mc13_neon(uint8_t *dst, const uint8_t *src,
ptrdiff_t stride, int rnd);
void ff_put_vc1_mspel_mc21_neon(uint8_t *dst, const uint8_t *src,
ptrdiff_t stride, int rnd);
void ff_put_vc1_mspel_mc22_neon(uint8_t *dst, const uint8_t *src,
ptrdiff_t stride, int rnd);
void ff_put_vc1_mspel_mc23_neon(uint8_t *dst, const uint8_t *src,
ptrdiff_t stride, int rnd);
void ff_put_vc1_mspel_mc31_neon(uint8_t *dst, const uint8_t *src,
ptrdiff_t stride, int rnd);
void ff_put_vc1_mspel_mc32_neon(uint8_t *dst, const uint8_t *src,
ptrdiff_t stride, int rnd);
void ff_put_vc1_mspel_mc33_neon(uint8_t *dst, const uint8_t *src,
ptrdiff_t stride, int rnd);
av_cold void ff_vc1dsp_init_neon(VC1DSPContext *dsp)
{
dsp->vc1_inv_trans_8x8 = ff_vc1_inv_trans_8x8_neon;
dsp->vc1_inv_trans_4x8 = ff_vc1_inv_trans_4x8_neon;
dsp->vc1_inv_trans_8x4 = ff_vc1_inv_trans_8x4_neon;
dsp->vc1_inv_trans_4x4 = ff_vc1_inv_trans_4x4_neon;
dsp->vc1_inv_trans_8x8_dc = ff_vc1_inv_trans_8x8_dc_neon;
dsp->vc1_inv_trans_4x8_dc = ff_vc1_inv_trans_4x8_dc_neon;
dsp->vc1_inv_trans_8x4_dc = ff_vc1_inv_trans_8x4_dc_neon;
dsp->vc1_inv_trans_4x4_dc = ff_vc1_inv_trans_4x4_dc_neon;
dsp->put_vc1_mspel_pixels_tab[ 0] = ff_put_pixels8x8_neon;
dsp->put_vc1_mspel_pixels_tab[ 1] = ff_put_vc1_mspel_mc10_neon;
dsp->put_vc1_mspel_pixels_tab[ 2] = ff_put_vc1_mspel_mc20_neon;
dsp->put_vc1_mspel_pixels_tab[ 3] = ff_put_vc1_mspel_mc30_neon;
dsp->put_vc1_mspel_pixels_tab[ 4] = ff_put_vc1_mspel_mc01_neon;
dsp->put_vc1_mspel_pixels_tab[ 5] = ff_put_vc1_mspel_mc11_neon;
dsp->put_vc1_mspel_pixels_tab[ 6] = ff_put_vc1_mspel_mc21_neon;
dsp->put_vc1_mspel_pixels_tab[ 7] = ff_put_vc1_mspel_mc31_neon;
dsp->put_vc1_mspel_pixels_tab[ 8] = ff_put_vc1_mspel_mc02_neon;
dsp->put_vc1_mspel_pixels_tab[ 9] = ff_put_vc1_mspel_mc12_neon;
dsp->put_vc1_mspel_pixels_tab[10] = ff_put_vc1_mspel_mc22_neon;
dsp->put_vc1_mspel_pixels_tab[11] = ff_put_vc1_mspel_mc32_neon;
dsp->put_vc1_mspel_pixels_tab[12] = ff_put_vc1_mspel_mc03_neon;
dsp->put_vc1_mspel_pixels_tab[13] = ff_put_vc1_mspel_mc13_neon;
dsp->put_vc1_mspel_pixels_tab[14] = ff_put_vc1_mspel_mc23_neon;
dsp->put_vc1_mspel_pixels_tab[15] = ff_put_vc1_mspel_mc33_neon;
}
This diff is collapsed.
......@@ -854,6 +854,8 @@ av_cold void ff_vc1dsp_init(VC1DSPContext* dsp) {
dsp->sprite_v_double_twoscale = sprite_v_double_twoscale_c;
#endif
if (ARCH_ARM)
ff_vc1dsp_init_arm(dsp);
if (ARCH_PPC)
ff_vc1dsp_init_ppc(dsp);
if (ARCH_X86)
......
......@@ -75,6 +75,7 @@ typedef struct VC1DSPContext {
} VC1DSPContext;
void ff_vc1dsp_init(VC1DSPContext* c);
void ff_vc1dsp_init_arm(VC1DSPContext* dsp);
void ff_vc1dsp_init_ppc(VC1DSPContext *c);
void ff_vc1dsp_init_x86(VC1DSPContext* dsp);
......
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