Commit 81f26d69 authored by Marton Balint's avatar Marton Balint

ffplay: ensure that pictq_prev_picture never fills the picture queue

It was theoretically possible for pictq_prev_picture to fill the picture queue
which may have caused problems when a write to the queue was still in progress.
Signed-off-by: 's avatarMarton Balint <cus@passwd.hu>
parent 99b01e45
......@@ -95,7 +95,7 @@ typedef struct PacketQueue {
SDL_cond *cond;
} PacketQueue;
#define VIDEO_PICTURE_QUEUE_SIZE 3
#define VIDEO_PICTURE_QUEUE_SIZE 4
#define SUBPICTURE_QUEUE_SIZE 4
typedef struct VideoPicture {
......@@ -1144,7 +1144,7 @@ static void pictq_prev_picture(VideoState *is) {
prevvp = &is->pictq[(is->pictq_rindex + VIDEO_PICTURE_QUEUE_SIZE - 1) % VIDEO_PICTURE_QUEUE_SIZE];
if (prevvp->allocated && !prevvp->skip) {
SDL_LockMutex(is->pictq_mutex);
if (is->pictq_size < VIDEO_PICTURE_QUEUE_SIZE) {
if (is->pictq_size < VIDEO_PICTURE_QUEUE_SIZE - 1) {
if (--is->pictq_rindex == -1)
is->pictq_rindex = VIDEO_PICTURE_QUEUE_SIZE - 1;
is->pictq_size++;
......@@ -1173,6 +1173,8 @@ static void video_refresh(void *opaque)
SubPicture *sp, *sp2;
if (is->video_st) {
if (is->force_refresh)
pictq_prev_picture(is);
retry:
if (is->pictq_size == 0) {
SDL_LockMutex(is->pictq_mutex);
......@@ -1385,7 +1387,7 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts1, int64_
SDL_LockMutex(is->pictq_mutex);
/* keep the last already displayed picture in the queue */
while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE - 1 &&
while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE - 2 &&
!is->videoq.abort_request) {
SDL_CondWait(is->pictq_cond, is->pictq_mutex);
}
......@@ -2898,8 +2900,6 @@ static void event_loop(VideoState *cur_stream)
alloc_picture(event.user.data1);
break;
case FF_REFRESH_EVENT:
if (cur_stream->force_refresh)
pictq_prev_picture(event.user.data1);
video_refresh(event.user.data1);
cur_stream->refresh = 0;
break;
......
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