Commit 7da25488 authored by Martin Vignali's avatar Martin Vignali Committed by Paul B Mahol

libavcodec/magicyuv : remove unneed variable assignment

parent 073986c5
......@@ -280,11 +280,9 @@ static int magy_decode_slice10(AVCodecContext *avctx, void *tdata,
case GRADIENT:
dst = (uint16_t *)p->data[i] + j * sheight * stride;
s->llviddsp.add_left_pred_int16(dst, dst, max, width, 0);
left = lefttop = 0;
dst += stride;
if (interlaced) {
s->llviddsp.add_left_pred_int16(dst, dst, max, width, 0);
left = lefttop = 0;
dst += stride;
}
for (k = 1 + interlaced; k < height; k++) {
......@@ -302,14 +300,13 @@ static int magy_decode_slice10(AVCodecContext *avctx, void *tdata,
break;
case MEDIAN:
dst = (uint16_t *)p->data[i] + j * sheight * stride;
lefttop = left = dst[0];
s->llviddsp.add_left_pred_int16(dst, dst, max, width, 0);
dst += stride;
if (interlaced) {
lefttop = left = dst[0];
s->llviddsp.add_left_pred_int16(dst, dst, max, width, 0);
dst += stride;
}
lefttop = left = dst[0];
for (k = 1 + interlaced; k < height; k++) {
magicyuv_median_pred16(dst, dst - fake_stride, dst, width, &left, &lefttop, max);
lefttop = left = dst[0];
......@@ -411,11 +408,9 @@ static int magy_decode_slice(AVCodecContext *avctx, void *tdata,
case GRADIENT:
dst = p->data[i] + j * sheight * stride;
s->llviddsp.add_left_pred(dst, dst, width, 0);
left = lefttop = 0;
dst += stride;
if (interlaced) {
s->llviddsp.add_left_pred(dst, dst, width, 0);
left = lefttop = 0;
dst += stride;
}
for (k = 1 + interlaced; k < height; k++) {
......@@ -433,14 +428,13 @@ static int magy_decode_slice(AVCodecContext *avctx, void *tdata,
break;
case MEDIAN:
dst = p->data[i] + j * sheight * stride;
lefttop = left = dst[0];
s->llviddsp.add_left_pred(dst, dst, width, 0);
dst += stride;
if (interlaced) {
lefttop = left = dst[0];
s->llviddsp.add_left_pred(dst, dst, width, 0);
dst += stride;
}
lefttop = left = dst[0];
for (k = 1 + interlaced; k < height; k++) {
s->llviddsp.add_median_pred(dst, dst - fake_stride,
dst, width, &left, &lefttop);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment