Commit 7cbb32e4 authored by Reimar Döffinger's avatar Reimar Döffinger

Use an int MotionVector for find_block_motion.

Using the double variant causes several pointless conversions between
double and int.
Worse, one of the conversions is in an inner loop together with a
function using MMX, resulting in undefined behaviour.
Based on debugging by Ray Simard.
Signed-off-by: 's avatarReimar Döffinger <Reimar.Doeffinger@gmx.de>
Tested-by: 's avatarRay Simard <rhs.ffmpeg@sylvan-glade.com>
parent 742b660e
......@@ -66,6 +66,11 @@ enum SearchMethod {
SEARCH_COUNT
};
typedef struct {
int x; ///< Horizontal shift
int y; ///< Vertical shift
} IntMotionVector;
typedef struct {
double x; ///< Horizontal shift
double y; ///< Vertical shift
......@@ -129,7 +134,7 @@ static double clean_mean(double *values, int count)
*/
static void find_block_motion(DeshakeContext *deshake, uint8_t *src1,
uint8_t *src2, int cx, int cy, int stride,
MotionVector *mv)
IntMotionVector *mv)
{
int x, y;
int diff;
......@@ -222,7 +227,7 @@ static int block_contrast(uint8_t *src, int x, int y, int stride, int blocksize)
/**
* Find the rotation for a given block.
*/
static double block_angle(int x, int y, int cx, int cy, MotionVector *shift)
static double block_angle(int x, int y, int cx, int cy, IntMotionVector *shift)
{
double a1, a2, diff;
......@@ -247,7 +252,7 @@ static void find_motion(DeshakeContext *deshake, uint8_t *src1, uint8_t *src2,
int width, int height, int stride, Transform *t)
{
int x, y;
MotionVector mv = {0, 0};
IntMotionVector mv = {0, 0};
int counts[128][128];
int count_max_value = 0;
int contrast;
......@@ -278,7 +283,7 @@ static void find_motion(DeshakeContext *deshake, uint8_t *src1, uint8_t *src2,
//av_log(NULL, AV_LOG_ERROR, "%d\n", contrast);
find_block_motion(deshake, src1, src2, x, y, stride, &mv);
if (mv.x != -1 && mv.y != -1) {
counts[(int)(mv.x + deshake->rx)][(int)(mv.y + deshake->ry)] += 1;
counts[mv.x + deshake->rx][mv.y + deshake->ry] += 1;
if (x > deshake->rx && y > deshake->ry)
angles[pos++] = block_angle(x, y, 0, 0, &mv);
......
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