Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Contribute to GitLab
Sign in / Register
Toggle navigation
F
ffmpeg.wasm-core
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Linshizhi
ffmpeg.wasm-core
Commits
768c5251
Commit
768c5251
authored
Apr 08, 2011
by
Alberto Delmás
Committed by
Anton Khirnov
Apr 10, 2011
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Parse sprite data for WMVP and WVP2, and decode sprites for the latter
Signed-off-by:
Anton Khirnov
<
anton@khirnov.net
>
parent
70ff5573
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
132 additions
and
7 deletions
+132
-7
vc1.c
libavcodec/vc1.c
+0
-3
vc1.h
libavcodec/vc1.h
+6
-0
vc1dec.c
libavcodec/vc1dec.c
+124
-3
version.h
libavcodec/version.h
+1
-1
riff.c
libavformat/riff.c
+1
-0
No files found.
libavcodec/vc1.c
View file @
768c5251
...
...
@@ -605,9 +605,6 @@ int vc1_parse_frame_header(VC1Context *v, GetBitContext* gb)
{
int
pqindex
,
lowquant
,
status
;
if
(
v
->
res_sprite
)
{
skip_bits
(
gb
,
2
);
//not yet deciphered
}
if
(
v
->
finterpflag
)
v
->
interpfrm
=
get_bits1
(
gb
);
skip_bits
(
gb
,
2
);
//framecnt unused
v
->
rangeredfrm
=
0
;
...
...
libavcodec/vc1.h
View file @
768c5251
...
...
@@ -306,6 +306,12 @@ typedef struct VC1Context{
uint8_t
range_mapuv
;
//@}
/** Frame decoding info for sprite modes */
//@{
int
new_sprite
;
int
two_sprites
;
//@}
int
p_frame_skipped
;
int
bi_type
;
int
x8_type
;
...
...
libavcodec/vc1dec.c
View file @
768c5251
...
...
@@ -3097,6 +3097,116 @@ static void vc1_decode_blocks(VC1Context *v, int mby_start, int mby_end)
}
}
static
inline
float
get_float_val
(
GetBitContext
*
gb
)
{
return
(
float
)
get_bits_long
(
gb
,
30
)
/
(
1
<<
15
)
-
(
1
<<
14
);
}
static
void
vc1_sprite_parse_transform
(
VC1Context
*
v
,
GetBitContext
*
gb
,
float
c
[
7
])
{
c
[
1
]
=
c
[
3
]
=
0
.
0
f
;
switch
(
get_bits
(
gb
,
2
))
{
case
0
:
c
[
0
]
=
1
.
0
f
;
c
[
2
]
=
get_float_val
(
gb
);
c
[
4
]
=
1
.
0
f
;
break
;
case
1
:
c
[
0
]
=
c
[
4
]
=
get_float_val
(
gb
);
c
[
2
]
=
get_float_val
(
gb
);
break
;
case
2
:
c
[
0
]
=
get_float_val
(
gb
);
c
[
2
]
=
get_float_val
(
gb
);
c
[
4
]
=
get_float_val
(
gb
);
break
;
case
3
:
av_log_ask_for_sample
(
v
->
s
.
avctx
,
NULL
);
c
[
0
]
=
get_float_val
(
gb
);
c
[
1
]
=
get_float_val
(
gb
);
c
[
2
]
=
get_float_val
(
gb
);
c
[
3
]
=
get_float_val
(
gb
);
c
[
4
]
=
get_float_val
(
gb
);
break
;
}
c
[
5
]
=
get_float_val
(
gb
);
if
(
get_bits1
(
gb
))
c
[
6
]
=
get_float_val
(
gb
);
else
c
[
6
]
=
1
.
0
f
;
}
static
void
vc1_parse_sprites
(
VC1Context
*
v
,
GetBitContext
*
gb
)
{
int
effect_type
,
effect_flag
,
effect_pcount1
,
effect_pcount2
,
i
;
float
effect_params1
[
14
],
effect_params2
[
10
];
float
coefs
[
2
][
7
];
vc1_sprite_parse_transform
(
v
,
gb
,
coefs
[
0
]);
av_log
(
v
->
s
.
avctx
,
AV_LOG_DEBUG
,
"S1:"
);
for
(
i
=
0
;
i
<
7
;
i
++
)
av_log
(
v
->
s
.
avctx
,
AV_LOG_DEBUG
,
" %.3f"
,
coefs
[
0
][
i
]);
av_log
(
v
->
s
.
avctx
,
AV_LOG_DEBUG
,
"
\n
"
);
if
(
v
->
two_sprites
)
{
vc1_sprite_parse_transform
(
v
,
gb
,
coefs
[
1
]);
av_log
(
v
->
s
.
avctx
,
AV_LOG_DEBUG
,
"S2:"
);
for
(
i
=
0
;
i
<
7
;
i
++
)
av_log
(
v
->
s
.
avctx
,
AV_LOG_DEBUG
,
" %.3f"
,
coefs
[
1
][
i
]);
av_log
(
v
->
s
.
avctx
,
AV_LOG_DEBUG
,
"
\n
"
);
}
skip_bits
(
gb
,
2
);
if
(
effect_type
=
get_bits_long
(
gb
,
30
)){
switch
(
effect_pcount1
=
get_bits
(
gb
,
4
))
{
case
2
:
effect_params1
[
0
]
=
get_float_val
(
gb
);
effect_params1
[
1
]
=
get_float_val
(
gb
);
break
;
case
7
:
vc1_sprite_parse_transform
(
v
,
gb
,
effect_params1
);
break
;
case
14
:
vc1_sprite_parse_transform
(
v
,
gb
,
effect_params1
);
vc1_sprite_parse_transform
(
v
,
gb
,
&
effect_params1
[
7
]);
break
;
default:
av_log_ask_for_sample
(
v
->
s
.
avctx
,
NULL
);
return
;
}
if
(
effect_type
!=
13
||
effect_params1
[
0
]
!=
coefs
[
0
][
6
])
{
// effect 13 is simple alpha blending and matches the opacity above
av_log
(
v
->
s
.
avctx
,
AV_LOG_DEBUG
,
"Effect: %d; params: "
,
effect_type
);
for
(
i
=
0
;
i
<
effect_pcount1
;
i
++
)
av_log
(
v
->
s
.
avctx
,
AV_LOG_DEBUG
,
" %.3f"
,
effect_params1
[
i
]);
av_log
(
v
->
s
.
avctx
,
AV_LOG_DEBUG
,
"
\n
"
);
}
effect_pcount2
=
get_bits
(
gb
,
16
);
if
(
effect_pcount2
>
10
)
{
av_log
(
v
->
s
.
avctx
,
AV_LOG_ERROR
,
"Too many effect parameters
\n
"
);
return
;
}
else
if
(
effect_pcount2
)
{
i
=
0
;
av_log
(
v
->
s
.
avctx
,
AV_LOG_DEBUG
,
"Effect params 2: "
);
while
(
i
<
effect_pcount2
){
effect_params2
[
i
]
=
get_float_val
(
gb
);
av_log
(
v
->
s
.
avctx
,
AV_LOG_DEBUG
,
" %.3f"
,
effect_params2
[
i
]);
i
++
;
}
av_log
(
v
->
s
.
avctx
,
AV_LOG_DEBUG
,
"
\n
"
);
}
}
if
(
effect_flag
=
get_bits1
(
gb
))
av_log
(
v
->
s
.
avctx
,
AV_LOG_DEBUG
,
"Effect flag set
\n
"
);
if
(
get_bits_count
(
gb
)
>=
gb
->
size_in_bits
+
(
v
->
s
.
avctx
->
codec_id
==
CODEC_ID_WMV3
?
64
:
0
))
av_log
(
v
->
s
.
avctx
,
AV_LOG_ERROR
,
"Buffer overrun
\n
"
);
if
(
get_bits_count
(
gb
)
<
gb
->
size_in_bits
-
8
)
av_log
(
v
->
s
.
avctx
,
AV_LOG_WARNING
,
"Buffer not fully read
\n
"
);
}
/** Initialize a VC1/WMV3 decoder
* @todo TODO: Handle VC-1 IDUs (Transport level?)
* @todo TODO: Decypher remaining bits in extra_data
...
...
@@ -3160,7 +3270,7 @@ static av_cold int vc1_decode_init(AVCodecContext *avctx)
{
av_log
(
avctx
,
AV_LOG_INFO
,
"Read %i bits in overflow
\n
"
,
-
count
);
}
}
else
{
// VC1/WVC1
}
else
{
// VC1/WVC1
/WVP2
const
uint8_t
*
start
=
avctx
->
extradata
;
uint8_t
*
end
=
avctx
->
extradata
+
avctx
->
extradata_size
;
const
uint8_t
*
next
;
...
...
@@ -3204,6 +3314,7 @@ static av_cold int vc1_decode_init(AVCodecContext *avctx)
av_log
(
avctx
,
AV_LOG_ERROR
,
"Incomplete extradata
\n
"
);
return
-
1
;
}
v
->
res_sprite
=
(
avctx
->
codec_tag
==
MKTAG
(
'W'
,
'V'
,
'P'
,
'2'
));
}
avctx
->
profile
=
v
->
profile
;
if
(
v
->
profile
==
PROFILE_ADVANCED
)
...
...
@@ -3359,6 +3470,14 @@ static int vc1_decode_frame(AVCodecContext *avctx,
init_get_bits
(
&
s
->
gb
,
buf2
,
buf_size2
*
8
);
}
else
init_get_bits
(
&
s
->
gb
,
buf
,
buf_size
*
8
);
if
(
v
->
res_sprite
)
{
v
->
new_sprite
=
!
get_bits1
(
&
s
->
gb
);
v
->
two_sprites
=
get_bits1
(
&
s
->
gb
);
if
(
!
v
->
new_sprite
)
goto
end
;
}
// do parse frame header
if
(
v
->
profile
<
PROFILE_ADVANCED
)
{
if
(
vc1_parse_frame_header
(
v
,
&
s
->
gb
)
==
-
1
)
{
...
...
@@ -3370,8 +3489,8 @@ static int vc1_decode_frame(AVCodecContext *avctx,
}
}
if
(
v
->
res_sprite
&&
(
s
->
pict_type
!=
FF_I_TYPE
))
{
goto
err
;
if
(
v
->
res_sprite
&&
s
->
pict_type
!=
FF_I_TYPE
)
{
av_log
(
v
->
s
.
avctx
,
AV_LOG_WARNING
,
"Sprite decoder: expected I-frame
\n
"
)
;
}
// for skipping the frame
...
...
@@ -3455,6 +3574,8 @@ assert(s->current_picture.pict_type == s->pict_type);
}
end:
if
(
v
->
res_sprite
)
vc1_parse_sprites
(
v
,
&
s
->
gb
);
av_free
(
buf2
);
for
(
i
=
0
;
i
<
n_slices
;
i
++
)
av_free
(
slices
[
i
].
buf
);
...
...
libavcodec/version.h
View file @
768c5251
...
...
@@ -22,7 +22,7 @@
#define LIBAVCODEC_VERSION_MAJOR 52
#define LIBAVCODEC_VERSION_MINOR 117
#define LIBAVCODEC_VERSION_MICRO
0
#define LIBAVCODEC_VERSION_MICRO
1
#define LIBAVCODEC_VERSION_INT AV_VERSION_INT(LIBAVCODEC_VERSION_MAJOR, \
LIBAVCODEC_VERSION_MINOR, \
...
...
libavformat/riff.c
View file @
768c5251
...
...
@@ -232,6 +232,7 @@ const AVCodecTag ff_codec_bmp_tags[] = {
{
CODEC_ID_WMV3
,
MKTAG
(
'W'
,
'M'
,
'V'
,
'P'
)
},
{
CODEC_ID_VC1
,
MKTAG
(
'W'
,
'V'
,
'C'
,
'1'
)
},
{
CODEC_ID_VC1
,
MKTAG
(
'W'
,
'M'
,
'V'
,
'A'
)
},
{
CODEC_ID_VC1
,
MKTAG
(
'W'
,
'V'
,
'P'
,
'2'
)
},
{
CODEC_ID_LOCO
,
MKTAG
(
'L'
,
'O'
,
'C'
,
'O'
)
},
{
CODEC_ID_WNV1
,
MKTAG
(
'W'
,
'N'
,
'V'
,
'1'
)
},
{
CODEC_ID_AASC
,
MKTAG
(
'A'
,
'A'
,
'S'
,
'C'
)
},
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment