Commit 75d11b55 authored by Michael Niedermayer's avatar Michael Niedermayer

vc1: avoid reading beyond the last line in vc1_draw_sprites()

Fixes overread

Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
Signed-off-by: 's avatarMichael Niedermayer <michaelni@gmx.at>
parent dc945b1f
......@@ -5072,7 +5072,7 @@ static void vc1_draw_sprites(VC1Context *v, SpriteData* sd)
if (!(xoff[sprite] & 0xFFFF) && xadv[sprite] == 1 << 16) {
src_h[sprite][0] = iplane + (xoff[sprite] >> 16) + yline * iline;
if (ysub[sprite])
src_h[sprite][1] = iplane + (xoff[sprite] >> 16) + (yline + 1) * iline;
src_h[sprite][1] = iplane + (xoff[sprite] >> 16) + FFMIN(yline + 1, (v->sprite_height>>!!plane)-1) * iline;
} else {
if (sr_cache[sprite][0] != yline) {
if (sr_cache[sprite][1] == yline) {
......@@ -5084,7 +5084,7 @@ static void vc1_draw_sprites(VC1Context *v, SpriteData* sd)
}
}
if (ysub[sprite] && sr_cache[sprite][1] != yline + 1) {
v->vc1dsp.sprite_h(v->sr_rows[sprite][1], iplane + (yline + 1) * iline, xoff[sprite], xadv[sprite], width);
v->vc1dsp.sprite_h(v->sr_rows[sprite][1], iplane + FFMIN(yline + 1, (v->sprite_height>>!!plane)-1) * iline, xoff[sprite], xadv[sprite], width);
sr_cache[sprite][1] = yline + 1;
}
src_h[sprite][0] = v->sr_rows[sprite][0];
......
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