Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Contribute to GitLab
Sign in / Register
Toggle navigation
F
ffmpeg.wasm-core
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Linshizhi
ffmpeg.wasm-core
Commits
7467b4f7
Commit
7467b4f7
authored
Nov 25, 2013
by
Stefano Sabatini
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
lavd/sdl: factorize overlay rect size in a separate function
parent
7de3b139
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
49 additions
and
35 deletions
+49
-35
sdl.c
libavdevice/sdl.c
+49
-35
No files found.
libavdevice/sdl.c
View file @
7467b4f7
...
...
@@ -41,9 +41,10 @@ typedef struct {
char
*
icon_title
;
int
window_width
,
window_height
;
/**< size of the window */
int
window_fullscreen
;
int
overlay_width
,
overlay_height
;
/**< size of the video in the window */
int
overlay_x
,
overlay_y
;
SDL_Rect
overlay_rect
;
int
overlay_fmt
;
int
sdl_was_already_inited
;
SDL_Thread
*
event_thread
;
SDL_mutex
*
mutex
;
...
...
@@ -120,7 +121,7 @@ static int event_thread(void *arg)
sdl
->
init_ret
=
0
;
av_log
(
s
,
AV_LOG_VERBOSE
,
"w:%d h:%d fmt:%s -> w:%d h:%d
\n
"
,
encctx
->
width
,
encctx
->
height
,
av_get_pix_fmt_name
(
encctx
->
pix_fmt
),
sdl
->
overlay_
width
,
sdl
->
overlay_height
);
sdl
->
overlay_
rect
.
w
,
sdl
->
overlay_rect
.
h
);
init_end:
SDL_LockMutex
(
sdl
->
mutex
);
...
...
@@ -162,12 +163,51 @@ init_end:
return
0
;
}
static
void
compute_overlay_rect
(
AVFormatContext
*
s
)
{
AVRational
sar
,
dar
;
/* sample and display aspect ratios */
SDLContext
*
sdl
=
s
->
priv_data
;
AVStream
*
st
=
s
->
streams
[
0
];
AVCodecContext
*
encctx
=
st
->
codec
;
SDL_Rect
*
overlay_rect
=
&
sdl
->
overlay_rect
;
/* compute overlay width and height from the codec context information */
sar
=
st
->
sample_aspect_ratio
.
num
?
st
->
sample_aspect_ratio
:
(
AVRational
){
1
,
1
};
dar
=
av_mul_q
(
sar
,
(
AVRational
){
encctx
->
width
,
encctx
->
height
});
/* we suppose the screen has a 1/1 sample aspect ratio */
if
(
sdl
->
window_width
&&
sdl
->
window_height
)
{
/* fit in the window */
if
(
av_cmp_q
(
dar
,
(
AVRational
){
sdl
->
window_width
,
sdl
->
window_height
})
>
0
)
{
/* fit in width */
overlay_rect
->
w
=
sdl
->
window_width
;
overlay_rect
->
h
=
av_rescale
(
overlay_rect
->
w
,
dar
.
den
,
dar
.
num
);
}
else
{
/* fit in height */
overlay_rect
->
h
=
sdl
->
window_height
;
overlay_rect
->
w
=
av_rescale
(
overlay_rect
->
h
,
dar
.
num
,
dar
.
den
);
}
}
else
{
if
(
sar
.
num
>
sar
.
den
)
{
overlay_rect
->
w
=
encctx
->
width
;
overlay_rect
->
h
=
av_rescale
(
overlay_rect
->
w
,
dar
.
den
,
dar
.
num
);
}
else
{
overlay_rect
->
h
=
encctx
->
height
;
overlay_rect
->
w
=
av_rescale
(
overlay_rect
->
h
,
dar
.
num
,
dar
.
den
);
}
sdl
->
window_width
=
overlay_rect
->
w
;
sdl
->
window_height
=
overlay_rect
->
h
;
}
overlay_rect
->
x
=
(
sdl
->
window_width
-
overlay_rect
->
w
)
/
2
;
overlay_rect
->
y
=
(
sdl
->
window_height
-
overlay_rect
->
h
)
/
2
;
}
static
int
sdl_write_header
(
AVFormatContext
*
s
)
{
SDLContext
*
sdl
=
s
->
priv_data
;
AVStream
*
st
=
s
->
streams
[
0
];
AVCodecContext
*
encctx
=
st
->
codec
;
AVRational
sar
,
dar
;
/* sample and display aspect ratios */
int
i
,
ret
;
if
(
!
sdl
->
window_title
)
...
...
@@ -207,34 +247,7 @@ static int sdl_write_header(AVFormatContext *s)
}
/* compute overlay width and height from the codec context information */
sar
=
st
->
sample_aspect_ratio
.
num
?
st
->
sample_aspect_ratio
:
(
AVRational
){
1
,
1
};
dar
=
av_mul_q
(
sar
,
(
AVRational
){
encctx
->
width
,
encctx
->
height
});
/* we suppose the screen has a 1/1 sample aspect ratio */
if
(
sdl
->
window_width
&&
sdl
->
window_height
)
{
/* fit in the window */
if
(
av_cmp_q
(
dar
,
(
AVRational
){
sdl
->
window_width
,
sdl
->
window_height
})
>
0
)
{
/* fit in width */
sdl
->
overlay_width
=
sdl
->
window_width
;
sdl
->
overlay_height
=
av_rescale
(
sdl
->
overlay_width
,
dar
.
den
,
dar
.
num
);
}
else
{
/* fit in height */
sdl
->
overlay_height
=
sdl
->
window_height
;
sdl
->
overlay_width
=
av_rescale
(
sdl
->
overlay_height
,
dar
.
num
,
dar
.
den
);
}
}
else
{
if
(
sar
.
num
>
sar
.
den
)
{
sdl
->
overlay_width
=
encctx
->
width
;
sdl
->
overlay_height
=
av_rescale
(
sdl
->
overlay_width
,
dar
.
den
,
dar
.
num
);
}
else
{
sdl
->
overlay_height
=
encctx
->
height
;
sdl
->
overlay_width
=
av_rescale
(
sdl
->
overlay_height
,
dar
.
num
,
dar
.
den
);
}
sdl
->
window_width
=
sdl
->
overlay_width
;
sdl
->
window_height
=
sdl
->
overlay_height
;
}
sdl
->
overlay_x
=
(
sdl
->
window_width
-
sdl
->
overlay_width
)
/
2
;
sdl
->
overlay_y
=
(
sdl
->
window_height
-
sdl
->
overlay_height
)
/
2
;
compute_overlay_rect
(
s
);
sdl
->
init_cond
=
SDL_CreateCond
();
if
(
!
sdl
->
init_cond
)
{
...
...
@@ -276,7 +289,6 @@ static int sdl_write_packet(AVFormatContext *s, AVPacket *pkt)
{
SDLContext
*
sdl
=
s
->
priv_data
;
AVCodecContext
*
encctx
=
s
->
streams
[
0
]
->
codec
;
SDL_Rect
rect
=
{
sdl
->
overlay_x
,
sdl
->
overlay_y
,
sdl
->
overlay_width
,
sdl
->
overlay_height
};
AVPicture
pict
;
int
i
;
...
...
@@ -294,10 +306,12 @@ static int sdl_write_packet(AVFormatContext *s, AVPacket *pkt)
sdl
->
overlay
->
pixels
[
i
]
=
pict
.
data
[
i
];
sdl
->
overlay
->
pitches
[
i
]
=
pict
.
linesize
[
i
];
}
SDL_DisplayYUVOverlay
(
sdl
->
overlay
,
&
rect
);
SDL_DisplayYUVOverlay
(
sdl
->
overlay
,
&
sdl
->
overlay_
rect
);
SDL_UnlockYUVOverlay
(
sdl
->
overlay
);
SDL_UpdateRect
(
sdl
->
surface
,
rect
.
x
,
rect
.
y
,
rect
.
w
,
rect
.
h
);
SDL_UpdateRect
(
sdl
->
surface
,
sdl
->
overlay_rect
.
x
,
sdl
->
overlay_rect
.
y
,
sdl
->
overlay_rect
.
w
,
sdl
->
overlay_rect
.
h
);
return
0
;
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment