Commit 740f5105 authored by Michael Niedermayer's avatar Michael Niedermayer

swresample: Use double and float for matrixes for best quality and speed

Signed-off-by: 's avatarMichael Niedermayer <michael@niedermayer.cc>
parent dcc506a9
...@@ -73,6 +73,9 @@ int swr_set_matrix(struct SwrContext *s, const double *matrix, int stride) ...@@ -73,6 +73,9 @@ int swr_set_matrix(struct SwrContext *s, const double *matrix, int stride)
for (out = 0; out < nb_out; out++) { for (out = 0; out < nb_out; out++) {
for (in = 0; in < nb_in; in++) for (in = 0; in < nb_in; in++)
s->matrix[out][in] = matrix[in]; s->matrix[out][in] = matrix[in];
if (s->int_sample_fmt == AV_SAMPLE_FMT_FLTP)
for (in = 0; in < nb_in; in++)
s->matrix_flt[out][in] = matrix[in];
matrix += stride; matrix += stride;
} }
s->rematrix_custom = 1; s->rematrix_custom = 1;
...@@ -354,6 +357,12 @@ av_cold static int auto_matrix(SwrContext *s) ...@@ -354,6 +357,12 @@ av_cold static int auto_matrix(SwrContext *s)
} }
av_log(s, AV_LOG_DEBUG, "\n"); av_log(s, AV_LOG_DEBUG, "\n");
} }
if (s->int_sample_fmt == AV_SAMPLE_FMT_FLTP) {
int i;
for (i = 0; i < FF_ARRAY_ELEMS(s->matrix[0])*FF_ARRAY_ELEMS(s->matrix[0]); i++)
s->matrix_flt[0][i] = s->matrix[0][i];
}
return 0; return 0;
} }
...@@ -513,7 +522,7 @@ int swri_rematrix(SwrContext *s, AudioData *out, AudioData *in, int len, int mus ...@@ -513,7 +522,7 @@ int swri_rematrix(SwrContext *s, AudioData *out, AudioData *in, int len, int mus
float v=0; float v=0;
for(j=0; j<s->matrix_ch[out_i][0]; j++){ for(j=0; j<s->matrix_ch[out_i][0]; j++){
in_i= s->matrix_ch[out_i][1+j]; in_i= s->matrix_ch[out_i][1+j];
v+= ((float*)in->ch[in_i])[i] * s->matrix[out_i][in_i]; v+= ((float*)in->ch[in_i])[i] * s->matrix_flt[out_i][in_i];
} }
((float*)out->ch[out_i])[i]= v; ((float*)out->ch[out_i])[i]= v;
} }
......
...@@ -168,7 +168,8 @@ struct SwrContext { ...@@ -168,7 +168,8 @@ struct SwrContext {
struct ResampleContext *resample; ///< resampling context struct ResampleContext *resample; ///< resampling context
struct Resampler const *resampler; ///< resampler virtual function table struct Resampler const *resampler; ///< resampler virtual function table
float matrix[SWR_CH_MAX][SWR_CH_MAX]; ///< floating point rematrixing coefficients double matrix[SWR_CH_MAX][SWR_CH_MAX]; ///< floating point rematrixing coefficients
float matrix_flt[SWR_CH_MAX][SWR_CH_MAX]; ///< single precision floating point rematrixing coefficients
uint8_t *native_matrix; uint8_t *native_matrix;
uint8_t *native_one; uint8_t *native_one;
uint8_t *native_simd_one; uint8_t *native_simd_one;
......
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