Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Contribute to GitLab
Sign in / Register
Toggle navigation
F
ffmpeg.wasm-core
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Linshizhi
ffmpeg.wasm-core
Commits
73ee4cf3
Commit
73ee4cf3
authored
Feb 21, 2014
by
Derek Buitenhuis
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
libx265: Support SAR
Signed-off-by:
Derek Buitenhuis
<
derek.buitenhuis@gmail.com
>
parent
d102925a
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
10 additions
and
0 deletions
+10
-0
libx265.c
libavcodec/libx265.c
+10
-0
No files found.
libavcodec/libx265.c
View file @
73ee4cf3
...
...
@@ -77,6 +77,7 @@ static av_cold int libx265_encode_init(AVCodecContext *avctx)
libx265Context
*
ctx
=
avctx
->
priv_data
;
x265_nal
*
nal
;
uint8_t
*
buf
;
int
sar_num
,
sar_den
;
int
nnal
;
int
ret
;
int
i
;
...
...
@@ -113,6 +114,15 @@ static av_cold int libx265_encode_init(AVCodecContext *avctx)
ctx
->
params
->
sourceWidth
=
avctx
->
width
;
ctx
->
params
->
sourceHeight
=
avctx
->
height
;
av_reduce
(
&
sar_num
,
&
sar_den
,
avctx
->
sample_aspect_ratio
.
num
,
avctx
->
sample_aspect_ratio
.
den
,
4096
);
ctx
->
params
->
bEnableVuiParametersPresentFlag
=
1
;
ctx
->
params
->
bEnableAspectRatioIdc
=
1
;
ctx
->
params
->
aspectRatioIdc
=
255
;
ctx
->
params
->
sarWidth
=
sar_num
;
ctx
->
params
->
sarHeight
=
sar_den
;
if
(
x265_max_bit_depth
==
8
)
ctx
->
params
->
internalBitDepth
=
8
;
else
if
(
x265_max_bit_depth
==
12
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment