Commit 7147efa9 authored by Derek Buitenhuis's avatar Derek Buitenhuis

doc/platform: Nuke section on linking static MinGW-built libs with MSVC

This practice is not supported by the MinGW developers, and even requires
patching the MinGW runtimes in newer versions. Furthermore, we now support
build with MSVC, so this section is rendered useless.
Signed-off-by: 's avatarDerek Buitenhuis <derek.buitenhuis@gmail.com>
parent d41906f6
...@@ -121,65 +121,6 @@ This description of how to use the FFmpeg libraries with MSVC++ is based on ...@@ -121,65 +121,6 @@ This description of how to use the FFmpeg libraries with MSVC++ is based on
Microsoft Visual C++ 2005 Express Edition. If you have a different version, Microsoft Visual C++ 2005 Express Edition. If you have a different version,
you might have to modify the procedures slightly. you might have to modify the procedures slightly.
@subsection Using static libraries
Assuming you have just built and installed FFmpeg in @file{/usr/local}:
@enumerate
@item Create a new console application ("File / New / Project") and then
select "Win32 Console Application". On the appropriate page of the
Application Wizard, uncheck the "Precompiled headers" option.
@item Write the source code for your application, or, for testing, just
copy the code from an existing sample application into the source file
that MSVC++ has already created for you. For example, you can copy
@file{libavformat/output-example.c} from the FFmpeg distribution.
@item Open the "Project / Properties" dialog box. In the "Configuration"
combo box, select "All Configurations" so that the changes you make will
affect both debug and release builds. In the tree view on the left hand
side, select "C/C++ / General", then edit the "Additional Include
Directories" setting to contain the path where the FFmpeg includes were
installed (i.e. @file{c:\msys\1.0\local\include}).
Do not add MinGW's include directory here, or the include files will
conflict with MSVC's.
@item Still in the "Project / Properties" dialog box, select
"Linker / General" from the tree view and edit the
"Additional Library Directories" setting to contain the @file{lib}
directory where FFmpeg was installed (i.e. @file{c:\msys\1.0\local\lib}),
the directory where MinGW libs are installed (i.e. @file{c:\mingw\lib}),
and the directory where MinGW's GCC libs are installed
(i.e. @file{C:\mingw\lib\gcc\mingw32\4.2.1-sjlj}). Then select
"Linker / Input" from the tree view, and add the files @file{libavformat.a},
@file{libavcodec.a}, @file{libavutil.a}, @file{libmingwex.a},
@file{libgcc.a}, and any other libraries you used (i.e. @file{libz.a})
to the end of "Additional Dependencies".
@item Now, select "C/C++ / Code Generation" from the tree view. Select
"Debug" in the "Configuration" combo box. Make sure that "Runtime
Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
the "Configuration" combo box and make sure that "Runtime Library" is
set to "Multi-threaded DLL".
@item Click "OK" to close the "Project / Properties" dialog box.
@item MSVC++ lacks some C99 header files that are fundamental for FFmpeg.
Get msinttypes from @url{http://code.google.com/p/msinttypes/downloads/list}
and install it in MSVC++'s include directory
(i.e. @file{C:\Program Files\Microsoft Visual Studio 8\VC\include}).
@item MSVC++ also does not understand the @code{inline} keyword used by
FFmpeg, so you must add this line before @code{#include}ing libav*:
@example
#define inline _inline
@end example
@item Build your application, everything should work.
@end enumerate
@subsection Using shared libraries @subsection Using shared libraries
This is how to create DLL and LIB files that are compatible with MSVC++: This is how to create DLL and LIB files that are compatible with MSVC++:
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