Commit 7114282a authored by Clément Bœsch's avatar Clément Bœsch

avfilter/life: use AV_OPT_TYPE_BOOL for a stitch option

parent 7b600720
...@@ -89,7 +89,7 @@ static const AVOption life_options[] = { ...@@ -89,7 +89,7 @@ static const AVOption life_options[] = {
{ "ratio", "set fill ratio for filling initial grid randomly", OFFSET(random_fill_ratio), AV_OPT_TYPE_DOUBLE, {.dbl=1/M_PHI}, 0, 1, FLAGS }, { "ratio", "set fill ratio for filling initial grid randomly", OFFSET(random_fill_ratio), AV_OPT_TYPE_DOUBLE, {.dbl=1/M_PHI}, 0, 1, FLAGS },
{ "random_seed", "set the seed for filling the initial grid randomly", OFFSET(random_seed), AV_OPT_TYPE_INT, {.i64=-1}, -1, UINT32_MAX, FLAGS }, { "random_seed", "set the seed for filling the initial grid randomly", OFFSET(random_seed), AV_OPT_TYPE_INT, {.i64=-1}, -1, UINT32_MAX, FLAGS },
{ "seed", "set the seed for filling the initial grid randomly", OFFSET(random_seed), AV_OPT_TYPE_INT, {.i64=-1}, -1, UINT32_MAX, FLAGS }, { "seed", "set the seed for filling the initial grid randomly", OFFSET(random_seed), AV_OPT_TYPE_INT, {.i64=-1}, -1, UINT32_MAX, FLAGS },
{ "stitch", "stitch boundaries", OFFSET(stitch), AV_OPT_TYPE_INT, {.i64=1}, 0, 1, FLAGS }, { "stitch", "stitch boundaries", OFFSET(stitch), AV_OPT_TYPE_BOOL, {.i64=1}, 0, 1, FLAGS },
{ "mold", "set mold speed for dead cells", OFFSET(mold), AV_OPT_TYPE_INT, {.i64=0}, 0, 0xFF, FLAGS }, { "mold", "set mold speed for dead cells", OFFSET(mold), AV_OPT_TYPE_INT, {.i64=0}, 0, 0xFF, FLAGS },
{ "life_color", "set life color", OFFSET( life_color), AV_OPT_TYPE_COLOR, {.str="white"}, CHAR_MIN, CHAR_MAX, FLAGS }, { "life_color", "set life color", OFFSET( life_color), AV_OPT_TYPE_COLOR, {.str="white"}, CHAR_MIN, CHAR_MAX, FLAGS },
{ "death_color", "set death color", OFFSET(death_color), AV_OPT_TYPE_COLOR, {.str="black"}, CHAR_MIN, CHAR_MAX, FLAGS }, { "death_color", "set death color", OFFSET(death_color), AV_OPT_TYPE_COLOR, {.str="black"}, CHAR_MIN, CHAR_MAX, FLAGS },
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment